/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: undo.hxx,v $ * $Revision: 1.3 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _UNDO_HXX #define _UNDO_HXX #include "svl/svldllapi.h" #include #include #include //==================================================================== class SVL_DLLPUBLIC SfxRepeatTarget { public: TYPEINFO(); virtual ~SfxRepeatTarget() = 0; }; //==================================================================== class SVL_DLLPUBLIC SfxUndoAction { BOOL bLinked; public: TYPEINFO(); SfxUndoAction(); virtual ~SfxUndoAction(); virtual BOOL IsLinked(); virtual void SetLinked( BOOL bIsLinked = TRUE ); virtual void Undo(); virtual void Redo(); virtual void Repeat(SfxRepeatTarget&); virtual BOOL CanRepeat(SfxRepeatTarget&) const; virtual BOOL Merge( SfxUndoAction *pNextAction ); virtual UniString GetComment() const; virtual UniString GetRepeatComment(SfxRepeatTarget&) const; virtual USHORT GetId() const; private: SfxUndoAction& operator=( const SfxUndoAction& ); // n.i.!! }; //======================================================================== SV_DECL_PTRARR( SfxUndoActions, SfxUndoAction*, 20, 8 ) //==================================================================== /** do not make use of this implementation details, unless you really really have to! */ struct SVL_DLLPUBLIC SfxUndoArray { SfxUndoActions aUndoActions; USHORT nMaxUndoActions; USHORT nCurUndoAction; SfxUndoArray *pFatherUndoArray; SfxUndoArray(USHORT nMax=0): nMaxUndoActions(nMax), nCurUndoAction(0), pFatherUndoArray(0) {} ~SfxUndoArray(); }; //========================================================================= /** do not make use of this implementation details, unless you really really have to! */ class SVL_DLLPUBLIC SfxListUndoAction : public SfxUndoAction, public SfxUndoArray /* [Beschreibung] UndoAction zur Klammerung mehrerer Undos in einer UndoAction. Diese Actions werden vom SfxUndoManager verwendet. Dort wird mit < SfxUndoManager::EnterListAction > eine Klammerebene geoeffnet und mit wieder geschlossen. Redo und Undo auf SfxListUndoActions wirken Elementweise. */ { public: TYPEINFO(); SfxListUndoAction( const UniString &rComment, const UniString rRepeatComment, USHORT Id, SfxUndoArray *pFather); virtual void Undo(); virtual void Redo(); virtual void Repeat(SfxRepeatTarget&); virtual BOOL CanRepeat(SfxRepeatTarget&) const; virtual BOOL Merge( SfxUndoAction *pNextAction ); virtual UniString GetComment() const; virtual UniString GetRepeatComment(SfxRepeatTarget&) const; virtual USHORT GetId() const; void SetComment( const UniString& rComment ); private: USHORT nId; UniString aComment, aRepeatComment; }; //========================================================================= class SVL_DLLPUBLIC SfxUndoManager { friend class SfxLinkUndoAction; SfxUndoArray *pUndoArray; SfxUndoArray *pActUndoArray; SfxUndoArray *pFatherUndoArray; bool mbUndoEnabled; public: SfxUndoManager( USHORT nMaxUndoActionCount = 20 ); virtual ~SfxUndoManager(); virtual void SetMaxUndoActionCount( USHORT nMaxUndoActionCount ); virtual USHORT GetMaxUndoActionCount() const; virtual void Clear(); virtual void AddUndoAction( SfxUndoAction *pAction, BOOL bTryMerg=FALSE ); virtual USHORT GetUndoActionCount() const; virtual USHORT GetUndoActionId(USHORT nNo=0) const; virtual UniString GetUndoActionComment( USHORT nNo=0 ) const; /** returns the nNo'th undo action from the top */ SfxUndoAction* GetUndoAction( USHORT nNo=0 ) const; virtual BOOL Undo( USHORT nCount=1 ); virtual void Undo( SfxUndoAction &rAction ); virtual USHORT GetRedoActionCount() const; virtual USHORT GetRedoActionId(USHORT nNo=0) const; virtual UniString GetRedoActionComment( USHORT nNo=0 ) const; virtual BOOL Redo( USHORT nCount=1 ); virtual void Redo( SfxUndoAction &rAction ); virtual void ClearRedo(); virtual USHORT GetRepeatActionCount() const; virtual UniString GetRepeatActionComment( SfxRepeatTarget &rTarget, USHORT nNo = 0) const; virtual BOOL Repeat( SfxRepeatTarget &rTarget, USHORT nFrom=0, USHORT nCount=1 ); virtual void Repeat( SfxRepeatTarget &rTarget, SfxUndoAction &rAction ); virtual BOOL CanRepeat( SfxRepeatTarget &rTarget, USHORT nNo = 0 ) const; virtual BOOL CanRepeat( SfxRepeatTarget &rTarget, SfxUndoAction &rAction ) const; virtual void EnterListAction(const UniString &rComment, const UniString& rRepeatComment, USHORT nId=0); virtual void LeaveListAction(); /** clears the redo stack and removes the top undo action */ void RemoveLastUndoAction(); // enables (true) or disables (false) recording of undo actions // If undo actions are added while undo is disabled, they are deleted. // Disabling undo does not clear the current undo buffer! void EnableUndo( bool bEnable ); // returns true if undo is currently enabled // This returns false if undo was disabled using EnableUndo( false ) and // also during the runtime of the Undo() and Redo() methods. bool IsUndoEnabled() const { return mbUndoEnabled; } }; //========================================================================= class SVL_DLLPUBLIC SfxLinkUndoAction : public SfxUndoAction /* [Beschreibung] Die SfxLinkUndoAction dient zur Verbindung zweier SfxUndoManager. Die im ersten SfxUndoManager eingefuegten SfxUndoAction leiten ihr Undo und Redo an den zweiten weiter, so dass ein Undo und Redo am ersten SfxUndoManager wie eine am zweiten wirkt. Die SfxLinkUndoAction ist nach dem Einfuegen der SfxUndoAction am zweiten SfxUndoManager einzufuegen. Waehrend der zweite SfxUndoManager vom ersten ferngesteuert wird, duerfen an ihm weder Actions eingefuegt werden, noch darf Undo/Redo aufgerufen werden. */ { public: TYPEINFO(); SfxLinkUndoAction(SfxUndoManager *pManager); ~SfxLinkUndoAction(); virtual void Undo(); virtual void Redo(); virtual BOOL CanRepeat(SfxRepeatTarget& r) const; virtual void Repeat(SfxRepeatTarget&r); virtual UniString GetComment() const; virtual UniString GetRepeatComment(SfxRepeatTarget&r) const; virtual USHORT GetId() const; SfxUndoAction* GetAction() const { return pAction; } protected: SfxUndoManager *pUndoManager; SfxUndoAction *pAction; }; #endif