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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _ICNVW_HXX #define _ICNVW_HXX #include "svtools/svtdllapi.h" #include #include #include #include #include class SvPtrarr; class ResId; class Point; class SvxIconChoiceCtrl_Impl; class Image; #define ICNVIEW_FLAG_POS_LOCKED 0x0001 #define ICNVIEW_FLAG_SELECTED 0x0002 #define ICNVIEW_FLAG_FOCUSED 0x0004 #define ICNVIEW_FLAG_IN_USE 0x0008 #define ICNVIEW_FLAG_CURSORED 0x0010 // Rahmen um Image #define ICNVIEW_FLAG_POS_MOVED 0x0020 // per D&D verschoben aber nicht gelockt #define ICNVIEW_FLAG_DROP_TARGET 0x0040 // im QueryDrop gesetzt #define ICNVIEW_FLAG_BLOCK_EMPHASIS 0x0080 // Emphasis nicht painten #define ICNVIEW_FLAG_USER1 0x0100 #define ICNVIEW_FLAG_USER2 0x0200 #define ICNVIEW_FLAG_PRED_SET 0x0400 // Predecessor wurde umgesetzt enum SvxIconChoiceCtrlTextMode { IcnShowTextFull = 1, // BoundRect nach unten aufplustern IcnShowTextShort, // Abkuerzung mit "..." IcnShowTextSmart, // Text komplett anzeigen, wenn moeglich (n.i.) IcnShowTextDontKnow // Einstellung der View }; enum SvxIconChoiceCtrlPositionMode { IcnViewPositionModeFree = 0, // freies pixelgenaues Positionieren IcnViewPositionModeAutoArrange = 1, // automatisches Ausrichten IcnViewPositionModeAutoAdjust = 2, // automatisches Anordnen IcnViewPositionModeLast = IcnViewPositionModeAutoAdjust }; class SvxIconChoiceCtrlEntry { Image aImage; Image aImageHC; String aText; String aQuickHelpText; void* pUserData; friend class SvxIconChoiceCtrl_Impl; friend class IcnCursor_Impl; friend class EntryList_Impl; friend class IcnGridMap_Impl; Rectangle aRect; // Bounding-Rect des Entries Rectangle aGridRect; // nur gesetzt im Grid-Modus ULONG nPos; // die Eintragsposition in der Eintragsliste entspricht der beim Insert vorgegebenen // [Sortier-]Reihenfolge (->Reihenfolge der Anker in der Ankerliste!). Im AutoArrange-Modus // kann die sichtbare Reihenfolge aber anders sein. Die Eintraege werden deshalb dann // verkettet SvxIconChoiceCtrlEntry* pblink; // backward (linker Nachbar) SvxIconChoiceCtrlEntry* pflink; // forward (rechter Nachbar) SvxIconChoiceCtrlTextMode eTextMode; USHORT nX,nY; // fuer Tastatursteuerung USHORT nFlags; void ClearFlags( USHORT nMask ) { nFlags &= (~nMask); } void SetFlags( USHORT nMask ) { nFlags |= nMask; } void AssignFlags( USHORT _nFlags ) { nFlags = _nFlags; } // setzt den linken Nachbarn (A <-> B ==> A <-> this <-> B) void SetBacklink( SvxIconChoiceCtrlEntry* pA ) { pA->pflink->pblink = this; // X <- B this->pflink = pA->pflink; // X -> B this->pblink = pA; // A <- X pA->pflink = this; // A -> X } // loest eine Verbindung (A <-> this <-> B ==> A <-> B) void Unlink() { this->pblink->pflink = this->pflink; this->pflink->pblink = this->pblink; this->pflink = 0; this->pblink = 0; } public: SvxIconChoiceCtrlEntry( USHORT nFlags = 0 ); SvxIconChoiceCtrlEntry( const String& rText, const Image& rImage, USHORT nFlags = 0 ); SvxIconChoiceCtrlEntry( const String& rText, const Image& rImage, const Image& rImageHC, USHORT nFlags = 0 ); ~SvxIconChoiceCtrlEntry () {} void SetImage ( const Image& rImage ) { aImage = rImage; } void SetImageHC ( const Image& rImage ) { aImageHC = rImage; } Image GetImage () const { return aImage; } Image GetImageHC () const { return aImageHC; } void SetText ( const String& rText ) { aText = rText; } String GetText () const { return aText; } String SVT_DLLPUBLIC GetDisplayText() const; void SetQuickHelpText( const String& rText ) { aQuickHelpText = rText; } String GetQuickHelpText() const { return aQuickHelpText; } void SetUserData ( void* _pUserData ) { pUserData = _pUserData; } void* GetUserData () { return pUserData; } const Rectangle & GetBoundRect() const { return aRect; } void SetFocus ( BOOL bSet ) { nFlags = ( bSet ? nFlags | ICNVIEW_FLAG_FOCUSED : nFlags & ~ICNVIEW_FLAG_FOCUSED ); } SvxIconChoiceCtrlTextMode GetTextMode() const { return eTextMode; } USHORT GetFlags() const { return nFlags; } BOOL IsSelected() const { return (BOOL)((nFlags & ICNVIEW_FLAG_SELECTED) !=0); } BOOL IsFocused() const { return (BOOL)((nFlags & ICNVIEW_FLAG_FOCUSED) !=0); } BOOL IsInUse() const { return (BOOL)((nFlags & ICNVIEW_FLAG_IN_USE) !=0); } BOOL IsCursored() const { return (BOOL)((nFlags & ICNVIEW_FLAG_CURSORED) !=0); } BOOL IsDropTarget() const { return (BOOL)((nFlags & ICNVIEW_FLAG_DROP_TARGET) !=0); } BOOL IsBlockingEmphasis() const { return (BOOL)((nFlags & ICNVIEW_FLAG_BLOCK_EMPHASIS) !=0); } BOOL WasMoved() const { return (BOOL)((nFlags & ICNVIEW_FLAG_POS_MOVED) !=0); } void SetMoved( BOOL bMoved ); BOOL IsPosLocked() const { return (BOOL)((nFlags & ICNVIEW_FLAG_POS_LOCKED) !=0); } void LockPos( BOOL bLock ); // Nur bei AutoArrange gesetzt. Den Kopf der Liste gibts per SvxIconChoiceCtrl::GetPredecessorHead SvxIconChoiceCtrlEntry* GetSuccessor() const { return pflink; } SvxIconChoiceCtrlEntry* GetPredecessor() const { return pblink; } // sal_Unicode GetMnemonicChar() const; }; enum SvxIconChoiceCtrlColumnAlign { IcnViewAlignLeft = 1, IcnViewAlignRight, IcnViewAlignCenter }; class SvxIconChoiceCtrlColumnInfo { String aColText; Image aColImage; long nWidth; SvxIconChoiceCtrlColumnAlign eAlignment; USHORT nSubItem; public: SvxIconChoiceCtrlColumnInfo( USHORT nSub, long nWd, SvxIconChoiceCtrlColumnAlign eAlign ) : nWidth( nWd ), eAlignment( eAlign ), nSubItem( nSub ) {} SvxIconChoiceCtrlColumnInfo( const SvxIconChoiceCtrlColumnInfo& ); void SetText( const String& rText ) { aColText = rText; } void SetImage( const Image& rImg ) { aColImage = rImg; } void SetWidth( long nWd ) { nWidth = nWd; } void SetAlignment( SvxIconChoiceCtrlColumnAlign eAlign ) { eAlignment = eAlign; } void SetSubItem( USHORT nSub) { nSubItem = nSub; } const String& GetText() const { return aColText; } const Image& GetImage() const { return aColImage; } long GetWidth() const { return nWidth; } SvxIconChoiceCtrlColumnAlign GetAlignment() const { return eAlignment; } USHORT GetSubItem() const { return nSubItem; } }; //################################################################################################################################### /* Window-Bits: WB_ICON // Text unter dem Icon WB_SMALL_ICON // Text rechts neben Icon, beliebige Positionierung WB_DETAILS // Text rechts neben Icon, eingeschraenkte Posit. WB_BORDER WB_NOHIDESELECTION // Selektion inaktiv zeichnen, wenn kein Fokus WB_NOHSCROLL WB_NOVSCROLL WB_NOSELECTION WB_SMART_ARRANGE // im Arrange die Vis-Area beibehalten WB_ALIGN_TOP // Anordnung zeilenweise von links nach rechts WB_ALIGN_LEFT // Anordnung spaltenweise von oben nach unten WB_NODRAGSELECTION // Keine Selektion per Tracking-Rect WB_NOCOLUMNHEADER // keine Headerbar in Detailsview (Headerbar not implemented) WB_NOPOINTERFOCUS // Kein GrabFocus im MouseButtonDown WB_HIGHLIGHTFRAME // der unter der Maus befindliche Eintrag wird hervorgehoben WB_NOASYNCSELECTHDL // Selektionshandler synchron aufrufen, d.h. Events nicht sammeln */ #define WB_ICON WB_RECTSTYLE #define WB_SMALLICON WB_SMALLSTYLE #define WB_DETAILS WB_VCENTER #define WB_NOHSCROLL WB_SPIN #define WB_NOVSCROLL WB_DRAG #define WB_NOSELECTION WB_REPEAT #define WB_NODRAGSELECTION WB_PATHELLIPSIS #define WB_SMART_ARRANGE WB_PASSWORD #define WB_ALIGN_TOP WB_TOP #define WB_ALIGN_LEFT WB_LEFT #define WB_NOCOLUMNHEADER WB_CENTER #define WB_HIGHLIGHTFRAME WB_INFO #define WB_NOASYNCSELECTHDL WB_NOLABEL class MnemonicGenerator; class SVT_DLLPUBLIC SvtIconChoiceCtrl : public Control { friend class SvxIconChoiceCtrl_Impl; Link _aClickIconHdl; Link _aDocRectChangedHdl; Link _aVisRectChangedHdl; KeyEvent* _pCurKeyEvent; SvxIconChoiceCtrl_Impl* _pImp; BOOL _bAutoFontColor; protected: virtual void KeyInput( const KeyEvent& rKEvt ); virtual BOOL EditedEntry( SvxIconChoiceCtrlEntry*, const XubString& rNewText, BOOL bCancelled ); virtual void DocumentRectChanged(); virtual void VisibleRectChanged(); virtual BOOL EditingEntry( SvxIconChoiceCtrlEntry* pEntry ); virtual void Command( const CommandEvent& rCEvt ); virtual void Paint( const Rectangle& rRect ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void MouseMove( const MouseEvent& rMEvt ); virtual void Resize(); virtual void GetFocus(); virtual void LoseFocus(); virtual void ClickIcon(); virtual void StateChanged( StateChangedType nType ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void DrawEntryImage( SvxIconChoiceCtrlEntry* pEntry, const Point& rPos, OutputDevice& rDev ); virtual String GetEntryText( SvxIconChoiceCtrlEntry* pEntry, BOOL bInplaceEdit ); virtual void FillLayoutData() const; void CallImplEventListeners(ULONG nEvent, void* pData); public: SvtIconChoiceCtrl( Window* pParent, WinBits nWinStyle = WB_ICON | WB_BORDER ); SvtIconChoiceCtrl( Window* pParent, const ResId& rResId ); virtual ~SvtIconChoiceCtrl(); void SetStyle( WinBits nWinStyle ); WinBits GetStyle() const; BOOL SetChoiceWithCursor ( BOOL bDo = TRUE ); void SetUpdateMode( BOOL bUpdateMode ); void SetFont( const Font& rFont ); void SetPointFont( const Font& rFont ); void SetClickHdl( const Link& rLink ) { _aClickIconHdl = rLink; } const Link& GetClickHdl() const { return _aClickIconHdl; } using OutputDevice::SetBackground; void SetBackground( const Wallpaper& rWallpaper ); void ArrangeIcons(); SvxIconChoiceCtrlEntry* InsertEntry( ULONG nPos = LIST_APPEND, const Point* pPos = 0, USHORT nFlags = 0 ); SvxIconChoiceCtrlEntry* InsertEntry( const String& rText, const Image& rImage, ULONG nPos = LIST_APPEND, const Point* pPos = 0, USHORT nFlags = 0 ); SvxIconChoiceCtrlEntry* InsertEntry( const String& rText, const Image& rImage, const Image& rImageHC, ULONG nPos = LIST_APPEND, const Point* pPos = 0, USHORT nFlags = 0 ); /** creates automatic mnemonics for all icon texts in the control */ void CreateAutoMnemonics( void ); /** creates automatic mnemonics for all icon texts in the control @param _rUsedMnemonics a MnemonicGenerator at which some other mnemonics are already registered. This can be used if the control needs to share the "mnemonic space" with other elements, such as a menu bar. */ void CreateAutoMnemonics( MnemonicGenerator& _rUsedMnemonics ); void RemoveEntry( SvxIconChoiceCtrlEntry* pEntry ); BOOL DoKeyInput( const KeyEvent& rKEvt ); BOOL IsEntryEditing() const; void Clear(); ULONG GetEntryCount() const; SvxIconChoiceCtrlEntry* GetEntry( ULONG nPos ) const; ULONG GetEntryListPos( SvxIconChoiceCtrlEntry* pEntry ) const; using Window::SetCursor; void SetCursor( SvxIconChoiceCtrlEntry* pEntry ); SvxIconChoiceCtrlEntry* GetCursor() const; // Neu-Berechnung gecachter View-Daten und Invalidierung im Fenster void InvalidateEntry( SvxIconChoiceCtrlEntry* pEntry ); // bHit==FALSE: Eintrag gilt als getroffen, wenn Position im BoundRect liegt // ==TRUE : Bitmap oder Text muss getroffen sein SvxIconChoiceCtrlEntry* GetEntry( const Point& rPosPixel, BOOL bHit = FALSE ) const; // Gibt den naechsten ueber pCurEntry liegenden Eintrag (ZOrder) SvxIconChoiceCtrlEntry* GetNextEntry( const Point& rPosPixel, SvxIconChoiceCtrlEntry* pCurEntry, BOOL ) const; // Gibt den naechsten unter pCurEntry liegenden Eintrag (ZOrder) SvxIconChoiceCtrlEntry* GetPrevEntry( const Point& rPosPixel, SvxIconChoiceCtrlEntry* pCurEntry, BOOL ) const; // in dem ULONG wird die Position in der Liste des gefunden Eintrags zurueckgegeben SvxIconChoiceCtrlEntry* GetSelectedEntry( ULONG& rPos ) const; void SetEntryTextMode( SvxIconChoiceCtrlTextMode eMode, SvxIconChoiceCtrlEntry* pEntry = 0 ); SvxIconChoiceCtrlTextMode GetEntryTextMode( const SvxIconChoiceCtrlEntry* pEntry = 0 ) const; // offene asynchron abzuarbeitende Aktionen ausfuehren. Muss vor dem Speichern von // Eintragspositionen etc. gerufen werden void Flush(); virtual BOOL HasBackground() const; virtual BOOL HasFont() const; virtual BOOL HasFontTextColor() const; virtual BOOL HasFontFillColor() const; void SetFontColorToBackground ( BOOL bDo = TRUE ) { _bAutoFontColor = bDo; } BOOL AutoFontColor () { return _bAutoFontColor; } Point GetLogicPos( const Point& rPosPixel ) const; Point GetPixelPos( const Point& rPosLogic ) const; void SetSelectionMode( SelectionMode eMode ); BOOL HandleShortCutKey( const KeyEvent& rKeyEvent ); Rectangle GetBoundingBox( SvxIconChoiceCtrlEntry* pEntry ) const; Rectangle GetEntryCharacterBounds( const sal_Int32 _nEntryPos, const sal_Int32 _nCharacterIndex ) const; void SetNoSelection(); // ACCESSIBILITY ========================================================== /** Creates and returns the accessible object of the Box. */ virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); }; #endif // _ICNVW_HXX