/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: $ * $Revision: $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_ #define INCLUDED_OGLTRANS_SHADERS_HXX_ #define GL_GLEXT_PROTOTYPES 1 #include #include class OGLShaders { static bool Initialize(); static bool cbInitialized; public: static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader ); /** GL shader functions */ #ifdef GL_VERSION_2_0 static PFNGLCREATESHADERPROC glCreateShader; static PFNGLSHADERSOURCEPROC glShaderSource; static PFNGLCOMPILESHADERPROC glCompileShader; static PFNGLGETSHADERIVPROC glGetShaderiv; static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; static PFNGLDELETESHADERPROC glDeleteShader; static PFNGLCREATEPROGRAMPROC glCreateProgram; static PFNGLATTACHSHADERPROC glAttachShader; static PFNGLLINKPROGRAMPROC glLinkProgram; static PFNGLGETPROGRAMIVPROC glGetProgramiv; static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; static PFNGLUSEPROGRAMPROC glUseProgram; static PFNGLDELETEPROGRAMPROC glDeleteProgram; static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; static PFNGLUNIFORM1IPROC glUniform1i; static PFNGLUNIFORM1FPROC glUniform1f; #endif }; #endif