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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svtools.hxx" #include "tablegeometry.hxx" #include "tablecontrol_impl.hxx" #include //...................................................................................................................... namespace svt { namespace table { //...................................................................................................................... //================================================================================================================== //= TableRowGeometry //================================================================================================================== //------------------------------------------------------------------------------------------------------------------ TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, RowPos const _nRow, bool const i_allowVirtualRows ) :TableGeometry( _rControl, _rBoundaries ) ,m_nRowPos( _nRow ) ,m_bAllowVirtualRows( i_allowVirtualRows ) { if ( m_nRowPos == ROW_COL_HEADERS ) { m_aRect.Top() = 0; m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1; } else { impl_initRect(); } } //------------------------------------------------------------------------------------------------------------------ void TableRowGeometry::impl_initRect() { if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) ) { m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel; m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1; } else m_aRect.SetEmpty(); } //------------------------------------------------------------------------------------------------------------------ bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const { return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() ); } //------------------------------------------------------------------------------------------------------------------ bool TableRowGeometry::moveDown() { if ( m_nRowPos == ROW_COL_HEADERS ) { m_nRowPos = m_rControl.m_nTopRow; impl_initRect(); } else { if ( impl_isValidRow( ++m_nRowPos ) ) m_aRect.Move( 0, m_rControl.m_nRowHeightPixel ); else m_aRect.SetEmpty(); } return isValid(); } //================================================================================================================== //= TableColumnGeometry //================================================================================================================== //------------------------------------------------------------------------------------------------------------------ TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, ColPos const _nCol, bool const i_allowVirtualColumns ) :TableGeometry( _rControl, _rBoundaries ) ,m_nColPos( _nCol ) ,m_bAllowVirtualColumns( i_allowVirtualColumns ) { if ( m_nColPos == COL_ROW_HEADERS ) { m_aRect.Left() = 0; m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1; } else { impl_initRect(); } } //------------------------------------------------------------------------------------------------------------------ void TableColumnGeometry::impl_initRect() { ColPos nLeftColumn = m_rControl.m_nLeftColumn; if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) ) { m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel; // TODO: take into account any possibly frozen columns for ( ColPos col = nLeftColumn; col < m_nColPos; ++col ) m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth(); m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1; } else m_aRect.SetEmpty(); } //------------------------------------------------------------------------------------------------------------------ bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const { return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) ); } //------------------------------------------------------------------------------------------------------------------ bool TableColumnGeometry::moveRight() { if ( m_nColPos == COL_ROW_HEADERS ) { m_nColPos = m_rControl.m_nLeftColumn; impl_initRect(); } else { if ( impl_isValidColumn( ++m_nColPos ) ) { m_aRect.Left() = m_aRect.Right() + 1; m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth(); } else m_aRect.SetEmpty(); } return isValid(); } //...................................................................................................................... } } // namespace svt::table //......................................................................................................................