/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef _E3D_DEFLT3D_HXX #define _E3D_DEFLT3D_HXX #include #include #include "svx/svxdllapi.h" #include /************************************************************************* |* |* Class for managing the 3D default attributes |* \************************************************************************/ class SVX_DLLPUBLIC E3dDefaultAttributes { private: // Compound object Color aDefaultAmbientColor; sal_Bool bDefaultCreateNormals; sal_Bool bDefaultCreateTexture; // Cube object basegfx::B3DPoint aDefaultCubePos; basegfx::B3DVector aDefaultCubeSize; sal_uInt16 nDefaultCubeSideFlags; sal_Bool bDefaultCubePosIsCenter; // Sphere object basegfx::B3DPoint aDefaultSphereCenter; basegfx::B3DVector aDefaultSphereSize; // Lathe object long nDefaultLatheEndAngle; sal_Bool bDefaultLatheSmoothed; sal_Bool bDefaultLatheSmoothFrontBack; sal_Bool bDefaultLatheCharacterMode; sal_Bool bDefaultLatheCloseFront; sal_Bool bDefaultLatheCloseBack; // Extrude object sal_Bool bDefaultExtrudeSmoothed; sal_Bool bDefaultExtrudeSmoothFrontBack; sal_Bool bDefaultExtrudeCharacterMode; sal_Bool bDefaultExtrudeCloseFront; sal_Bool bDefaultExtrudeCloseBack; public: // Construktor E3dDefaultAttributes(); // Reset to defaults void Reset(); // Getter/Setter for default values of all 3D objects // Compound object const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; } void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; } sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; } sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; } // Cube object const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; } void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; } const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; } sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; } // Sphere object const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; } void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; } const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; } // Lathe object long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; } void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; } sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; } sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; } sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; } sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; } // Extrude object sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; } sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; } sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; } sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; } }; #endif // _E3D_DEFLT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */