/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONNODE_HXX #define INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONNODE_HXX #include "disposable.hxx" #include #include namespace slideshow::internal { class AnimationNode; typedef ::std::shared_ptr< AnimationNode > AnimationNodeSharedPtr; /** This interface is used to mirror every XAnimateNode object in the presentation core. */ class AnimationNode : public Disposable { public: /** The current state of this AnimationNode */ enum NodeState { /// Invalid state, node is disposed or otherwise invalid INVALID =0, /// Unresolved start time UNRESOLVED =1, /// Resolved start time, node will start eventually RESOLVED =2, /// Node is active ACTIVE =4, /// Node is frozen (no longer active, but changes remain in place) FROZEN =8, /// Node has completed an active lifecycle, /// and any effect is removed from the document ENDED =16 }; /** Query the corresponding XAnimationNode. */ virtual css::uno::Reference< css::animations::XAnimationNode > getXAnimationNode() const = 0; /** Init this node If this node is not in state INVALID, init() sets up the node state and schedules necessary events. If this node has children, they have their init() called, too. You will call this method whenever a slide is going to be shown. @return true, if init was successful; state has changed to UNRESOLVED */ virtual bool init() = 0; /** Resolve node start time Nodes can have unresolved start times, i.e. indefinite start time for container nodes, or child nodes whose parent has not yet started. Calling this method fixes the node's start time. This does not mean that this node immediately starts its animations, that is only the case for begin=0.0. The node will change its state to RESOLVED. @return true, if a start event was successfully scheduled. */ virtual bool resolve() = 0; /** Immediately start this node This method starts the animation on this node, without begin timeout. The node will change its state to ACTIVE. */ virtual void activate() = 0; /** Immediately stop this node This method stops the animation on this node. The node will change its state to either ENDED or FROZEN, depending on XAnimationNode attributes. */ virtual void deactivate() = 0; /** End the animation on this node This method force-ends animation on this node. Parents may call this for their children, if their active duration ends. An ended animation will no longer have any effect on the shape attributes. The node will change its state to ENDED. */ virtual void end() = 0; /** Query node state @return the current state of this animation node. */ virtual NodeState getState() const = 0; /** Register a deactivating listener This method registers another AnimationNode as an deactivating listener, which gets notified via a notifyDeactivating() call. The node calls all registered listener, when it leaves the ACTIVE state. @param rNotifee AnimationNode to notify */ virtual bool registerDeactivatingListener( const AnimationNodeSharedPtr& rNotifee ) = 0; /** Called to notify another AnimationNode's deactivation @param rNotifier The instance who calls this method. */ virtual void notifyDeactivating( const AnimationNodeSharedPtr& rNotifier ) = 0; /** Called by the container to remove the animation effect to make the painted shape correct if it restart because of repeat or rewind ( fill mode is AnimationFill::REMOVE ) to start state. */ virtual void removeEffect() = 0; /** Query node whether it has an animation pending. @return true, if this node (or at least one of its children) has an animation pending. Used to determine if the main sequence is actually empty, or contains effects */ virtual bool hasPendingAnimation() const = 0; }; } // namespace presentation::internal #endif // INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONNODE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */