/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star; using namespace ::editeng; namespace svx { using ::com::sun::star::uno::Reference; using ::com::sun::star::uno::Any; using ::com::sun::star::accessibility::XAccessible; using namespace ::com::sun::star::accessibility; // global functions from framebordertype.hxx FrameBorderType GetFrameBorderTypeFromIndex( size_t nIndex ) { DBG_ASSERT( nIndex < o3tl::make_unsigned(FRAMEBORDERTYPE_COUNT), "svx::GetFrameBorderTypeFromIndex - invalid index" ); return static_cast< FrameBorderType >( nIndex + 1 ); } size_t GetIndexFromFrameBorderType( FrameBorderType eBorder ) { DBG_ASSERT( eBorder != FrameBorderType::NONE, "svx::GetIndexFromFrameBorderType - invalid frame border type" ); return static_cast< size_t >( eBorder ) - 1; } namespace { /** Space between outer control border and any graphical element of the control. */ const long FRAMESEL_GEOM_OUTER = 2; /** Space between arrows and usable inner area. */ const long FRAMESEL_GEOM_INNER = 3; /** Maximum width to draw a frame border style. */ const long FRAMESEL_GEOM_WIDTH = 9; /** Additional margin for click area of outer lines. */ const long FRAMESEL_GEOM_ADD_CLICK_OUTER = 5; /** Additional margin for click area of inner lines. */ const long FRAMESEL_GEOM_ADD_CLICK_INNER = 2; /** Returns the corresponding flag for a frame border. */ FrameSelFlags lclGetFlagFromType( FrameBorderType eBorder ) { switch( eBorder ) { case FrameBorderType::Left: return FrameSelFlags::Left; case FrameBorderType::Right: return FrameSelFlags::Right; case FrameBorderType::Top: return FrameSelFlags::Top; case FrameBorderType::Bottom: return FrameSelFlags::Bottom; case FrameBorderType::Horizontal: return FrameSelFlags::InnerHorizontal; case FrameBorderType::Vertical: return FrameSelFlags::InnerVertical; case FrameBorderType::TLBR: return FrameSelFlags::DiagonalTLBR; case FrameBorderType::BLTR: return FrameSelFlags::DiagonalBLTR; case FrameBorderType::NONE : break; } return FrameSelFlags::NONE; } /** Merges the rSource polypolygon into the rDest polypolygon. */ void lclPolyPolyUnion( tools::PolyPolygon& rDest, const tools::PolyPolygon& rSource ) { const tools::PolyPolygon aTmp( rDest ); aTmp.GetUnion( rSource, rDest ); } } // namespace FrameBorder::FrameBorder( FrameBorderType eType ) : meType( eType ), meState( FrameBorderState::Hide ), meKeyLeft( FrameBorderType::NONE ), meKeyRight( FrameBorderType::NONE ), meKeyTop( FrameBorderType::NONE ), meKeyBottom( FrameBorderType::NONE ), mbEnabled( false ), mbSelected( false ) { } void FrameBorder::Enable( FrameSelFlags nFlags ) { mbEnabled = bool(nFlags & lclGetFlagFromType( meType )); if( !mbEnabled ) SetState( FrameBorderState::Hide ); } void FrameBorder::SetCoreStyle( const SvxBorderLine* pStyle ) { if( pStyle ) maCoreStyle = *pStyle; else maCoreStyle = SvxBorderLine(); // from twips to points maUIStyle.Set( &maCoreStyle, FrameBorder::GetDefaultPatternScale(), FRAMESEL_GEOM_WIDTH ); meState = maUIStyle.IsUsed() ? FrameBorderState::Show : FrameBorderState::Hide; } void FrameBorder::SetState( FrameBorderState eState ) { meState = eState; switch( meState ) { case FrameBorderState::Show: SAL_WARN( "svx.dialog", "svx::FrameBorder::SetState - use SetCoreStyle to make border visible" ); break; case FrameBorderState::Hide: maCoreStyle = SvxBorderLine(); maUIStyle.Clear(); break; case FrameBorderState::DontCare: maCoreStyle = SvxBorderLine(); maUIStyle = frame::Style(3, 0, 0, SvxBorderLineStyle::SOLID, FrameBorder::GetDefaultPatternScale()); //OBJ_FRAMESTYLE_DONTCARE break; } } void FrameBorder::AddFocusPolygon( const tools::Polygon& rFocus ) { lclPolyPolyUnion( maFocusArea, rFocus ); } void FrameBorder::MergeFocusToPolyPolygon( tools::PolyPolygon& rPPoly ) const { lclPolyPolyUnion( rPPoly, maFocusArea ); } void FrameBorder::AddClickRect( const tools::Rectangle& rRect ) { lclPolyPolyUnion( maClickArea, tools::Polygon( rRect ) ); } bool FrameBorder::ContainsClickPoint( const Point& rPos ) const { return vcl::Region( maClickArea ).IsInside( rPos ); } tools::Rectangle FrameBorder::GetClickBoundRect() const { return maClickArea.GetBoundRect(); } void FrameBorder::SetKeyboardNeighbors( FrameBorderType eLeft, FrameBorderType eRight, FrameBorderType eTop, FrameBorderType eBottom ) { meKeyLeft = eLeft; meKeyRight = eRight; meKeyTop = eTop; meKeyBottom = eBottom; } FrameBorderType FrameBorder::GetKeyboardNeighbor( sal_uInt16 nKeyCode ) const { FrameBorderType eBorder = FrameBorderType::NONE; switch( nKeyCode ) { case KEY_LEFT: eBorder = meKeyLeft; break; case KEY_RIGHT: eBorder = meKeyRight; break; case KEY_UP: eBorder = meKeyTop; break; case KEY_DOWN: eBorder = meKeyBottom; break; default: SAL_WARN( "svx.dialog", "svx::FrameBorder::GetKeyboardNeighbor - unknown key code" ); } return eBorder; } FrameSelectorImpl::FrameSelectorImpl( FrameSelector& rFrameSel ) : mrFrameSel( rFrameSel ), mpVirDev( VclPtr::Create() ), maLeft( FrameBorderType::Left ), maRight( FrameBorderType::Right ), maTop( FrameBorderType::Top ), maBottom( FrameBorderType::Bottom ), maHor( FrameBorderType::Horizontal ), maVer( FrameBorderType::Vertical ), maTLBR( FrameBorderType::TLBR ), maBLTR( FrameBorderType::BLTR ), mnFlags( FrameSelFlags::Outer ), mnCtrlSize( 0 ), mnArrowSize( 0 ), mnLine1( 0 ), mnLine2( 0 ), mnLine3( 0 ), mnFocusOffs( 0 ), mbHor( false ), mbVer( false ), mbTLBR( false ), mbBLTR( false ), mbFullRepaint( true ), mbAutoSelect( true ), mbHCMode( false ), maChildVec( 8 ) { maAllBorders.resize( FRAMEBORDERTYPE_COUNT, nullptr ); maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Left ) ] = &maLeft; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Right ) ] = &maRight; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Top ) ] = &maTop; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Bottom ) ] = &maBottom; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Horizontal ) ] = &maHor; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Vertical ) ] = &maVer; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::TLBR ) ] = &maTLBR; maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::BLTR ) ] = &maBLTR; #if OSL_DEBUG_LEVEL >= 2 { bool bOk = true; for( FrameBorderCIter aIt( maAllBorders ); bOk && aIt.Is(); bOk = (*aIt != 0), ++aIt ); DBG_ASSERT( bOk, "svx::FrameSelectorImpl::FrameSelectorImpl - missing entry in maAllBorders" ); } #endif // left neighbor right neighbor upper neighbor lower neighbor maLeft.SetKeyboardNeighbors( FrameBorderType::NONE, FrameBorderType::TLBR, FrameBorderType::Top, FrameBorderType::Bottom ); maRight.SetKeyboardNeighbors( FrameBorderType::BLTR, FrameBorderType::NONE, FrameBorderType::Top, FrameBorderType::Bottom ); maTop.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::NONE, FrameBorderType::TLBR ); maBottom.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::BLTR, FrameBorderType::NONE ); maHor.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::TLBR, FrameBorderType::BLTR ); maVer.SetKeyboardNeighbors( FrameBorderType::TLBR, FrameBorderType::BLTR, FrameBorderType::Top, FrameBorderType::Bottom ); maTLBR.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Vertical, FrameBorderType::Top, FrameBorderType::Horizontal ); maBLTR.SetKeyboardNeighbors( FrameBorderType::Vertical, FrameBorderType::Right, FrameBorderType::Horizontal, FrameBorderType::Bottom ); Initialize(mnFlags); } FrameSelectorImpl::~FrameSelectorImpl() { for( auto& rpChild : maChildVec ) if( rpChild.is() ) rpChild->Invalidate(); } // initialization void FrameSelectorImpl::Initialize( FrameSelFlags nFlags ) { mnFlags = nFlags; maEnabBorders.clear(); for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) { (*aIt)->Enable( mnFlags ); if( (*aIt)->IsEnabled() ) maEnabBorders.push_back( *aIt ); } mbHor = maHor.IsEnabled(); mbVer = maVer.IsEnabled(); mbTLBR = maTLBR.IsEnabled(); mbBLTR = maBLTR.IsEnabled(); InitVirtualDevice(); } void FrameSelectorImpl::InitColors() { const StyleSettings& rSettings = Application::GetSettings().GetStyleSettings(); maBackCol = rSettings.GetFieldColor(); mbHCMode = rSettings.GetHighContrastMode(); maArrowCol = rSettings.GetFieldTextColor(); maMarkCol.operator=(maBackCol).Merge(maArrowCol, mbHCMode ? 0x80 : 0xC0); maHCLineCol = rSettings.GetLabelTextColor(); } const OUStringLiteral aImageIds[] = { u"" RID_SVXBMP_FRMSEL_ARROW1, u"" RID_SVXBMP_FRMSEL_ARROW2, u"" RID_SVXBMP_FRMSEL_ARROW3, u"" RID_SVXBMP_FRMSEL_ARROW4, u"" RID_SVXBMP_FRMSEL_ARROW5, u"" RID_SVXBMP_FRMSEL_ARROW6, u"" RID_SVXBMP_FRMSEL_ARROW7, u"" RID_SVXBMP_FRMSEL_ARROW8, u"" RID_SVXBMP_FRMSEL_ARROW9, u"" RID_SVXBMP_FRMSEL_ARROW10, u"" RID_SVXBMP_FRMSEL_ARROW11, u"" RID_SVXBMP_FRMSEL_ARROW12, u"" RID_SVXBMP_FRMSEL_ARROW13, u"" RID_SVXBMP_FRMSEL_ARROW14, u"" RID_SVXBMP_FRMSEL_ARROW15, u"" RID_SVXBMP_FRMSEL_ARROW16 }; void FrameSelectorImpl::InitArrowImageList() { maArrows.clear(); /* Build the arrow images bitmap with current colors. */ Color pColorAry1[3]; Color pColorAry2[3]; pColorAry1[0] = Color( 0, 0, 0 ); pColorAry2[0] = maArrowCol; // black -> arrow color pColorAry1[1] = Color( 0, 255, 0 ); pColorAry2[1] = maMarkCol; // green -> marker color pColorAry1[2] = Color( 255, 0, 255 ); pColorAry2[2] = maBackCol; // magenta -> background assert(SAL_N_ELEMENTS(aImageIds) == 16); for (size_t i = 0; i < SAL_N_ELEMENTS(aImageIds); ++i) { BitmapEx aBmpEx(aImageIds[i]); aBmpEx.Replace(pColorAry1, pColorAry2, 3); maArrows.emplace_back(aBmpEx); } assert(maArrows.size() == 16); mnArrowSize = maArrows[0].GetSizePixel().Height(); } void FrameSelectorImpl::InitGlobalGeometry() { Size aCtrlSize(mrFrameSel.GetOutputSizePixel()); /* nMinSize is the lower of width and height (control will always be squarish). FRAMESEL_GEOM_OUTER is the minimal distance between inner control border and any element. */ long nMinSize = std::min( aCtrlSize.Width(), aCtrlSize.Height() ) - 2 * FRAMESEL_GEOM_OUTER; /* nFixedSize is the size all existing elements need in one direction: the diag. arrow, space betw. arrow and frame border, outer frame border, inner frame border, other outer frame border, space betw. frame border and arrow, the other arrow. */ long nFixedSize = 2 * mnArrowSize + 2 * FRAMESEL_GEOM_INNER + 3 * FRAMESEL_GEOM_WIDTH; /* nBetwBordersSize contains the size between an outer and inner frame border (made odd). */ long nBetwBordersSize = (((nMinSize - nFixedSize) / 2) - 1) | 1; /* The final size of the usable area. At least do not get negative */ mnCtrlSize = 2 * nBetwBordersSize + nFixedSize; mnCtrlSize = std::max(mnCtrlSize, static_cast(0)); mpVirDev->SetOutputSizePixel( Size( mnCtrlSize, mnCtrlSize ) ); /* Center the virtual device in the control. */ maVirDevPos = Point( (aCtrlSize.Width() - mnCtrlSize) / 2, (aCtrlSize.Height() - mnCtrlSize) / 2 ); } void FrameSelectorImpl::InitBorderGeometry() { size_t nCol, nCols, nRow, nRows; // Global border geometry values /* mnLine* is the middle point inside a frame border (i.e. mnLine1 is mid X inside left border). */ mnLine1 = mnArrowSize + FRAMESEL_GEOM_INNER + FRAMESEL_GEOM_WIDTH / 2; mnLine2 = mnCtrlSize / 2; mnLine3 = 2 * mnLine2 - mnLine1; // Frame helper array maArray.Initialize( mbVer ? 2 : 1, mbHor ? 2 : 1 ); maArray.SetXOffset( mnLine1 ); maArray.SetAllColWidths( (mbVer ? mnLine2 : mnLine3) - mnLine1 ); maArray.SetYOffset( mnLine1 ); maArray.SetAllRowHeights( (mbHor ? mnLine2 : mnLine3) - mnLine1 ); // Focus polygons /* Width for focus rectangles from center of frame borders. */ mnFocusOffs = FRAMESEL_GEOM_WIDTH / 2 + 1; maLeft.ClearFocusArea(); maVer.ClearFocusArea(); maRight.ClearFocusArea(); maTop.ClearFocusArea(); maHor.ClearFocusArea(); maBottom.ClearFocusArea(); maLeft.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine1 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maVer.AddFocusPolygon( tools::Rectangle( mnLine2 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine2 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maRight.AddFocusPolygon( tools::Rectangle( mnLine3 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maTop.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine1 + mnFocusOffs ) ); maHor.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine2 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine2 + mnFocusOffs ) ); maBottom.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine3 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) { for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) { const basegfx::B2DRange aCellRange(maArray.GetCellRange( nCol, nRow, true )); const tools::Rectangle aRect( basegfx::fround(aCellRange.getMinX()), basegfx::fround(aCellRange.getMinY()), basegfx::fround(aCellRange.getMaxX()), basegfx::fround(aCellRange.getMaxY())); const double fHorDiagAngle(atan2(fabs(aCellRange.getHeight()), fabs(aCellRange.getWidth()))); const double fVerDiagAngle(fHorDiagAngle > 0.0 ? F_PI2 - fHorDiagAngle : 0.0); const long nDiagFocusOffsX(basegfx::fround(-mnFocusOffs / tan(fHorDiagAngle) + mnFocusOffs / sin(fHorDiagAngle))); const long nDiagFocusOffsY(basegfx::fround(-mnFocusOffs / tan(fVerDiagAngle) + mnFocusOffs / sin(fVerDiagAngle))); std::vector< Point > aFocusVec; aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Top() + nDiagFocusOffsY ); aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Top() - mnFocusOffs ); aFocusVec.emplace_back( aRect.Left() + nDiagFocusOffsX, aRect.Top() - mnFocusOffs ); aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ); aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Bottom() + mnFocusOffs ); aFocusVec.emplace_back( aRect.Right() - nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ); maTLBR.AddFocusPolygon( tools::Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), aFocusVec.data() ) ); aFocusVec.clear(); aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Top() + nDiagFocusOffsY ); aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Top() - mnFocusOffs ); aFocusVec.emplace_back( aRect.Right() - nDiagFocusOffsX, aRect.Top() - mnFocusOffs ); aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ); aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Bottom() + mnFocusOffs ); aFocusVec.emplace_back( aRect.Left() + nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ); maBLTR.AddFocusPolygon( tools::Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), aFocusVec.data() ) ); } } // Click areas for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) (*aIt)->ClearClickArea(); /* Additional space for click area: is added to the space available to draw the frame borders. For instance left frame border: - To left, top, and bottom always big additional space (outer area). - To right: Dependent on existence of inner vertical frame border (if enabled, use less space). */ long nClO = FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_OUTER; long nClI = (mbTLBR && mbBLTR) ? (FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_INNER) : nClO; long nClH = mbHor ? nClI : nClO; // additional space dependent of horizontal inner border long nClV = mbVer ? nClI : nClO; // additional space dependent of vertical inner border maLeft.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine1 + nClV, mnLine3 + nClO ) ); maVer.AddClickRect( tools::Rectangle( mnLine2 - nClI, mnLine1 - nClO, mnLine2 + nClI, mnLine3 + nClO ) ); maRight.AddClickRect( tools::Rectangle( mnLine3 - nClV, mnLine1 - nClO, mnLine3 + nClO, mnLine3 + nClO ) ); maTop.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine3 + nClO, mnLine1 + nClH ) ); maHor.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine2 - nClI, mnLine3 + nClO, mnLine2 + nClI ) ); maBottom.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine3 - nClH, mnLine3 + nClO, mnLine3 + nClO ) ); /* Diagonal frame borders use the remaining space between outer and inner frame borders. */ if( !(mbTLBR || mbBLTR) ) return; for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) { for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) { // the usable area between horizontal/vertical frame borders of current quadrant const basegfx::B2DRange aCellRange(maArray.GetCellRange( nCol, nRow, true )); const tools::Rectangle aRect( basegfx::fround(aCellRange.getMinX()) + nClV + 1, basegfx::fround(aCellRange.getMinY()) + nClH + 1, basegfx::fround(aCellRange.getMaxX()) - nClV + 1, basegfx::fround(aCellRange.getMaxY()) - nClH + 1); /* Both diagonal frame borders enabled. */ if( mbTLBR && mbBLTR ) { // single areas Point aMid( aRect.Center() ); maTLBR.AddClickRect( tools::Rectangle( aRect.TopLeft(), aMid ) ); maTLBR.AddClickRect( tools::Rectangle( aMid + Point( 1, 1 ), aRect.BottomRight() ) ); maBLTR.AddClickRect( tools::Rectangle( aRect.Left(), aMid.Y() + 1, aMid.X(), aRect.Bottom() ) ); maBLTR.AddClickRect( tools::Rectangle( aMid.X() + 1, aRect.Top(), aRect.Right(), aMid.Y() ) ); // centered rectangle for both frame borders tools::Rectangle aMidRect( aRect.TopLeft(), Size( aRect.GetWidth() / 3, aRect.GetHeight() / 3 ) ); aMidRect.Move( (aRect.GetWidth() - aMidRect.GetWidth()) / 2, (aRect.GetHeight() - aMidRect.GetHeight()) / 2 ); maTLBR.AddClickRect( aMidRect ); maBLTR.AddClickRect( aMidRect ); } /* One of the diagonal frame borders enabled - use entire rectangle. */ else if( mbTLBR && !mbBLTR ) // top-left to bottom-right only maTLBR.AddClickRect( aRect ); else if( !mbTLBR && mbBLTR ) // bottom-left to top-right only maBLTR.AddClickRect( aRect ); } } } void FrameSelectorImpl::InitVirtualDevice() { // initialize resources InitColors(); InitArrowImageList(); sizeChanged(); } void FrameSelectorImpl::sizeChanged() { // initialize geometry InitGlobalGeometry(); InitBorderGeometry(); DoInvalidate( true ); } // frame border access const FrameBorder& FrameSelectorImpl::GetBorder( FrameBorderType eBorder ) const { size_t nIndex = GetIndexFromFrameBorderType( eBorder ); if( nIndex < maAllBorders.size() ) return *maAllBorders[ nIndex ]; SAL_WARN( "svx.dialog", "svx::FrameSelectorImpl::GetBorder - unknown border type" ); return maTop; } FrameBorder& FrameSelectorImpl::GetBorderAccess( FrameBorderType eBorder ) { return const_cast< FrameBorder& >( GetBorder( eBorder ) ); } // drawing void FrameSelectorImpl::DrawBackground() { // clear the area mpVirDev->SetLineColor(); mpVirDev->SetFillColor( maBackCol ); mpVirDev->DrawRect( tools::Rectangle( Point( 0, 0 ), mpVirDev->GetOutputSizePixel() ) ); // draw the inner gray (or whatever color) rectangle mpVirDev->SetLineColor(); mpVirDev->SetFillColor( maMarkCol ); mpVirDev->DrawRect( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); // draw the white space for enabled frame borders tools::PolyPolygon aPPoly; for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) (*aIt)->MergeFocusToPolyPolygon( aPPoly ); aPPoly.Optimize( PolyOptimizeFlags::CLOSE ); mpVirDev->SetLineColor( maBackCol ); mpVirDev->SetFillColor( maBackCol ); mpVirDev->DrawPolyPolygon( aPPoly ); } void FrameSelectorImpl::DrawArrows( const FrameBorder& rBorder ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::DrawArrows - access to disabled border" ); long nLinePos = 0; switch( rBorder.GetType() ) { case FrameBorderType::Left: case FrameBorderType::Top: nLinePos = mnLine1; break; case FrameBorderType::Vertical: case FrameBorderType::Horizontal: nLinePos = mnLine2; break; case FrameBorderType::Right: case FrameBorderType::Bottom: nLinePos = mnLine3; break; default: ; //prevent warning } nLinePos -= mnArrowSize / 2; long nTLPos = 0; long nBRPos = mnCtrlSize - mnArrowSize; Point aPos1, aPos2; int nImgIndex1 = -1, nImgIndex2 = -1; switch( rBorder.GetType() ) { case FrameBorderType::Left: case FrameBorderType::Right: case FrameBorderType::Vertical: aPos1 = Point( nLinePos, nTLPos ); nImgIndex1 = 0; aPos2 = Point( nLinePos, nBRPos ); nImgIndex2 = 1; break; case FrameBorderType::Top: case FrameBorderType::Bottom: case FrameBorderType::Horizontal: aPos1 = Point( nTLPos, nLinePos ); nImgIndex1 = 2; aPos2 = Point( nBRPos, nLinePos ); nImgIndex2 = 3; break; case FrameBorderType::TLBR: aPos1 = Point( nTLPos, nTLPos ); nImgIndex1 = 4; aPos2 = Point( nBRPos, nBRPos ); nImgIndex2 = 5; break; case FrameBorderType::BLTR: aPos1 = Point( nTLPos, nBRPos ); nImgIndex1 = 6; aPos2 = Point( nBRPos, nTLPos ); nImgIndex2 = 7; break; default: ; //prevent warning } // Arrow or marker? Do not draw arrows into disabled control. sal_uInt16 nSelectAdd = (mrFrameSel.IsEnabled() && rBorder.IsSelected()) ? 0 : 8; if (nImgIndex1 >= 0) mpVirDev->DrawImage(aPos1, maArrows[nImgIndex1 + nSelectAdd]); if (nImgIndex2 >= 0) mpVirDev->DrawImage(aPos2, maArrows[nImgIndex2 + nSelectAdd]); } Color FrameSelectorImpl::GetDrawLineColor( const Color& rColor ) const { Color aColor( mbHCMode ? maHCLineCol : rColor ); if( aColor == maBackCol ) aColor.Invert(); return aColor; } void FrameSelectorImpl::DrawAllFrameBorders() { // Translate core colors to current UI colors (regards current background and HC mode). for( FrameBorderIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) { Color aCoreColorPrim = ((*aIt)->GetState() == FrameBorderState::DontCare) ? maMarkCol : (*aIt)->GetCoreStyle().GetColorOut(); Color aCoreColorSecn = ((*aIt)->GetState() == FrameBorderState::DontCare) ? maMarkCol : (*aIt)->GetCoreStyle().GetColorIn(); (*aIt)->SetUIColorPrim( GetDrawLineColor( aCoreColorPrim ) ); (*aIt)->SetUIColorSecn( GetDrawLineColor( aCoreColorSecn ) ); } // Copy all frame border styles to the helper array maArray.SetColumnStyleLeft( 0, maLeft.GetUIStyle() ); if( mbVer ) maArray.SetColumnStyleLeft( 1, maVer.GetUIStyle() ); // Invert the style for the right line const frame::Style rRightStyle = maRight.GetUIStyle( ); frame::Style rInvertedRight( rRightStyle.GetColorPrim(), rRightStyle.GetColorSecn(), rRightStyle.GetColorGap(), rRightStyle.UseGapColor(), rRightStyle.Secn(), rRightStyle.Dist(), rRightStyle.Prim( ), rRightStyle.Type( ), rRightStyle.PatternScale() ); maArray.SetColumnStyleRight( mbVer ? 1 : 0, rInvertedRight ); maArray.SetRowStyleTop( 0, maTop.GetUIStyle() ); if( mbHor ) { // Invert the style for the hor line to match the real borders const frame::Style rHorStyle = maHor.GetUIStyle(); frame::Style rInvertedHor( rHorStyle.GetColorPrim(), rHorStyle.GetColorSecn(), rHorStyle.GetColorGap(), rHorStyle.UseGapColor(), rHorStyle.Secn(), rHorStyle.Dist(), rHorStyle.Prim( ), rHorStyle.Type(), rHorStyle.PatternScale() ); maArray.SetRowStyleTop( 1, rInvertedHor ); } // Invert the style for the bottom line const frame::Style rBottomStyle = maBottom.GetUIStyle( ); frame::Style rInvertedBottom( rBottomStyle.GetColorPrim(), rBottomStyle.GetColorSecn(), rBottomStyle.GetColorGap(), rBottomStyle.UseGapColor(), rBottomStyle.Secn(), rBottomStyle.Dist(), rBottomStyle.Prim( ), rBottomStyle.Type(), rBottomStyle.PatternScale() ); maArray.SetRowStyleBottom( mbHor ? 1 : 0, rInvertedBottom ); for( size_t nCol = 0; nCol < maArray.GetColCount(); ++nCol ) for( size_t nRow = 0; nRow < maArray.GetRowCount(); ++nRow ) maArray.SetCellStyleDiag( nCol, nRow, maTLBR.GetUIStyle(), maBLTR.GetUIStyle() ); // This is used in the dialog/control for 'Border' attributes. When using // the original paint below instead of primitives, the advantage currently // is the correct visualization of diagonal line(s) including overlaying, // but the rest is bad. Since the edit views use primitives and the preview // should be 'real' I opt for also changing this to primitives. I will // keep the old solution and add a switch (above) based on a static bool so // that interested people may test this out in the debugger. // This is one more hint to enhance the primitive visualization further to // support diagonals better - that's the way to go. const drawinglayer::geometry::ViewInformation2D aNewViewInformation2D; std::unique_ptr pProcessor2D( drawinglayer::processor2d::createPixelProcessor2DFromOutputDevice( *mpVirDev, aNewViewInformation2D)); if (pProcessor2D) { pProcessor2D->process(maArray.CreateB2DPrimitiveArray()); pProcessor2D.reset(); } } void FrameSelectorImpl::DrawVirtualDevice() { DrawBackground(); for(FrameBorderCIter aIt(maEnabBorders); aIt.Is(); ++aIt) DrawArrows(**aIt); DrawAllFrameBorders(); mbFullRepaint = false; } void FrameSelectorImpl::CopyVirDevToControl(vcl::RenderContext& rRenderContext) { if (mbFullRepaint) DrawVirtualDevice(); rRenderContext.DrawBitmapEx(maVirDevPos, mpVirDev->GetBitmapEx(Point(0, 0), mpVirDev->GetOutputSizePixel())); } void FrameSelectorImpl::DrawAllTrackingRects(vcl::RenderContext& rRenderContext) { tools::PolyPolygon aPPoly; if (mrFrameSel.IsAnyBorderSelected()) { for(SelFrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt) (*aIt)->MergeFocusToPolyPolygon(aPPoly); aPPoly.Move(maVirDevPos.X(), maVirDevPos.Y()); } else // no frame border selected -> draw tracking rectangle around entire control aPPoly.Insert( tools::Polygon(tools::Rectangle(maVirDevPos, mpVirDev->GetOutputSizePixel()))); aPPoly.Optimize(PolyOptimizeFlags::CLOSE); for(sal_uInt16 nIdx = 0, nCount = aPPoly.Count(); nIdx < nCount; ++nIdx) rRenderContext.Invert(aPPoly.GetObject(nIdx), InvertFlags::TrackFrame); } Point FrameSelectorImpl::GetDevPosFromMousePos( const Point& rMousePos ) const { return rMousePos - maVirDevPos; } void FrameSelectorImpl::DoInvalidate( bool bFullRepaint ) { mbFullRepaint |= bFullRepaint; mrFrameSel.Invalidate(); } // frame border state and style void FrameSelectorImpl::SetBorderState( FrameBorder& rBorder, FrameBorderState eState ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderState - access to disabled border" ); Any aOld; Any aNew; Any& rMod = eState == FrameBorderState::Show ? aNew : aOld; rMod <<= AccessibleStateType::CHECKED; rtl::Reference< a11y::AccFrameSelectorChild > xRet; size_t nVecIdx = static_cast< size_t >( rBorder.GetType() ); if( GetBorder(rBorder.GetType()).IsEnabled() && (1 <= nVecIdx) && (nVecIdx <= maChildVec.size()) ) xRet = maChildVec[ --nVecIdx ].get(); if( eState == FrameBorderState::Show ) SetBorderCoreStyle( rBorder, &maCurrStyle ); else rBorder.SetState( eState ); if (xRet.is()) xRet->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOld, aNew ); DoInvalidate( true ); } void FrameSelectorImpl::SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderCoreStyle - access to disabled border" ); rBorder.SetCoreStyle( pStyle ); DoInvalidate( true ); } void FrameSelectorImpl::ToggleBorderState( FrameBorder& rBorder ) { bool bDontCare = mrFrameSel.SupportsDontCareState(); switch( rBorder.GetState() ) { // same order as tristate check box: visible -> don't care -> hidden case FrameBorderState::Show: SetBorderState( rBorder, bDontCare ? FrameBorderState::DontCare : FrameBorderState::Hide ); break; case FrameBorderState::Hide: SetBorderState( rBorder, FrameBorderState::Show ); break; case FrameBorderState::DontCare: SetBorderState( rBorder, FrameBorderState::Hide ); break; } } // frame border selection void FrameSelectorImpl::SelectBorder( FrameBorder& rBorder, bool bSelect ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SelectBorder - access to disabled border" ); rBorder.Select( bSelect ); DrawArrows( rBorder ); DoInvalidate( false ); } void FrameSelectorImpl::SilentGrabFocus() { bool bOldAuto = mbAutoSelect; mbAutoSelect = false; mrFrameSel.GrabFocus(); mbAutoSelect = bOldAuto; } bool FrameSelectorImpl::SelectedBordersEqual() const { bool bEqual = true; SelFrameBorderCIter aIt( maEnabBorders ); if( aIt.Is() ) { const SvxBorderLine& rFirstStyle = (*aIt)->GetCoreStyle(); for( ++aIt; bEqual && aIt.Is(); ++aIt ) bEqual = ((*aIt)->GetCoreStyle() == rFirstStyle); } return bEqual; } FrameSelector::FrameSelector() { } void FrameSelector::SetDrawingArea(weld::DrawingArea* pDrawingArea) { CustomWidgetController::SetDrawingArea(pDrawingArea); Size aPrefSize = pDrawingArea->get_ref_device().LogicToPixel(Size(61, 65), MapMode(MapUnit::MapAppFont)); pDrawingArea->set_size_request(aPrefSize.Width(), aPrefSize.Height()); mxImpl.reset( new FrameSelectorImpl( *this ) ); EnableRTL( false ); // #107808# don't mirror the mouse handling } FrameSelector::~FrameSelector() { if( mxAccess.is() ) mxAccess->Invalidate(); } void FrameSelector::Initialize( FrameSelFlags nFlags ) { mxImpl->Initialize( nFlags ); Show(); } // enabled frame borders bool FrameSelector::IsBorderEnabled( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).IsEnabled(); } sal_Int32 FrameSelector::GetEnabledBorderCount() const { return static_cast< sal_Int32 >( mxImpl->maEnabBorders.size() ); } FrameBorderType FrameSelector::GetEnabledBorderType( sal_Int32 nIndex ) const { FrameBorderType eBorder = FrameBorderType::NONE; if( nIndex >= 0 ) { size_t nVecIdx = static_cast< size_t >( nIndex ); if( nVecIdx < mxImpl->maEnabBorders.size() ) eBorder = mxImpl->maEnabBorders[ nVecIdx ]->GetType(); } return eBorder; } // frame border state and style bool FrameSelector::SupportsDontCareState() const { return bool(mxImpl->mnFlags & FrameSelFlags::DontCare); } FrameBorderState FrameSelector::GetFrameBorderState( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).GetState(); } const SvxBorderLine* FrameSelector::GetFrameBorderStyle( FrameBorderType eBorder ) const { const SvxBorderLine& rStyle = mxImpl->GetBorder( eBorder ).GetCoreStyle(); // rest of the world uses null pointer for invisible frame border return rStyle.GetOutWidth() ? &rStyle : nullptr; } void FrameSelector::ShowBorder( FrameBorderType eBorder, const SvxBorderLine* pStyle ) { mxImpl->SetBorderCoreStyle( mxImpl->GetBorderAccess( eBorder ), pStyle ); } void FrameSelector::SetBorderDontCare( FrameBorderType eBorder ) { mxImpl->SetBorderState( mxImpl->GetBorderAccess( eBorder ), FrameBorderState::DontCare ); } bool FrameSelector::IsAnyBorderVisible() const { bool bIsSet = false; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bIsSet && aIt.Is(); ++aIt ) bIsSet = ((*aIt)->GetState() == FrameBorderState::Show); return bIsSet; } void FrameSelector::HideAllBorders() { for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FrameBorderState::Hide ); } bool FrameSelector::GetVisibleWidth( long& rnWidth, SvxBorderLineStyle& rnStyle ) const { VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); if( !aIt.Is() ) return false; const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); bool bFound = true; for( ++aIt; bFound && aIt.Is(); ++aIt ) { bFound = (rStyle.GetWidth() == (*aIt)->GetCoreStyle().GetWidth()) && (rStyle.GetBorderLineStyle() == (*aIt)->GetCoreStyle().GetBorderLineStyle()); } if( bFound ) { rnWidth = rStyle.GetWidth(); rnStyle = rStyle.GetBorderLineStyle(); } return bFound; } bool FrameSelector::GetVisibleColor( Color& rColor ) const { VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); if( !aIt.Is() ) return false; const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); bool bFound = true; for( ++aIt; bFound && aIt.Is(); ++aIt ) bFound = (rStyle.GetColor() == (*aIt)->GetCoreStyle().GetColor()); if( bFound ) rColor = rStyle.GetColor(); return bFound; } // frame border selection const Link& FrameSelector::GetSelectHdl() const { return mxImpl->maSelectHdl; } void FrameSelector::SetSelectHdl( const Link& rHdl ) { mxImpl->maSelectHdl = rHdl; } bool FrameSelector::IsBorderSelected( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).IsSelected(); } void FrameSelector::SelectBorder( FrameBorderType eBorder ) { mxImpl->SelectBorder( mxImpl->GetBorderAccess( eBorder ), true/*bSelect*/ ); // MT: bFireFox as API parameter is ugly... // if (bFocus) { rtl::Reference< a11y::AccFrameSelectorChild > xRet = GetChildAccessible(eBorder); if (xRet.is()) { Any aOldValue, aNewValue; aNewValue <<= AccessibleStateType::FOCUSED; xRet->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOldValue, aNewValue ); } } } bool FrameSelector::IsAnyBorderSelected() const { // Construct an iterator for selected borders. If it is valid, there is a selected border. return SelFrameBorderCIter( mxImpl->maEnabBorders ).Is(); } void FrameSelector::SelectAllBorders( bool bSelect ) { for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, bSelect ); } void FrameSelector::SelectAllVisibleBorders() { for( VisFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, true/*bSelect*/ ); } void FrameSelector::SetStyleToSelection( long nWidth, SvxBorderLineStyle nStyle ) { mxImpl->maCurrStyle.SetBorderLineStyle( nStyle ); mxImpl->maCurrStyle.SetWidth( nWidth ); for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FrameBorderState::Show ); } void FrameSelector::SetColorToSelection( const Color& rColor ) { mxImpl->maCurrStyle.SetColor( rColor ); for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FrameBorderState::Show ); } // accessibility Reference< XAccessible > FrameSelector::CreateAccessible() { if( !mxAccess.is() ) mxAccess = new a11y::AccFrameSelector(*this); return mxAccess.get(); } rtl::Reference< a11y::AccFrameSelectorChild > FrameSelector::GetChildAccessible( FrameBorderType eBorder ) { rtl::Reference< a11y::AccFrameSelectorChild > xRet; size_t nVecIdx = static_cast< size_t >( eBorder ); if( IsBorderEnabled( eBorder ) && (1 <= nVecIdx) && (nVecIdx <= mxImpl->maChildVec.size()) ) { --nVecIdx; if( !mxImpl->maChildVec[ nVecIdx ].is() ) mxImpl->maChildVec[ nVecIdx ] = new a11y::AccFrameSelectorChild( *this, eBorder ); xRet = mxImpl->maChildVec[ nVecIdx ].get(); } return xRet; } Reference< XAccessible > FrameSelector::GetChildAccessible( sal_Int32 nIndex ) { return GetChildAccessible( GetEnabledBorderType( nIndex ) ).get(); } Reference< XAccessible > FrameSelector::GetChildAccessible( const Point& rPos ) { Reference< XAccessible > xRet; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !xRet.is() && aIt.Is(); ++aIt ) if( (*aIt)->ContainsClickPoint( rPos ) ) xRet = GetChildAccessible( (*aIt)->GetType() ).get(); return xRet; } tools::Rectangle FrameSelector::GetClickBoundRect( FrameBorderType eBorder ) const { tools::Rectangle aRect; const FrameBorder& rBorder = mxImpl->GetBorder( eBorder ); if( rBorder.IsEnabled() ) aRect = rBorder.GetClickBoundRect(); return aRect; } // virtual functions from base class void FrameSelector::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle&) { mxImpl->CopyVirDevToControl(rRenderContext); if (HasFocus()) mxImpl->DrawAllTrackingRects(rRenderContext); } bool FrameSelector::MouseButtonDown( const MouseEvent& rMEvt ) { /* Mouse handling: * Click on an unselected frame border: Set current style/color, make frame border visible, deselect all other frame borders. * Click on a selected frame border: Toggle state of the frame border (visible -> don't care -> hidden), deselect all other frame borders. * SHIFT+Click or CTRL+Click on an unselected frame border: Extend selection, set current style/color to all selected frame borders independent of the state/style/color of the borders. * SHIFT+Click or CTRL+Click on a selected frame border: If all frame borders have same style/color, toggle state of all borders (see above), otherwise set current style/color to all borders. * Click on unused area: Do not modify selection and selected frame borders. */ // #107394# do not auto-select a frame border mxImpl->SilentGrabFocus(); if( rMEvt.IsLeft() ) { Point aPos( mxImpl->GetDevPosFromMousePos( rMEvt.GetPosPixel() ) ); FrameBorderPtrVec aDeselectBorders; bool bAnyClicked = false; // Any frame border clicked? bool bNewSelected = false; // Any unselected frame border selected? /* If frame borders are set to "don't care" and the control does not support this state, hide them on first mouse click. DR 2004-01-30: Why are the borders set to "don't care" then?!? */ bool bHideDontCare = !SupportsDontCareState(); for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) { if( (*aIt)->ContainsClickPoint( aPos ) ) { // frame border is clicked bAnyClicked = true; if( !(*aIt)->IsSelected() ) { bNewSelected = true; //mxImpl->SelectBorder( **aIt, true ); SelectBorder((**aIt).GetType()); } } else { // hide a "don't care" frame border only if it is not clicked if( bHideDontCare && ((*aIt)->GetState() == FrameBorderState::DontCare) ) mxImpl->SetBorderState( **aIt, FrameBorderState::Hide ); // deselect frame borders not clicked (if SHIFT or CTRL are not pressed) if( !rMEvt.IsShift() && !rMEvt.IsMod1() ) aDeselectBorders.push_back( *aIt ); } } if( bAnyClicked ) { // any valid frame border clicked? -> deselect other frame borders for( FrameBorderIter aIt( aDeselectBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, false ); if( bNewSelected || !mxImpl->SelectedBordersEqual() ) { // new frame border selected, selection extended, or selected borders different? -> show for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) // SetBorderState() sets current style and color to the frame border mxImpl->SetBorderState( **aIt, FrameBorderState::Show ); } else { // all selected frame borders are equal -> toggle state for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->ToggleBorderState( **aIt ); } GetSelectHdl().Call( nullptr ); } } return true; } bool FrameSelector::KeyInput( const KeyEvent& rKEvt ) { bool bHandled = false; vcl::KeyCode aKeyCode = rKEvt.GetKeyCode(); if( !aKeyCode.GetModifier() ) { sal_uInt16 nCode = aKeyCode.GetCode(); switch( nCode ) { case KEY_SPACE: { for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->ToggleBorderState( **aIt ); bHandled = true; } break; case KEY_UP: case KEY_DOWN: case KEY_LEFT: case KEY_RIGHT: { if( !mxImpl->maEnabBorders.empty() ) { // start from first selected frame border SelFrameBorderCIter aIt( mxImpl->maEnabBorders ); FrameBorderType eBorder = aIt.Is() ? (*aIt)->GetType() : mxImpl->maEnabBorders.front()->GetType(); // search for next enabled frame border do { eBorder = mxImpl->GetBorder( eBorder ).GetKeyboardNeighbor( nCode ); } while( (eBorder != FrameBorderType::NONE) && !IsBorderEnabled( eBorder ) ); // select the frame border if( eBorder != FrameBorderType::NONE ) { DeselectAllBorders(); SelectBorder( eBorder ); } bHandled = true; } } break; } } if (bHandled) return true; return CustomWidgetController::KeyInput(rKEvt); } void FrameSelector::GetFocus() { // auto-selection of a frame border, if focus reaches control, and nothing is selected if( mxImpl->mbAutoSelect && !IsAnyBorderSelected() && !mxImpl->maEnabBorders.empty() ) mxImpl->SelectBorder( *mxImpl->maEnabBorders.front(), true ); mxImpl->DoInvalidate( false ); if (IsAnyBorderSelected()) { FrameBorderType borderType = FrameBorderType::NONE; if (mxImpl->maLeft.IsSelected()) borderType = FrameBorderType::Left; else if (mxImpl->maRight.IsSelected()) borderType = FrameBorderType::Right; else if (mxImpl->maTop.IsSelected()) borderType = FrameBorderType::Top; else if (mxImpl->maBottom.IsSelected()) borderType = FrameBorderType::Bottom; else if (mxImpl->maHor.IsSelected()) borderType = FrameBorderType::Horizontal; else if (mxImpl->maVer.IsSelected()) borderType = FrameBorderType::Vertical; else if (mxImpl->maTLBR.IsSelected()) borderType = FrameBorderType::TLBR; else if (mxImpl->maBLTR.IsSelected()) borderType = FrameBorderType::BLTR; SelectBorder(borderType); } for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FrameBorderState::Show ); CustomWidgetController::GetFocus(); } void FrameSelector::LoseFocus() { mxImpl->DoInvalidate( false ); CustomWidgetController::LoseFocus(); } void FrameSelector::StyleUpdated() { mxImpl->InitVirtualDevice(); CustomWidgetController::StyleUpdated(); } void FrameSelector::Resize() { CustomWidgetController::Resize(); mxImpl->sizeChanged(); } template< typename Cont, typename Iter, typename Pred > FrameBorderIterBase< Cont, Iter, Pred >::FrameBorderIterBase( container_type& rCont ) : maIt( rCont.begin() ), maEnd( rCont.end() ) { while( Is() && !maPred( *maIt ) ) ++maIt; } template< typename Cont, typename Iter, typename Pred > FrameBorderIterBase< Cont, Iter, Pred >& FrameBorderIterBase< Cont, Iter, Pred >::operator++() { do { ++maIt; } while( Is() && !maPred( *maIt ) ); return *this; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */