/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include "svx/svdstr.hrc" #include "svx/svdglob.hxx" #include #include "svx/globl3d.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// // #110094# DrawContact section sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfE3dCube(*this); } TYPEINIT1(E3dCubeObj, E3dCompoundObject); /************************************************************************* |* |* Konstruktor: | |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__ |* (abhaengig von bPosIsCenter) / |* \************************************************************************/ E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize) : E3dCompoundObject(rDefault) { // Defaults setzen SetDefaultAttributes(rDefault); // uebergebene drueberbuegeln aCubePos = aPos; aCubeSize = r3DSize; } E3dCubeObj::E3dCubeObj() : E3dCompoundObject() { // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) { aCubePos = rDefault.GetDefaultCubePos(); aCubeSize = rDefault.GetDefaultCubeSize(); nSideFlags = rDefault.GetDefaultCubeSideFlags(); bPosIsCenter = rDefault.GetDefaultCubePosIsCenter(); } /************************************************************************* |* |* Identifier zurueckgeben |* \************************************************************************/ sal_uInt16 E3dCubeObj::GetObjIdentifier() const { return E3D_CUBEOBJ_ID; } /************************************************************************* |* |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen |* \************************************************************************/ SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const { return NULL; } E3dCubeObj* E3dCubeObj::Clone() const { return CloneHelper< E3dCubeObj >(); } /************************************************************************* |* |* Lokale Parameter setzen mit Geometrieneuerzeugung |* \************************************************************************/ void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew) { if(aCubePos != rNew) { aCubePos = rNew; ActionChanged(); } } void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew) { if(aCubeSize != rNew) { aCubeSize = rNew; ActionChanged(); } } void E3dCubeObj::SetPosIsCenter(sal_Bool bNew) { if(bPosIsCenter != bNew) { bPosIsCenter = bNew; ActionChanged(); } } void E3dCubeObj::SetSideFlags(sal_uInt16 nNew) { if(nSideFlags != nNew) { nSideFlags = nNew; ActionChanged(); } } /************************************************************************* |* |* Get the name of the object (singular) |* \************************************************************************/ void E3dCubeObj::TakeObjNameSingul(XubString& rName) const { rName=ImpGetResStr(STR_ObjNameSingulCube3d); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } /************************************************************************* |* |* Get the name of the object (plural) |* \************************************************************************/ void E3dCubeObj::TakeObjNamePlural(XubString& rName) const { rName=ImpGetResStr(STR_ObjNamePluralCube3d); } // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */