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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SYMBOL_HXX #define SYMBOL_HXX #include #include #include #include #include #include #include #include #include "unomodel.hxx" #include "utility.hxx" #include "smmod.hxx" #define SYMBOLSET_NONE 0xFFFF #define SYMBOL_NONE 0xFFFF //////////////////////////////////////////////////////////////////////////////// inline const String GetExportSymbolName( const String &rUiSymbolName ) { return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName ); } inline const String GetUiSymbolName( const String &rExportSymbolName ) { return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName ); } inline const String GetExportSymbolSetName( const String &rUiSymbolSetName ) { return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName ); } inline const String GetUiSymbolSetName( const String &rExportSymbolSetName ) { return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName ); } //////////////////////////////////////////////////////////////////////////////// class SmSym { private: SmFace m_aFace; String m_aName; String m_aExportName; String m_aSetName; sal_UCS4 m_cChar; bool m_bPredefined; bool m_bDocSymbol; public: SmSym(); SmSym(const String& rName, const Font& rFont, sal_UCS4 cChar, const String& rSet, bool bIsPredefined = false); SmSym(const SmSym& rSymbol); SmSym& operator = (const SmSym& rSymbol); const Font& GetFace() const { return m_aFace; } sal_UCS4 GetCharacter() const { return m_cChar; } const String& GetName() const { return m_aName; } void SetFace( const Font& rFont ) { m_aFace = rFont; } void SetCharacter( sal_UCS4 cChar ) { m_cChar = cChar; } //! since the symbol name is also used as key in the map it should not be possible to change the name //! because ten the key would not be the same as its supposed copy here // void SetName( const String &rTxt ) { m_aName = rTxt; } bool IsPredefined() const { return m_bPredefined; } const String & GetSymbolSetName() const { return m_aSetName; } void SetSymbolSetName( const String &rName ) { m_aSetName = rName; } const String & GetExportName() const { return m_aExportName; } void SetExportName( const String &rName ) { m_aExportName = rName; } bool IsDocSymbol() const { return m_bDocSymbol; } void SetDocSymbol( bool bVal ) { m_bDocSymbol = bVal; } // true if rSymbol has the same name, font and character bool IsEqualInUI( const SmSym& rSymbol ) const; }; /**************************************************************************/ struct lt_String { bool operator()( const String &r1, const String &r2 ) const { // r1 < r2 ? return r1.CompareTo( r2 ) == COMPARE_LESS; } }; // type of the actual container to hold the symbols typedef std::map< String, SmSym, lt_String > SymbolMap_t; // vector of pointers to the actual symbols in the above container typedef std::vector< const SmSym * > SymbolPtrVec_t; struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool > { bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const { return pSym1->GetCharacter() < pSym2->GetCharacter(); } }; class SmSymbolManager : public SfxListener { private: SymbolMap_t m_aSymbols; bool m_bModified; virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType, const SfxHint& rHint, const TypeId& rHintType); public: SmSymbolManager(); SmSymbolManager(const SmSymbolManager& rSymbolSetManager); ~SmSymbolManager(); SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager); // symbol sets are for UI purpose only, thus we assemble them here std::set< String > GetSymbolSetNames() const; const SymbolPtrVec_t GetSymbolSet( const String& rSymbolSetName ); sal_uInt16 GetSymbolCount() const { return static_cast< sal_uInt16 >(m_aSymbols.size()); } const SymbolPtrVec_t GetSymbols() const; bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false ); void RemoveSymbol( const String & rSymbolName ); SmSym * GetSymbolByName(const String& rSymbolName); const SmSym * GetSymbolByName(const String& rSymbolName) const { return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName); } bool IsModified() const { return m_bModified; } void SetModified(bool bModify) { m_bModified = bModify; } void Load(); void Save(); }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */