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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX #define INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX #include "eventhandler.hxx" #include "hyperlinkhandler.hxx" #include "mouseeventhandler.hxx" #include "animationeventhandler.hxx" #include "pauseeventhandler.hxx" #include "shapelistenereventhandler.hxx" #include "shapecursoreventhandler.hxx" #include "userpainteventhandler.hxx" #include "vieweventhandler.hxx" #include "viewrepainthandler.hxx" #include #include namespace slideshow { namespace internal { class EventQueue; class UnoViewContainer; class AnimationNode; struct EventMultiplexerImpl; /** This class multiplexes user-activated and slide-show global events. This class listens at the XSlideShowView and fires events registered for certain user actions. Furthermore, global slide show state changes (such as start or end of a slide) are handled as well. Note that registered events which have a non-zero timeout (i.e. events that return non-zero from getActivationTime()) will not be fired immediately after the user action occured, but only after the given timeout. Which is actually a feature. */ class EventMultiplexer : private ::boost::noncopyable { public: /** Create an event multiplexer @param rEventQueue Reference to the main event queue. Since we hold this object by plain reference, it must live longer than we do. On the other hand, that queue must not fire events after this object is destroyed, since we might schedule events there which itself contain plain references to this object. Basically, EventQueue and EventMultiplexer should have the same lifetime, and since this is not possible, both must be destructed in a phased mode: first clear both of any remaining events, then destruct them. @param rViewContainer Globally managed list of all registered views. Used to determine event sources, and for registering view listeners at. */ EventMultiplexer( EventQueue& rEventQueue, UnoViewContainer const& rViewContainer ); ~EventMultiplexer(); // Management methods // ========================================================= /** Clear all registered handlers. */ void clear(); // Automatic mode methods // ========================================================= /** Change automatic mode. @param bIsAuto When true, events will be fired automatically, not only triggered by UI events. When false, auto events will quit. */ void setAutomaticMode( bool bIsAuto ); /** Get automatic mode setting. */ bool getAutomaticMode() const; /** Set the timeout for automatic mode. @param nTimeout Timeout, between end of effect until start of next effect. */ void setAutomaticTimeout( double nTimeout ); /** Get automatic mode timeout value. */ double getAutomaticTimeout() const; // Handler registration methods // ========================================================= /** Register an event handler that will be called when views are changed. For each view added, viewAdded() will be called on the handler. For each view removed, viewRemoved() will be called. Each modified view will cause a viewChanged() call on each handler. You don't need to deregister the handler, it will be automatically removed, once the pointee becomes stale. @param rHandler Handler to call. */ void addViewHandler( const ViewEventHandlerWeakPtr& rHandler ); void removeViewHandler( const ViewEventHandlerWeakPtr& rHandler ); /** Register an event handler that will be called when a view gets clobbered. Note that all registered handlers will be called when the event. This is in contrast to the mouse events below. @param rHandler Handler to call when a view needs a repaint */ void addViewRepaintHandler( const ViewRepaintHandlerSharedPtr& rHandler ); void removeViewRepaintHandler( const ViewRepaintHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when XShapeListeners are changed. @param rHandler Handler to call when a shape listener changes */ void addShapeListenerHandler( const ShapeListenerEventHandlerSharedPtr& rHandler ); void removeShapeListenerHandler( const ShapeListenerEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when XShapeListeners are changed. @param rHandler Handler to call when a shape listener changes */ void addShapeCursorHandler( const ShapeCursorEventHandlerSharedPtr& rHandler ); void removeShapeCursorHandler( const ShapeCursorEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when user paint parameters change. @param rHandler Handler to call when a shape listener changes */ void addUserPaintHandler( const UserPaintEventHandlerSharedPtr& rHandler ); void removeUserPaintHandler( const UserPaintEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when the user requests the next effect. For every nextEffect event, only one of the handlers registered here is called. The handlers are considered with decreasing priority, i.e. the handler with the currently highest priority will be called. @param rHandler Handler to call when the next effect should start @param nPriority Priority with which the handlers are called. The higher the priority, the earlier this handler will be tried. */ void addNextEffectHandler( const EventHandlerSharedPtr& rHandler, double nPriority ); void removeNextEffectHandler( const EventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when the slide is just shown. Note that all registered handlers will be called when the slide start occurs. This is in contrast to the mouse events below. @param rHandler Handler to call when the next slide starts */ void addSlideStartHandler( const EventHandlerSharedPtr& rHandler ); void removeSlideStartHandler( const EventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when the slide is about to vanish. Note that all registered handlers will be called when the slide end occurs. This is in contrast to the mouse events below. @param rHandler Handler to call when the current slide ends */ void addSlideEndHandler( const EventHandlerSharedPtr& rHandler ); void removeSlideEndHandler( const EventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when an XAnimationNode starts its active duration. Note that all registered handlers will be called when the animation start occurs. This is in contrast to the mouse events below. @param rHandler Handler to call when the animation start */ void addAnimationStartHandler( const AnimationEventHandlerSharedPtr& rHandler ); void removeAnimationStartHandler( const AnimationEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when an XAnimationNode ends its active duration. Note that all registered handlers will be called when the animation end occurs. This is in contrast to the mouse events below. @param rHandler Handler to call when the animation ends */ void addAnimationEndHandler( const AnimationEventHandlerSharedPtr& rHandler ); void removeAnimationEndHandler( const AnimationEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when the main animation sequence of a slide ends its active duration. Note that all registered handlers will be called when the animation end occurs. This is in contrast to the mouse events below. @param rHandler Handler to call when the animation ends */ void addSlideAnimationsEndHandler( const EventHandlerSharedPtr& rHandler ); void removeSlideAnimationsEndHandler( const EventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when an XAudio node's sound stops playing. Note that all registered handlers will be called when the audio stops. This is in contrast to the mouse events below. @param rHandler Handler to call when the audio stops */ void addAudioStoppedHandler( const AnimationEventHandlerSharedPtr& rHandler ); void removeAudioStoppedHandler( const AnimationEventHandlerSharedPtr& rHandler ); /** Register an event handler that will be called when an XCommand node's with the command STOPAUDIO is activated. Note that all registered handlers will be called when the audio stops. This is in contrast to the mouse events below. @param rHandler Handler to call when command is activated */ void addCommandStopAudioHandler( const AnimationEventHandlerSharedPtr& rHandler ); void removeCommandStopAudioHandler( const AnimationEventHandlerSharedPtr& rHandler ); /** Register a handler that is called when the show enters or exits pause mode. */ void addPauseHandler( const PauseEventHandlerSharedPtr& rHandler ); void removePauseHandler( const PauseEventHandlerSharedPtr& rHandler ); /** Register a mouse handler that is called on mouse click For every mouse click, only one of the handlers registered here is called. The handlers are considered with decreasing priority, i.e. the handler with the currently highest priority will be called. Since the handlers can reject down and up events individually, handlers should expect to be called with non-matching down and up-press counts. If your handler cannot cope with that, it must have the highest priority of all added handlers. */ void addClickHandler( const MouseEventHandlerSharedPtr& rHandler, double nPriority ); void removeClickHandler( const MouseEventHandlerSharedPtr& rHandler ); /** Register a mouse handler that is called on a double mouse click For every mouse double click, only one of the handlers registered here is called. The handlers are considered with decreasing priority, i.e. the handler with the currently highest priority will be called. Since the handlers can reject down and up events individually, handlers should expect to be called with non-matching down and up-press counts. If your handler cannot cope with that, it must have the highest priority of all added handlers. */ void addDoubleClickHandler( const MouseEventHandlerSharedPtr& rHandler, double nPriority ); void removeDoubleClickHandler( const MouseEventHandlerSharedPtr& rHandler ); /** Register a mouse handler that is called for mouse moves. For every mouse move, only one of the handlers registered here is called. The handlers are considered with decreasing priority, i.e. the handler with the currently highest priority will be called. */ void addMouseMoveHandler( const MouseEventHandlerSharedPtr& rHandler, double nPriority ); void removeMouseMoveHandler( const MouseEventHandlerSharedPtr& rHandler ); /** Registers a hyperlink click handler. For every hyperlink click, only one of the handlers registered here is called. The handlers are considered with decreasing priority, i.e. the handler with the currently highest priority will be called. @param rHandler @param nPriority */ void addHyperlinkHandler( const HyperlinkHandlerSharedPtr& rHandler, double nPriority ); void removeHyperlinkHandler( const HyperlinkHandlerSharedPtr& rHandler ); // External event notifications // ========================================================= /** View added. This method adds another view, which the show is displayed on. On every added view, the EventMultiplexer registers mouse and motion event listeners. */ bool notifyViewAdded( const UnoViewSharedPtr& rView ); /** View removed This method removes a view. Registered mouse and motion event listeners are revoked. */ bool notifyViewRemoved( const UnoViewSharedPtr& rView ); /** View changed This method announces a changed view to all view listeners. View changes include size and transformation. @param rView View that has changed */ bool notifyViewChanged( const UnoViewSharedPtr& rView ); /** View changed This method announces a changed view to all view listeners. View changes include size and transformation. @param xView View that has changed */ bool notifyViewChanged( const ::com::sun::star::uno::Reference< ::com::sun::star::presentation::XSlideShowView>& xView ); /** All Views changed This method announces to all view listeners that every known view has changed. View changes include size and transformation. */ bool notifyViewsChanged(); /** View clobbered This method announces that the given view has been clobbered by something external to the slideshow, and needs an update. @param xView View that has been clobbered */ bool notifyViewClobbered( const ::com::sun::star::uno::Reference< ::com::sun::star::presentation::XSlideShowView>& xView ); /** New shape event listener added This method announces that the given listener was added for the specified shape. @return true, if at least one handler successfully processed the notification. */ bool notifyShapeListenerAdded( const ::com::sun::star::uno::Reference< ::com::sun::star::presentation::XShapeEventListener>& xListener, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape>& xShape ); /** A shape event listener was removed This method announces that the given listener was removed for the specified shape. @return true, if at least one handler successfully processed the notification. */ bool notifyShapeListenerRemoved( const ::com::sun::star::uno::Reference< ::com::sun::star::presentation::XShapeEventListener>& xListener, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape>& xShape ); /** A new shape cursor was set This method announces that the given cursor was set for the specified shape. @return true, if at least one handler successfully processed the notification. */ bool notifyShapeCursorChange( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape>& xShape, sal_Int16 nPointerShape ); /** Notify a new user paint color Sending this notification also implies that user paint is enabled. User paint denotes the feature to draw colored lines on top of the slide content. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyUserPaintColor( RGBColor const& rUserColor ); /** Notify a new user paint width Sending this notification also implies that user paint is enabled. . @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyUserPaintStrokeWidth( double rUserStrokeWidth ); /** Notify a new user paint erase all ink mode Sending this notification also implies that user paint is enabled. User paint denotes the feature to draw colored lines on top of the slide content. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyEraseAllInk( bool const& rEraseAllInk ); bool notifySwitchPenMode(); bool notifySwitchEraserMode(); bool notifyEraseInkWidth( sal_Int32 rEraseInkSize ); /** Notify that user paint is disabled User paint denotes the feature to draw colored lines on top of the slide content. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyUserPaintDisabled(); /** Notify that the user requested the next effect. This requests the slideshow to display the next effect, or move to the next slide, if none are left. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyNextEffect(); /** Notify that a new slide is about to be displayed */ bool notifySlideTransitionStarted(); /** Notify that a new slide has started This method is to be used from the Presentation object to signal that a new slide is starting now. This will invoke all registered slide start handlers. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifySlideStartEvent(); /** Notify that a slide has ended This method is to be used from the Presentation object to signal that a slide is ending now. This will invoke all registered slide end handlers. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifySlideEndEvent(); /** Notify that the given node enters its active duration. This method is to be used from the AnimationNode objects to signal that the active duration begins. This will invoke all registered animation start handlers. @param rNode Node which enters active duration. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyAnimationStart( const boost::shared_ptr& rNode ); /** Notify that the given node leaves its active duration. This method is to be used from the AnimationNode objects to signal that the active duration ends now. This will invoke all registered animation end handlers. @param rNode Node which leaves active duration. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyAnimationEnd( const boost::shared_ptr& rNode ); /** Notify that the slide animations sequence leaves its active duration. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifySlideAnimationsEnd(); /** Notify that for the given node, audio output has stopped. This method is to be used from the AnimationNode objects to signal that audio playback has just stopped. This will invoke all registered audio stopped andlers. @param rNode Node for which audio has stopped. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyAudioStopped( const boost::shared_ptr& rNode ); /** Notify that the show has entered or exited pause mode This method is to be used from the Presentation object to signal that a slide is entering (bPauseShow=true) or exiting (bPauseShow=false) pause mode. This will invoke all registered slide end handlers. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyPauseMode( bool bPauseShow ); /** Notify that all audio has to be stoped. This method is used by XCommand nodes and all sound playing nodes should listen for this command and stop theire sounds when its fired. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyCommandStopAudio( const boost::shared_ptr& rNode ); /** Botifies that a hyperlink has been clicked. @return true, if this event was processed by anybody. If false is returned, no handler processed this event (and probably, nothing will happen at all) */ bool notifyHyperlinkClicked( ::rtl::OUString const& hyperLink ); private: boost::scoped_ptr mpImpl; }; } // namespace internal } // namespace Presentation #endif /* INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX */