/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SDR_CONTACT_VIEWCONTACTOFE3D_HXX #define _SDR_CONTACT_VIEWCONTACTOFE3D_HXX #include #include ////////////////////////////////////////////////////////////////////////////// // predeclarations namespace sdr { namespace contact { class ViewContactOfE3dScene; }} namespace drawinglayer { namespace attribute { class SdrLineAttribute; }} namespace basegfx { class BColor; class B3DHomMatrix; } class E3dObject; ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { class ViewContactOfE3d : public ViewContactOfSdrObj { protected: // Create a Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); public: // basic constructor, used from E3dObject. ViewContactOfE3d(E3dObject& rObj); virtual ~ViewContactOfE3d(); // access to E3dObject E3dObject& GetE3dObject() const { return (E3dObject&)GetSdrObject(); } // public helpers drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence( const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const; ////////////////////////////////////////////////////////////////////////////// // primitive stuff protected: // Primitive3DSequence of the ViewContact. This contains all necessary information // for the graphical visualisation and needs to be supported by all 3D VCs which // can be visualized. It does NOT contain the object transformation to be able to // buffer for all possible usages drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence; // This method is responsible for creating the graphical visualisation data which is // stored in mxViewIndependentPrimitive3DSequence, but without object transformation virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0; // This method is responsible for creating the graphical visualisation data derived ONLY from // the model data. The default implementation will try to create a 3D to 2D embedding (will work // when scene is known) which can then be used for 2D processing concerning ranges virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; // helper to enable test-visualisation of invisible 3D obects drawinglayer::attribute::SdrLineAttribute* impCreateFallbackLineAttribute(const basegfx::BColor& rBColor) const; public: // access to the local primitive without the object's local 3D transform. This is e.g. needed // to get the not-yet transformed BoundVolume for e.g. interactions drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const; // access to the local primitive. This will ensure that the list is // current in comparing the local list content with a fresh created incarnation. It will // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's // local 3d transform is used drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const; }; } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_CONTACT_VIEWCONTACTOFE3D_HXX // eof