/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include //rhbz#1007697 do this in two loops, one to collect the candidates //and another to update them because updating a candidate can //trigger the candidate to be deleted, so asking for its //sibling after that is going to fail hard class CandidateMgr { std::vector > m_aCandidates; std::set > m_aDeletedCandidates; DECL_LINK_TYPED(WindowEventListener, VclWindowEvent&, void); public: void PaintTransparentChildren(vcl::Window & rWindow, Rectangle const& rPixelRect); ~CandidateMgr(); }; IMPL_LINK_TYPED(CandidateMgr, WindowEventListener, VclWindowEvent&, rEvent, void) { vcl::Window* pWindow = rEvent.GetWindow(); if (rEvent.GetId() == VCLEVENT_OBJECT_DYING) { m_aDeletedCandidates.insert(pWindow); } } CandidateMgr::~CandidateMgr() { for (auto aI = m_aCandidates.begin(); aI != m_aCandidates.end(); ++aI) { VclPtr pCandidate = *aI; if (m_aDeletedCandidates.find(pCandidate) != m_aDeletedCandidates.end()) continue; pCandidate->RemoveEventListener(LINK(this, CandidateMgr, WindowEventListener)); } } void PaintTransparentChildren(vcl::Window & rWindow, Rectangle const& rPixelRect) { if (!rWindow.IsChildTransparentModeEnabled()) return; CandidateMgr aManager; aManager.PaintTransparentChildren(rWindow, rPixelRect); } void CandidateMgr::PaintTransparentChildren(vcl::Window & rWindow, Rectangle const& rPixelRect) { vcl::Window * pCandidate = rWindow.GetWindow( GetWindowType::FirstChild ); while (pCandidate) { if (pCandidate->IsPaintTransparent()) { const Rectangle aCandidatePosSizePixel( pCandidate->GetPosPixel(), pCandidate->GetSizePixel()); if (aCandidatePosSizePixel.IsOver(rPixelRect)) { m_aCandidates.push_back(pCandidate); pCandidate->AddEventListener(LINK(this, CandidateMgr, WindowEventListener)); } } pCandidate = pCandidate->GetWindow( GetWindowType::Next ); } for (auto aI = m_aCandidates.begin(); aI != m_aCandidates.end(); ++aI) { pCandidate = *aI; if (m_aDeletedCandidates.find(pCandidate) != m_aDeletedCandidates.end()) continue; //rhbz#1007697 this can cause the window itself to be //deleted. So we are listening to see if that happens //and if so, then skip the update pCandidate->Invalidate(InvalidateFlags::NoTransparent|InvalidateFlags::Children); // important: actually paint the child here! if (m_aDeletedCandidates.find(pCandidate) != m_aDeletedCandidates.end()) continue; pCandidate->Update(); } } SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal) : mrOutputDevice(rOriginal), mpPreRenderDevice(VclPtr::Create()) { } SdrPreRenderDevice::~SdrPreRenderDevice() { mpPreRenderDevice.disposeAndClear(); } void SdrPreRenderDevice::PreparePreRenderDevice() { // compare size of mpPreRenderDevice with size of visible area if(mpPreRenderDevice->GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel()) { mpPreRenderDevice->SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel()); } // Also compare the MapModes for zoom/scroll changes if(mpPreRenderDevice->GetMapMode() != mrOutputDevice.GetMapMode()) { mpPreRenderDevice->SetMapMode(mrOutputDevice.GetMapMode()); } // #i29186# mpPreRenderDevice->SetDrawMode(mrOutputDevice.GetDrawMode()); mpPreRenderDevice->SetSettings(mrOutputDevice.GetSettings()); } void SdrPreRenderDevice::OutputPreRenderDevice(const vcl::Region& rExpandedRegion) { // region to pixels const vcl::Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion)); //RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects()); //Rectangle aRegionRectanglePixel; // MapModes off bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled()); bool bMapModeWasEnabledSource(mpPreRenderDevice->IsMapModeEnabled()); mrOutputDevice.EnableMapMode(false); mpPreRenderDevice->EnableMapMode(false); RectangleVector aRectangles; aRegionPixel.GetRegionRectangles(aRectangles); for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); ++aRectIter) { // for each rectangle, copy the area const Point aTopLeft(aRectIter->TopLeft()); const Size aSize(aRectIter->GetSize()); mrOutputDevice.DrawOutDev( aTopLeft, aSize, aTopLeft, aSize, *mpPreRenderDevice.get()); #ifdef DBG_UTIL // #i74769# static bool bDoPaintForVisualControlRegion(false); if(bDoPaintForVisualControlRegion) { int nR = comphelper::rng::uniform_int_distribution(0, 0x7F-1); int nG = comphelper::rng::uniform_int_distribution(0, 0x7F-1); int nB = comphelper::rng::uniform_int_distribution(0, 0x7F-1); const Color aColor(((((nR|0x80)<<8L)|(nG|0x80))<<8L)|(nB|0x80)); mrOutputDevice.SetLineColor(aColor); mrOutputDevice.SetFillColor(); mrOutputDevice.DrawRect(*aRectIter); } #endif } mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest); mpPreRenderDevice->EnableMapMode(bMapModeWasEnabledSource); } void SdrPaintWindow::impCreateOverlayManager() { // not yet one created? if(!mxOverlayManager.is()) { // is it a window? if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType()) { vcl::Window& rWindow = dynamic_cast(GetOutputDevice()); // decide which OverlayManager to use if(GetPaintView().IsBufferedOverlayAllowed() && !rWindow.SupportsDoubleBuffering()) { // buffered OverlayManager, buffers its background and refreshes from there // for pure overlay changes (no system redraw). The 3rd parameter specifies // whether that refresh itself will use a 2nd vdev to avoid flickering. // Also hand over the old OverlayManager if existent; this means to take over // the registered OverlayObjects from it mxOverlayManager = sdr::overlay::OverlayManagerBuffered::create(GetOutputDevice(), true); } else { // unbuffered OverlayManager, just invalidates places where changes // take place // Also hand over the old OverlayManager if existent; this means to take over // the registered OverlayObjects from it mxOverlayManager = sdr::overlay::OverlayManager::create(GetOutputDevice()); } OSL_ENSURE(mxOverlayManager.is(), "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)"); // Request a repaint so that the buffered overlay manager fills // its buffer properly. This is a workaround for missing buffer // updates. rWindow.Invalidate(); Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA()); Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB()); if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) { aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor(); aColB.Invert(); } mxOverlayManager->setStripeColorA(aColA); mxOverlayManager->setStripeColorB(aColB); mxOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength()); } } } SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut, vcl::Window* pWindow) : mrOutputDevice(rOut), mpWindow(pWindow), mrPaintView(rNewPaintView), mpPreRenderDevice(nullptr), mbTemporaryTarget(false) // #i72889# { } SdrPaintWindow::~SdrPaintWindow() { mxOverlayManager.clear(); DestroyPreRenderDevice(); } rtl::Reference< sdr::overlay::OverlayManager > const & SdrPaintWindow::GetOverlayManager() const { if(!mxOverlayManager.is()) { // Create buffered overlay manager by default. const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager(); } return mxOverlayManager; } Rectangle SdrPaintWindow::GetVisibleArea() const { Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel()); return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel))); } bool SdrPaintWindow::OutputToRecordingMetaFile() const { GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile(); return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause()); } void SdrPaintWindow::PreparePreRenderDevice() { const bool bPrepareBufferedOutput( mrPaintView.IsBufferedOutputAllowed() && !OutputToPrinter() && !OutputToVirtualDevice() && !OutputToRecordingMetaFile()); if(bPrepareBufferedOutput) { if(!mpPreRenderDevice) { mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice); } } else { DestroyPreRenderDevice(); } if(mpPreRenderDevice) { mpPreRenderDevice->PreparePreRenderDevice(); } } void SdrPaintWindow::DestroyPreRenderDevice() { if(mpPreRenderDevice) { delete mpPreRenderDevice; mpPreRenderDevice = nullptr; } } void SdrPaintWindow::OutputPreRenderDevice(const vcl::Region& rExpandedRegion) { if(mpPreRenderDevice) { mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion); } } // #i73602# add flag if buffer shall be used void SdrPaintWindow::DrawOverlay(const vcl::Region& rRegion) { // ## force creation of OverlayManager since the first repaint needs to // save the background to get a controlled start into overlay mechanism impCreateOverlayManager(); if(mxOverlayManager.is() && !OutputToPrinter()) { if(mpPreRenderDevice) { mxOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice()); } else { mxOverlayManager->completeRedraw(rRegion); } } } void SdrPaintWindow::SetRedrawRegion(const vcl::Region& rNew) { maRedrawRegion = rNew; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */