/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, double fFocalLen, double fBankAng) : aResetPos(rPos), aResetLookAt(rLookAt), fResetFocalLength(fFocalLen), fResetBankAngle(fBankAng), fBankAngle(fBankAng), bAutoAdjustProjection(sal_True) { SetVPD(0); SetPosition(rPos); SetLookAt(rLookAt); SetFocalLength(fFocalLen); } Camera3D::Camera3D() { basegfx::B3DPoint aVector3D(0.0 ,0.0 ,1.0); Camera3D(aVector3D, basegfx::B3DPoint()); } // Set default values for reset void Camera3D::SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, double fFocalLen, double fBankAng) { aResetPos = rPos; aResetLookAt = rLookAt; fResetFocalLength = fFocalLen; fResetBankAngle = fBankAng; } // Set ViewWindow and adjust PRP void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) { Viewport3D::SetViewWindow(fX, fY, fW, fH); if ( bAutoAdjustProjection ) SetFocalLength(fFocalLength); } void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) { if ( rNewPos != aPosition ) { aPosition = rNewPos; SetVRP(aPosition); SetVPN(aPosition - aLookAt); SetBankAngle(fBankAngle); } } void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) { if ( rNewLookAt != aLookAt ) { aLookAt = rNewLookAt; SetVPN(aPosition - aLookAt); SetBankAngle(fBankAngle); } } void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt) { if ( rNewPos != aPosition || rNewLookAt != aLookAt ) { aPosition = rNewPos; aLookAt = rNewLookAt; SetVRP(aPosition); SetVPN(aPosition - aLookAt); SetBankAngle(fBankAngle); } } void Camera3D::SetBankAngle(double fAngle) { basegfx::B3DVector aDiff(aPosition - aLookAt); basegfx::B3DVector aPrj(aDiff); fBankAngle = fAngle; if ( aDiff.getY() == 0 ) { aPrj.setY(-1.0); } else { // aPrj = Projection from aDiff on the XZ-plane aPrj.setY(0.0); if ( aDiff.getY() < 0.0 ) { aPrj = -aPrj; } } // Calculate from aDiff to uppwards pointing View-Up-Vector aPrj = aPrj.getPerpendicular(aDiff); aDiff.normalize(); // Rotate on Z axis, to rotate the BankAngle and back basegfx::B3DHomMatrix aTf; const double fV(sqrt(aDiff.getY() * aDiff.getY() + aDiff.getZ() * aDiff.getZ())); if ( fV != 0.0 ) { basegfx::B3DHomMatrix aTemp; const double fSin(aDiff.getY() / fV); const double fCos(aDiff.getZ() / fV); aTemp.set(1, 1, fCos); aTemp.set(2, 2, fCos); aTemp.set(2, 1, fSin); aTemp.set(1, 2, -fSin); aTf *= aTemp; } { basegfx::B3DHomMatrix aTemp; const double fSin(-aDiff.getX()); const double fCos(fV); aTemp.set(0, 0, fCos); aTemp.set(2, 2, fCos); aTemp.set(0, 2, fSin); aTemp.set(2, 0, -fSin); aTf *= aTemp; } aTf.rotate(0.0, 0.0, fBankAngle); { basegfx::B3DHomMatrix aTemp; const double fSin(aDiff.getX()); const double fCos(fV); aTemp.set(0, 0, fCos); aTemp.set(2, 2, fCos); aTemp.set(0, 2, fSin); aTemp.set(2, 0, -fSin); aTf *= aTemp; } if ( fV != 0.0 ) { basegfx::B3DHomMatrix aTemp; const double fSin(-aDiff.getY() / fV); const double fCos(aDiff.getZ() / fV); aTemp.set(1, 1, fCos); aTemp.set(2, 2, fCos); aTemp.set(2, 1, fSin); aTemp.set(1, 2, -fSin); aTf *= aTemp; } SetVUV(aTf * aPrj); } void Camera3D::SetFocalLength(double fLen) { if ( fLen < 5 ) fLen = 5; SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W)); fFocalLength = fLen; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */