/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe) : ViewContactOfE3d(rLathe) { } ViewContactOfE3dLathe::~ViewContactOfE3dLathe() { } drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get extrude geometry const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); // calculate texture size. Use the polygon length of the longest polygon for // height and the rotated radius for width (using polygon center) to get a good // texture mapping const sal_uInt32 nPolygonCount(aPolyPolygon.count()); double fPolygonMaxLength(0.0); for(sal_uInt32 a(0); a < nPolygonCount; a++) { const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a)); const double fPolygonLength(basegfx::tools::getLength(aCandidate)); fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength); } const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon)); const basegfx::B2DVector aTextureSize( F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d fPolygonMaxLength); // get more data const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments()); const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments()); const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0); const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0); const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI); const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode()); const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); const bool bCloseBack(GetE3dLatheObj().GetCloseBack()); // create primitive and add const basegfx::B3DHomMatrix aWorldTransform; const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrLathePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, aPolyPolygon, nHorizontalSegments, nVerticalSegments, fDiagonal, fBackScale, fRotation, bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */