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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SFXITEMSET_HXX #define _SFXITEMSET_HXX #include "svl/svldllapi.h" #include // std::va_list and friends #include #include #include class SfxItemPool; class SfxPoolItem; class SvStream; typedef SfxPoolItem const** SfxItemArray; #define USHORT_ARG int #ifdef MI_HATS_REPARIERT #ifndef DBG #ifdef DBG_UTILx #define DBG(s) s #define _pChildCount(THIS) ( *(sal_uInt16**)SfxPointerServer::GetServer()->GetPointer(THIS) ) #define _pChildCountCtor ( (*(sal_uInt16**)SfxPointerServer::GetServer()->CreatePointer(this)) = new sal_uInt16 ) #define _pChildCountDtor ( SfxPointerServer::GetServer()->ReleasePointer(this) ) #else #define DBG(s) #endif #endif #else #ifdef DBG #undef DBG #endif #define DBG(s) #endif //======================================================================== #define SFX_ITEMSET_GET( rSet, pItem, ItemType, nSlotId, bDeep ) \ const ItemType *pItem = (const ItemType*) \ (rSet).GetItem( nSlotId, bDeep, TYPE(ItemType) ) //======================================================================== class SVL_DLLPUBLIC SfxItemSet { friend class SfxItemIter; SfxItemPool* _pPool; // der verwendete Pool const SfxItemSet* _pParent; // Ableitung SfxItemArray _aItems; // Item-Feld sal_uInt16* _pWhichRanges; // Array von Which-Bereichen sal_uInt16 _nCount; // Anzahl Items //--------------------------------------------------------------------- #ifndef _SFXITEMS_HXX friend class SfxItemPoolCache; friend class SfxAllItemSet; friend const char *DbgCheckItemSet( const void* ); private: SVL_DLLPRIVATE void InitRanges_Impl(const sal_uInt16 *nWhichPairTable); SVL_DLLPRIVATE void InitRanges_Impl(va_list pWhich, sal_uInt16 n1, sal_uInt16 n2, sal_uInt16 n3); SVL_DLLPRIVATE void InitRanges_Impl(sal_uInt16 nWh1, sal_uInt16 nWh2); public: SfxItemArray GetItems_Impl() const { return _aItems; } #endif //--------------------------------------------------------------------- private: const SfxItemSet& operator=(const SfxItemSet &); // n.i.!! protected: // Notification-Callback virtual void Changed( const SfxPoolItem& rOld, const SfxPoolItem& rNew ); // direkte Put-Methode int PutDirect(const SfxPoolItem &rItem); public: SfxItemSet( const SfxItemSet& ); SfxItemSet( SfxItemPool&, sal_Bool bTotalPoolRanges = sal_False ); SfxItemSet( SfxItemPool&, sal_uInt16 nWhich1, sal_uInt16 nWhich2 ); SfxItemSet( SfxItemPool&, USHORT_ARG nWh1, USHORT_ARG nWh2, USHORT_ARG nNull, ... ); SfxItemSet( SfxItemPool&, const sal_uInt16* nWhichPairTable ); virtual ~SfxItemSet(); virtual SfxItemSet * Clone(sal_Bool bItems = sal_True, SfxItemPool *pToPool = 0) const; // Items erfragen sal_uInt16 Count() const { return _nCount; } sal_uInt16 TotalCount() const; virtual const SfxPoolItem& Get( sal_uInt16 nWhich, sal_Bool bSrchInParent = sal_True ) const; const SfxPoolItem* GetItem( sal_uInt16 nWhich, sal_Bool bSrchInParent = sal_True, TypeId aItemType = 0 ) const; // Which-Wert des Items an der Position nPos erfragen sal_uInt16 GetWhichByPos(sal_uInt16 nPos) const; // Item-Status erfragen SfxItemState GetItemState( sal_uInt16 nWhich, sal_Bool bSrchInParent = sal_True, const SfxPoolItem **ppItem = 0 ) const; virtual void DisableItem(sal_uInt16 nWhich); virtual void InvalidateItem( sal_uInt16 nWhich ); virtual sal_uInt16 ClearItem( sal_uInt16 nWhich = 0); virtual void ClearInvalidItems( sal_Bool bHardDefault = sal_False ); void InvalidateAllItems(); HACK(via nWhich = 0) inline void SetParent( const SfxItemSet* pNew ); // Items hinzufuegen, loeschen etc. virtual const SfxPoolItem* Put( const SfxPoolItem&, sal_uInt16 nWhich ); const SfxPoolItem* Put( const SfxPoolItem& rItem ) { return Put(rItem, rItem.Which()); } virtual int Put( const SfxItemSet&, sal_Bool bInvalidAsDefault = sal_True ); void PutExtended( const SfxItemSet&, SfxItemState eDontCareAs = SFX_ITEM_UNKNOWN, SfxItemState eDefaultAs = SFX_ITEM_UNKNOWN ); virtual int Set( const SfxItemSet&, sal_Bool bDeep = sal_True ); virtual void Intersect( const SfxItemSet& rSet ); virtual void MergeValues( const SfxItemSet& rSet, sal_Bool bOverwriteDefaults = sal_False ); virtual void Differentiate( const SfxItemSet& rSet ); virtual void MergeValue( const SfxPoolItem& rItem, sal_Bool bOverwriteDefaults = sal_False ); SfxItemPool* GetPool() const { return _pPool; } const sal_uInt16* GetRanges() const { return _pWhichRanges; } void SetRanges( const sal_uInt16 *pRanges ); void MergeRange( sal_uInt16 nFrom, sal_uInt16 nTo ); const SfxItemSet* GetParent() const { return _pParent; } virtual SvStream & Load( SvStream &, bool bDirect = false, const SfxItemPool *pRefPool = 0 ); virtual SvStream & Store( SvStream &, bool bDirect = false ) const; virtual int operator==(const SfxItemSet &) const; }; // --------------- Inline Implementierungen ------------------------ inline void SfxItemSet::SetParent( const SfxItemSet* pNew ) { DBG( if (_pParent) --*_pChildCount(_pParent) ); _pParent = pNew; DBG( if (_pParent) ++*_pChildCount(_pParent) ); } //======================================================================== class SVL_DLLPUBLIC SfxAllItemSet: public SfxItemSet /* versteht alle Ranges; werden durch das Putten der Items automatisch angepasst */ { SfxVoidItem aDefault; sal_uInt16 nFree; public: SfxAllItemSet( SfxItemPool &rPool ); SfxAllItemSet( const SfxItemSet & ); SfxAllItemSet( const SfxAllItemSet & ); virtual SfxItemSet * Clone( sal_Bool bItems = sal_True, SfxItemPool *pToPool = 0 ) const; virtual const SfxPoolItem* Put( const SfxPoolItem&, sal_uInt16 nWhich ); const SfxPoolItem* Put( const SfxPoolItem& rItem ) { return Put(rItem, rItem.Which()); } virtual int Put( const SfxItemSet&, sal_Bool bInvalidAsDefault = sal_True ); }; #endif // #ifndef _SFXITEMSET_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */