/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "EnhancedCustomShape3d.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; using namespace com::sun::star::uno; namespace { void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY ) { css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" ); if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) ) { rOriginX = 0.50; rOriginY =-0.50; } } void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY ) { css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" ); if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) ) { rAngleX = 0.0; rAngleY = 0.0; } rAngleX = basegfx::deg2rad(rAngleX); rAngleY = basegfx::deg2rad(rAngleY); } void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle ) { css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" ); if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) ) { rSkewAmount = 50; rSkewAngle = -135; } rSkewAngle = basegfx::deg2rad(rSkewAngle); } void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth ) { css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair; double fDepth = 0, fFraction = 0; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" ); if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) ) { rForwardDepth = fDepth * fFraction; rBackwardDepth = fDepth - rForwardDepth; } else { rBackwardDepth = 1270; rForwardDepth = 0; } if ( pMap ) { double fMap = *pMap; rBackwardDepth *= fMap; rForwardDepth *= fMap; } } double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault ) { double fRetValue = fDefault; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); if ( pAny ) *pAny >>= fRetValue; return fRetValue; } drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault ) { drawing::ShadeMode eRet( eDefault ); const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" ); if ( pAny ) *pAny >>= eRet; return eRet; } bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault ) { bool bRetValue = bDefault; const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); if ( pAny ) *pAny >>= bRetValue; return bRetValue; } drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Position3D& rDefault, const double* pMap ) { drawing::Position3D aRetValue( rDefault ); const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); if ( pAny ) *pAny >>= aRetValue; if ( pMap ) { aRetValue.PositionX *= *pMap; aRetValue.PositionY *= *pMap; aRetValue.PositionZ *= *pMap; } return aRetValue; } drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault ) { drawing::Direction3D aRetValue( rDefault ); const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); if ( pAny ) *pAny >>= aRetValue; return aRetValue; } } EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObjCustomShape& rSdrObjCustomShape, const double *pM) : aCenter(rSdrObjCustomShape.GetSnapRect().Center()) , eProjectionMode( drawing::ProjectionMode_PARALLEL ) , fSkewAngle(0.0) , fSkew(0.0) , fOriginX(0.0) , fOriginY(0.0) , pMap( pM ) { const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY )); const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" ); if ( pAny ) *pAny >>= eProjectionMode; if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) GetSkew( rGeometryItem, fSkew, fSkewAngle ); else { GetOrigin( rGeometryItem, fOriginX, fOriginY ); fOriginX = fOriginX * rSdrObjCustomShape.GetLogicRect().GetWidth(); fOriginY = fOriginY * rSdrObjCustomShape.GetLogicRect().GetHeight(); drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) ); fViewPoint.setX(aViewPoint.PositionX); fViewPoint.setY(aViewPoint.PositionY); fViewPoint.setZ(-aViewPoint.PositionZ); } } basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const { basegfx::B3DPolygon aRetval; sal_uInt32 j; for ( j = 0; j < rPoly3D.count(); j++ ) { const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j)); double fDepth(-( aPoint.getZ() * fSkew ) / 100.0); aRetval.append(basegfx::B3DPoint( aPoint.getX() + (fDepth * cos( fSkewAngle )), aPoint.getY() - (fDepth * sin( fSkewAngle )), aPoint.getZ())); } return aRetval; } Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const { Point aPoint2D; if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) { aPoint2D.setX( static_cast(rPoint3D.getX()) ); aPoint2D.setY( static_cast(rPoint3D.getY()) ); } else { double fX = rPoint3D.getX() - fOriginX; double fY = rPoint3D.getY() - fOriginY; double f = ( - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() ); aPoint2D.setX( static_cast(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ) ); aPoint2D.setY( static_cast(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ) ); } aPoint2D.Move( aCenter.X(), aCenter.Y() ); return aPoint2D; } bool EnhancedCustomShape3d::Transformation2D::IsParallel() const { return eProjectionMode == css::drawing::ProjectionMode_PARALLEL; } SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObjCustomShape& rSdrObjCustomShape) { SdrObject* pRet(nullptr); const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY)); double fMap(1.0), *pMap = nullptr; Fraction aFraction( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleFraction() ); if ( aFraction.GetNumerator() != 1 || aFraction.GetDenominator() != 1 ) { fMap *= double(aFraction); pMap = &fMap; } if ( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM ) { DBG_ASSERT( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip, "EnhancedCustomShape3d::Current MapMode is Unsupported" ); fMap *= 1440.0 / 2540.0; pMap = &fMap; } if ( GetBool( rGeometryItem, "Extrusion", false ) ) { bool bIsMirroredX(rSdrObjCustomShape.IsMirroredX()); bool bIsMirroredY(rSdrObjCustomShape.IsMirroredY()); tools::Rectangle aSnapRect(rSdrObjCustomShape.GetLogicRect()); long nObjectRotation(rSdrObjCustomShape.GetRotateAngle()); if ( nObjectRotation ) { double a = (36000 - nObjectRotation) * F_PI18000; long dx = aSnapRect.Right() - aSnapRect.Left(); long dy = aSnapRect.Bottom()- aSnapRect.Top(); Point aP( aSnapRect.TopLeft() ); RotatePoint( aP, rSdrObjCustomShape.GetSnapRect().Center(), sin( a ), cos( a ) ); aSnapRect.SetLeft( aP.X() ); aSnapRect.SetTop( aP.Y() ); aSnapRect.SetRight( aSnapRect.Left() + dx ); aSnapRect.SetBottom( aSnapRect.Top() + dy ); } Point aCenter( aSnapRect.Center() ); SfxItemSet aSet( rSdrObjCustomShape.GetMergedItemSet() ); //SJ: vertical writing is not required, by removing this item no outliner is created aSet.ClearItem( SDRATTR_TEXTDIRECTION ); // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each // created visualisation helper model shape individually. The shadow itself // will then be rendered from the 3D renderer correctly for the whole 3D scene // (and thus behind all objects of which the visualisation may be built). So, // do NOT remove it from the ItemSet here. // aSet.ClearItem(SDRATTR_SHADOW); std::vector< E3dCompoundObject* > aPlaceholderObjectList; double fExtrusionBackward, fExtrusionForward; GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); double fDepth = fExtrusionBackward - fExtrusionForward; if ( fDepth < 1.0 ) fDepth = 1.0; drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL ); const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" ); if ( pAny ) *pAny >>= eProjectionMode; ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective ); // pShape2d Convert in scenes which include 3D Objects E3dDefaultAttributes a3DDefaultAttr; a3DDefaultAttr.SetDefaultLatheCharacterMode( true ); a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true ); E3dScene* pScene = new E3dScene(rSdrObjCustomShape.getSdrModelFromSdrObject()); bool bSceneHasObjects ( false ); bool bUseTwoFillStyles( false ); drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) ); bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false ); drawing::FillStyle eFillStyle( aSet.Get(XATTR_FILLSTYLE).GetValue() ); pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) ); aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) ); aSet.Put( Svx3DTextureModeItem( 1 ) ); aSet.Put( Svx3DNormalsKindItem( 1 ) ); if ( eShadeMode == drawing::ShadeMode_DRAFT ) { aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) ); aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) ); aSet.Put( makeSvx3DDoubleSidedItem( true ) ); } else { aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) ); if ( eFillStyle == drawing::FillStyle_NONE ) aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) ); else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor ) bUseTwoFillStyles = true; // If shapes are mirrored once (mirroring two times correct geometry again) // double-sided at the object and two-sided-lighting at the scene need to be set. // #i122777# Also use double sided for two fill styles since there several 3d objects get // created with a depth of 0; one of them is the backside which needs double-sided to // get visible if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY)) { aSet.Put( makeSvx3DDoubleSidedItem( true ) ); pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) ); } } tools::Rectangle aBoundRect2d; SdrObjListIter aIter( *pShape2d, SdrIterMode::DeepNoGroups ); const bool bMultipleSubObjects(aIter.Count() > 1); while( aIter.IsMore() ) { const SdrObject* pNext = aIter.Next(); bool bIsPlaceholderObject = (pNext->GetMergedItem( XATTR_FILLSTYLE ).GetValue() == drawing::FillStyle_NONE ) && (pNext->GetMergedItem( XATTR_LINESTYLE ).GetValue() == drawing::LineStyle_NONE ); basegfx::B2DPolyPolygon aPolyPoly; SfxItemSet aLocalSet(aSet); drawing::FillStyle aLocalFillStyle(eFillStyle); if ( auto pPathObj = dynamic_cast(pNext) ) { const SfxItemSet& rSet = pNext->GetMergedItemSet(); bool bNeedToConvertToContour(false); // do conversion only for single line objects; for all others a fill and a // line object get created. When we have fill, we want no line. That line has // always been there, but since it was never converted to contour, it kept // invisible (all this 'hidden' logic should be migrated to primitives). if(!bMultipleSubObjects) { const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue()); if(drawing::FillStyle_NONE == eStyle) { const drawinglayer::attribute::SdrLineAttribute aLine( drawinglayer::primitive2d::createNewSdrLineAttribute(rSet)); bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen()); if(!bNeedToConvertToContour && !aLine.isDefault()) { const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd( drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth())); if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive()) || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive())) { bNeedToConvertToContour = true; } } } } if(bNeedToConvertToContour) { SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext)); SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj); if(pNewPathObj) { aPolyPoly = pNewPathObj->GetPathPoly(); if(aPolyPoly.isClosed()) { // correct item properties from line to fill style if(eShadeMode == drawing::ShadeMode_DRAFT) { // for draft, create wireframe with fixed line width aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID)); aLocalSet.Put(XLineWidthItem(40)); aLocalFillStyle = drawing::FillStyle_NONE; } else { // switch from line to fill, copy line attr to fill attr (color, transparence) aLocalSet.Put(XLineWidthItem(0)); aLocalSet.Put(XLineStyleItem(drawing::LineStyle_NONE)); aLocalSet.Put(XFillColorItem(OUString(), aLocalSet.Get(XATTR_LINECOLOR).GetColorValue())); aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID)); aLocalSet.Put(XFillTransparenceItem(aLocalSet.Get(XATTR_LINETRANSPARENCE).GetValue())); aLocalFillStyle = drawing::FillStyle_SOLID; } } else { // correct item properties to hairlines aLocalSet.Put(XLineWidthItem(0)); aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID)); } } SdrObject::Free(pNewObj); } else { aPolyPoly = pPathObj->GetPathPoly(); } } else { SdrObjectUniquePtr pNewObj = pNext->ConvertToPolyObj( false, false ); SdrPathObj* pPath = dynamic_cast( pNewObj.get() ); if ( pPath ) aPolyPoly = pPath->GetPathPoly(); } if( aPolyPoly.count() ) { if(aPolyPoly.areControlPointsUsed()) { aPolyPoly = basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly); } const basegfx::B2DRange aTempRange(basegfx::utils::getRange(aPolyPoly)); const tools::Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY())); aBoundRect2d.Union( aBoundRect ); // #i122777# depth 0 is okay for planes when using double-sided E3dCompoundObject* p3DObj = new E3dExtrudeObj( rSdrObjCustomShape.getSdrModelFromSdrObject(), a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth ); p3DObj->NbcSetLayer( pShape2d->GetLayer() ); p3DObj->SetMergedItemSet( aLocalSet ); if ( bIsPlaceholderObject ) aPlaceholderObjectList.push_back( p3DObj ); else if ( bUseTwoFillStyles ) { BitmapEx aFillBmp; bool bFillBmpTile = p3DObj->GetMergedItem( XATTR_FILLBMP_TILE ).GetValue(); if ( bFillBmpTile ) { const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP); aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx(); // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed // anymore and was used in old times to male the fill look better when converting to 3D. Removed // from regular 3D objects for some time, also needs to be removed from CustomShapes //Size aLogicalSize = aFillBmp.GetPrefSize(); //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel ) // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM ); //else // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM ); //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx //aLogicalSize.Height() *= 5; //aFillBmp.SetPrefSize( aLogicalSize ); //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM ); //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp))); } else { if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0) { const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP); aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx(); Size aBmpSize( aFillBmp.GetSizePixel() ); double fXScale = static_cast(aBoundRect.GetWidth()) / static_cast(aSnapRect.GetWidth()); double fYScale = static_cast(aBoundRect.GetHeight()) / static_cast(aSnapRect.GetHeight()); Point aPt( static_cast( static_cast( aBoundRect.Left() - aSnapRect.Left() )* static_cast(aBmpSize.Width()) / static_cast(aSnapRect.GetWidth()) ), static_cast( static_cast( aBoundRect.Top() - aSnapRect.Top() ) * static_cast(aBmpSize.Height()) / static_cast(aSnapRect.GetHeight()) ) ); Size aSize( static_cast( aBmpSize.Width() * fXScale ), static_cast( aBmpSize.Height() * fYScale ) ); tools::Rectangle aCropRect( aPt, aSize ); aFillBmp.Crop( aCropRect ); p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp))); } } pScene->InsertObject( p3DObj ); p3DObj = new E3dExtrudeObj( rSdrObjCustomShape.getSdrModelFromSdrObject(), a3DDefaultAttr, aPolyPoly, fDepth); p3DObj->NbcSetLayer( pShape2d->GetLayer() ); p3DObj->SetMergedItemSet( aLocalSet ); if ( bUseExtrusionColor ) p3DObj->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape.GetMergedItem( XATTR_SECONDARYFILLCOLOR ).GetColorValue() ) ); p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) ); p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) ); p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) ); pScene->InsertObject( p3DObj ); // #i122777# depth 0 is okay for planes when using double-sided p3DObj = new E3dExtrudeObj( rSdrObjCustomShape.getSdrModelFromSdrObject(), a3DDefaultAttr, aPolyPoly, 0); p3DObj->NbcSetLayer( pShape2d->GetLayer() ); p3DObj->SetMergedItemSet( aLocalSet ); basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() ); aFrontTransform.translate( 0.0, 0.0, fDepth ); p3DObj->NbcSetTransform( aFrontTransform ); if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() ) { p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp))); } } else if ( aLocalFillStyle == drawing::FillStyle_NONE ) { const XLineColorItem& rLineColor = p3DObj->GetMergedItem( XATTR_LINECOLOR ); p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) ); p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) ); p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) ); p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) ); } pScene->InsertObject( p3DObj ); bSceneHasObjects = true; } } if ( bSceneHasObjects ) // is the SdrObject properly converted { // then we can change the return value pRet = pScene; // Camera settings, Perspective ... Camera3D rCamera = pScene->GetCamera(); const basegfx::B3DRange& rVolume = pScene->GetBoundVolume(); pScene->NbcSetSnapRect( aSnapRect ); // InitScene replacement double fW = rVolume.getWidth(); double fH = rVolume.getHeight(); rCamera.SetAutoAdjustProjection( false ); rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH); basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 ); basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 ); rCamera.SetPosAndLookAt( aCamPos, aLookAt ); rCamera.SetFocalLength( 1.0 ); rCamera.SetProjection( eProjectionType ); pScene->SetCamera( rCamera ); pScene->SetRectsDirty(); double fOriginX, fOriginY; GetOrigin( rGeometryItem, fOriginX, fOriginY ); fOriginX = fOriginX * aSnapRect.GetWidth(); fOriginY = fOriginY * aSnapRect.GetHeight(); basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() ); aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() ); double fXRotate, fYRotate; GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation())); if ( fZRotate != 0.0 ) aNewTransform.rotate( 0.0, 0.0, fZRotate ); if ( bIsMirroredX ) aNewTransform.scale( -1.0, 1, 1 ); if ( bIsMirroredY ) aNewTransform.scale( 1, -1.0, 1 ); if( fYRotate != 0.0 ) aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); if( fXRotate != 0.0 ) aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); if ( eProjectionType == ProjectionType::Parallel ) { double fSkew, fAlpha; GetSkew( rGeometryItem, fSkew, fAlpha ); if ( fSkew != 0.0 ) { double fInvTanBeta( fSkew / 100.0 ); if(fInvTanBeta) { aNewTransform.shearXY( fInvTanBeta * cos(fAlpha), fInvTanBeta * sin(fAlpha)); } } basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 ); basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 ); rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt ); pScene->SetCamera( rCamera ); } else { aNewTransform.translate( -fOriginX, fOriginY, 0.0 ); // now set correct camera position drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) ); double fViewPointX = aViewPoint.PositionX; double fViewPointY = aViewPoint.PositionY; double fViewPointZ = aViewPoint.PositionZ; basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 ); basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ ); rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt ); pScene->SetCamera( rCamera ); } pScene->NbcSetTransform( aNewTransform ); // light double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36 ) / 100.0; drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 ); drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) ); if ( aFirstLightDirection.DirectionZ == 0.0 ) aFirstLightDirection.DirectionZ = 1.0; double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0; /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false ); drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 ); drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) ); if ( aSecondLightDirection.DirectionZ == 0.0 ) aSecondLightDirection.DirectionZ = -1; double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0; /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false ); /* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false ); sal_uInt16 nAmbientColor = static_cast( fAmbientIntensity * 255.0 ); if ( nAmbientColor > 255 ) nAmbientColor = 255; Color aGlobalAmbientColor( static_cast(nAmbientColor), static_cast(nAmbientColor), static_cast(nAmbientColor) ); pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) ); sal_uInt8 nSpotLight1 = static_cast( fLightIntensity * 255.0 ); basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) ); aSpotLight1.normalize(); pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) ); Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 ); pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) ); pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) ); sal_uInt8 nSpotLight2 = static_cast( fLight2Intensity * 255.0 ); basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ ); aSpotLight2.normalize(); pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) ); Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 ); pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) ); pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) ); sal_uInt8 nSpotLight3 = 70; basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 ); pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) ); Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 ); pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) ); pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) ); double fSpecular = GetDouble( rGeometryItem, "Specularity", 0 ) / 100; bool bMetal = GetBool( rGeometryItem, "Metal", false ); Color aSpecularCol( 225,225,225 ); if ( bMetal ) { aSpecularCol = Color( 200, 200, 200 ); fSpecular += 0.15; } sal_Int32 nIntensity = static_cast(fSpecular) * 100; if ( nIntensity > 100 ) nIntensity = 100; else if ( nIntensity < 0 ) nIntensity = 0; nIntensity = 100 - nIntensity; pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) ); pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast(nIntensity) ) ); pScene->SetLogicRect( CalculateNewSnapRect( rSdrObjCustomShape, aSnapRect, aBoundRect2d, pMap)); // removing placeholder objects for (E3dCompoundObject* pTemp : aPlaceholderObjectList) { pScene->RemoveObject( pTemp->GetOrdNum() ); // always use SdrObject::Free(...) for SdrObjects (!) SdrObject* pTemp2(pTemp); SdrObject::Free(pTemp2); } } else { // always use SdrObject::Free(...) for SdrObjects (!) SdrObject* pTemp(pScene); SdrObject::Free(pTemp); } } return pRet; } tools::Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObjCustomShape& rSdrObjCustomShape, const tools::Rectangle& rSnapRect, const tools::Rectangle& rBoundRect, const double* pMap) { const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY )); const Point aCenter( rSnapRect.Center() ); double fExtrusionBackward, fExtrusionForward; GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); sal_uInt32 i; // creating initial bound volume ( without rotation. skewing.and camera ) basegfx::B3DPolygon aBoundVolume; const tools::Polygon aPolygon( rBoundRect ); for ( i = 0; i < 4; i++ ) { aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast(i) ].X() - aCenter.X(), aPolygon[ static_cast(i) ].Y() - aCenter.Y(), fExtrusionForward)); } for ( i = 0; i < 4; i++ ) { aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast(i) ].X() - aCenter.X(), aPolygon[ static_cast(i) ].Y() - aCenter.Y(), fExtrusionBackward)); } drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!! drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) ); double fXRotate, fYRotate; GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation())); // rotating bound volume basegfx::B3DHomMatrix aMatrix; aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ); if ( fZRotate != 0.0 ) aMatrix.rotate( 0.0, 0.0, fZRotate ); if (rSdrObjCustomShape.IsMirroredX()) aMatrix.scale( -1.0, 1, 1 ); if (rSdrObjCustomShape.IsMirroredY()) aMatrix.scale( 1, -1.0, 1 ); if( fYRotate != 0.0 ) aMatrix.rotate( 0.0, fYRotate, 0.0 ); if( fXRotate != 0.0 ) aMatrix.rotate( -fXRotate, 0.0, 0.0 ); aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ); aBoundVolume.transform(aMatrix); Transformation2D aTransformation2D( rSdrObjCustomShape, pMap); if ( aTransformation2D.IsParallel() ) aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume ); tools::Polygon aTransformed( 8 ); for ( i = 0; i < 8; i++ ) aTransformed[ static_cast(i) ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) ); return aTransformed.GetBoundRect(); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */