/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_slideshow.hxx" #include #include #include #include // for fmod #include namespace slideshow { namespace internal { namespace { // helper functions // ================ double getMagic( double nLuminance, double nSaturation ) { if( nLuminance <= 0.5 ) return nLuminance*(1.0 + nSaturation); else return nLuminance + nSaturation - nLuminance*nSaturation; } HSLColor::HSLTriple rgb2hsl( double nRed, double nGreen, double nBlue ) { // r,g,b in [0,1], h in [0,360] and s,l in [0,1] HSLColor::HSLTriple aRes; const double nMax( ::std::max(nRed,::std::max(nGreen, nBlue)) ); const double nMin( ::std::min(nRed,::std::min(nGreen, nBlue)) ); const double nDelta( nMax - nMin ); aRes.mnLuminance = (nMax + nMin) / 2.0; if( ::basegfx::fTools::equalZero( nDelta ) ) { aRes.mnSaturation = 0.0; // hue undefined (achromatic case) aRes.mnHue = 0.0; } else { aRes.mnSaturation = aRes.mnLuminance > 0.5 ? nDelta/(2.0-nMax-nMin) : nDelta/(nMax + nMin); if( nRed == nMax ) aRes.mnHue = (nGreen - nBlue)/nDelta; else if( nGreen == nMax ) aRes.mnHue = 2.0 + (nBlue - nRed)/nDelta; else if( nBlue == nMax ) aRes.mnHue = 4.0 + (nRed - nGreen)/nDelta; aRes.mnHue *= 60.0; if( aRes.mnHue < 0.0 ) aRes.mnHue += 360.0; } return aRes; } double hsl2rgbHelper( double nValue1, double nValue2, double nHue ) { // clamp hue to [0,360] nHue = fmod( nHue, 360.0 ); // cope with wrap-arounds if( nHue < 0.0 ) nHue += 360.0; if( nHue < 60.0 ) return nValue1 + (nValue2 - nValue1)*nHue/60.0; else if( nHue < 180.0 ) return nValue2; else if( nHue < 240.0 ) return nValue1 + (nValue2 - nValue1)*(240.0 - nHue)/60.0; else return nValue1; } RGBColor::RGBTriple hsl2rgb( double nHue, double nSaturation, double nLuminance ) { if( ::basegfx::fTools::equalZero( nSaturation ) ) return RGBColor::RGBTriple(0.0, 0.0, nLuminance ); const double nVal1( getMagic(nLuminance, nSaturation) ); const double nVal2( 2.0*nLuminance - nVal1 ); RGBColor::RGBTriple aRes; aRes.mnRed = hsl2rgbHelper( nVal2, nVal1, nHue + 120.0 ); aRes.mnGreen = hsl2rgbHelper( nVal2, nVal1, nHue ); aRes.mnBlue = hsl2rgbHelper( nVal2, nVal1, nHue - 120.0 ); return aRes; } /// Truncate range of value to [0,1] double truncateRangeStd( double nVal ) { return ::std::max( 0.0, ::std::min( 1.0, nVal ) ); } /// Truncate range of value to [0,360] double truncateRangeHue( double nVal ) { return ::std::max( 0.0, ::std::min( 360.0, nVal ) ); } /// convert RGB color to sal_uInt8, truncate range appropriately before sal_uInt8 colorToInt( double nCol ) { return static_cast< sal_uInt8 >( ::basegfx::fround( truncateRangeStd( nCol ) * 255.0 ) ); } } // HSLColor // =============================================== HSLColor::HSLTriple::HSLTriple() : mnHue(), mnSaturation(), mnLuminance() { } HSLColor::HSLTriple::HSLTriple( double nHue, double nSaturation, double nLuminance ) : mnHue( nHue ), mnSaturation( nSaturation ), mnLuminance( nLuminance ) { } HSLColor::HSLColor() : maHSLTriple( 0.0, 0.0, 0.0 ), mnMagicValue( getMagic( maHSLTriple.mnLuminance, maHSLTriple.mnSaturation ) ) { } HSLColor::HSLColor( ::cppcanvas::Color::IntSRGBA nRGBColor ) : maHSLTriple( rgb2hsl( ::cppcanvas::getRed( nRGBColor ) / 255.0, ::cppcanvas::getGreen( nRGBColor ) / 255.0, ::cppcanvas::getBlue( nRGBColor ) / 255.0 ) ), mnMagicValue( getMagic( maHSLTriple.mnLuminance, maHSLTriple.mnSaturation ) ) { } HSLColor::HSLColor( double nHue, double nSaturation, double nLuminance ) : maHSLTriple( nHue, nSaturation, nLuminance ), mnMagicValue( getMagic( maHSLTriple.mnLuminance, maHSLTriple.mnSaturation ) ) { } HSLColor::HSLColor( const RGBColor& rColor ) : maHSLTriple( rgb2hsl( truncateRangeStd( rColor.getRed() ), truncateRangeStd( rColor.getGreen() ), truncateRangeStd( rColor.getBlue() ) ) ), mnMagicValue( getMagic( maHSLTriple.mnLuminance, maHSLTriple.mnSaturation ) ) { } double HSLColor::getHue() const { return maHSLTriple.mnHue; } double HSLColor::getSaturation() const { return maHSLTriple.mnSaturation; } double HSLColor::getLuminance() const { return maHSLTriple.mnLuminance; } double HSLColor::getRed() const { if( ::basegfx::fTools::equalZero( getSaturation() ) ) return getLuminance(); return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue, mnMagicValue, getHue() + 120.0 ); } double HSLColor::getGreen() const { if( ::basegfx::fTools::equalZero( getSaturation() ) ) return getLuminance(); return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue, mnMagicValue, getHue() ); } double HSLColor::getBlue() const { if( ::basegfx::fTools::equalZero( getSaturation() ) ) return getLuminance(); return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue, mnMagicValue, getHue() - 120.0 ); } RGBColor HSLColor::getRGBColor() const { RGBColor::RGBTriple aColor( hsl2rgb( getHue(), getSaturation(), getLuminance() ) ); return RGBColor( aColor.mnRed, aColor.mnGreen, aColor.mnBlue ); } RGBColor::RGBColor(const RGBColor& rLHS) { RGBColor(rLHS.getRed(), rLHS.getGreen(), rLHS.getBlue()); } RGBColor& RGBColor::operator=( const RGBColor& rLHS ){ maRGBTriple.mnRed = rLHS.getRed(); maRGBTriple.mnGreen = rLHS.getGreen(); maRGBTriple.mnBlue = rLHS.getBlue(); return *this; } HSLColor operator+( const HSLColor& rLHS, const HSLColor& rRHS ) { return HSLColor( rLHS.getHue() + rRHS.getHue(), rLHS.getSaturation() + rRHS.getSaturation(), rLHS.getLuminance() + rRHS.getLuminance() ); } HSLColor operator*( const HSLColor& rLHS, const HSLColor& rRHS ) { return HSLColor( rLHS.getHue() * rRHS.getHue(), rLHS.getSaturation() * rRHS.getSaturation(), rLHS.getLuminance() * rRHS.getLuminance() ); } HSLColor operator*( double nFactor, const HSLColor& rRHS ) { return HSLColor( nFactor * rRHS.getHue(), nFactor * rRHS.getSaturation(), nFactor * rRHS.getLuminance() ); } HSLColor interpolate( const HSLColor& rFrom, const HSLColor& rTo, double t, bool bCCW ) { const double nFromHue( rFrom.getHue() ); const double nToHue ( rTo.getHue() ); double nHue=0.0; if( nFromHue <= nToHue && !bCCW ) { // interpolate hue clockwise. That is, hue starts at // high values and ends at low ones. Therefore, we // must 'cross' the 360 degrees and start at low // values again (imagine the hues to lie on the // circle, where values above 360 degrees are mapped // back to [0,360)). nHue = (1.0-t)*(nFromHue + 360.0) + t*nToHue; } else if( nFromHue > nToHue && bCCW ) { // interpolate hue counter-clockwise. That is, hue // starts at high values and ends at low // ones. Therefore, we must 'cross' the 360 degrees // and start at low values again (imagine the hues to // lie on the circle, where values above 360 degrees // are mapped back to [0,360)). nHue = (1.0-t)*nFromHue + t*(nToHue + 360.0); } else { // interpolate hue counter-clockwise. That is, hue // starts at low values and ends at high ones (imagine // the hue value as degrees on a circle, with // increasing values going counter-clockwise) nHue = (1.0-t)*nFromHue + t*nToHue; } return HSLColor( nHue, (1.0-t)*rFrom.getSaturation() + t*rTo.getSaturation(), (1.0-t)*rFrom.getLuminance() + t*rTo.getLuminance() ); } // RGBColor // =============================================== RGBColor::RGBTriple::RGBTriple() : mnRed(), mnGreen(), mnBlue() { } RGBColor::RGBTriple::RGBTriple( double nRed, double nGreen, double nBlue ) : mnRed( nRed ), mnGreen( nGreen ), mnBlue( nBlue ) { } RGBColor::RGBColor() : maRGBTriple( 0.0, 0.0, 0.0 ) { } RGBColor::RGBColor( ::cppcanvas::Color::IntSRGBA nRGBColor ) : maRGBTriple( ::cppcanvas::getRed( nRGBColor ) / 255.0, ::cppcanvas::getGreen( nRGBColor ) / 255.0, ::cppcanvas::getBlue( nRGBColor ) / 255.0 ) { } RGBColor::RGBColor( double nRed, double nGreen, double nBlue ) : maRGBTriple( nRed, nGreen, nBlue ) { } RGBColor::RGBColor( const HSLColor& rColor ) : maRGBTriple( hsl2rgb( truncateRangeHue( rColor.getHue() ), truncateRangeStd( rColor.getSaturation() ), truncateRangeStd( rColor.getLuminance() ) ) ) { } double RGBColor::getHue() const { return rgb2hsl( getRed(), getGreen(), getBlue() ).mnHue; } double RGBColor::getSaturation() const { return rgb2hsl( getRed(), getGreen(), getBlue() ).mnSaturation; } double RGBColor::getLuminance() const { return rgb2hsl( getRed(), getGreen(), getBlue() ).mnLuminance; } double RGBColor::getRed() const { return maRGBTriple.mnRed; } double RGBColor::getGreen() const { return maRGBTriple.mnGreen; } double RGBColor::getBlue() const { return maRGBTriple.mnBlue; } HSLColor RGBColor::getHSLColor() const { HSLColor::HSLTriple aColor( rgb2hsl( getRed(), getGreen(), getBlue() ) ); return HSLColor( aColor.mnHue, aColor.mnSaturation, aColor.mnLuminance ); } ::cppcanvas::Color::IntSRGBA RGBColor::getIntegerColor() const { return ::cppcanvas::makeColor( colorToInt( getRed() ), colorToInt( getGreen() ), colorToInt( getBlue() ), 255 ); } RGBColor operator+( const RGBColor& rLHS, const RGBColor& rRHS ) { return RGBColor( rLHS.getRed() + rRHS.getRed(), rLHS.getGreen() + rRHS.getGreen(), rLHS.getBlue() + rRHS.getBlue() ); } RGBColor operator*( const RGBColor& rLHS, const RGBColor& rRHS ) { return RGBColor( rLHS.getRed() * rRHS.getRed(), rLHS.getGreen() * rRHS.getGreen(), rLHS.getBlue() * rRHS.getBlue() ); } RGBColor operator*( double nFactor, const RGBColor& rRHS ) { return RGBColor( nFactor * rRHS.getRed(), nFactor * rRHS.getGreen(), nFactor * rRHS.getBlue() ); } RGBColor interpolate( const RGBColor& rFrom, const RGBColor& rTo, double t ) { return RGBColor( (1.0-t)*rFrom.getRed() + t*rTo.getRed(), (1.0-t)*rFrom.getGreen() + t*rTo.getGreen(), (1.0-t)*rFrom.getBlue() + t*rTo.getBlue() ); } } }