#!/bin/sh # # Generate node tree from verbose logfile # # HOWTO USE # ========= # # First of all, you need to recompile modules slideshow and canvas # with VERBOSE=t set in the environment, and debug=t defined at the # build tool command line. Then run your slideshow and redirect stdout # to a file. # # Then, call 'nodetree.sh trace-file > tree.ps' to generate a # PostScript file for the AnimationNode tree generated during the show. # Since these easily get pretty huge, use only one page, and try to # limit the slide content (which have effects assigned, that is) to # the bare minimum (to reproduce your bug, or whatever you need this # for). # # The generated output will have all nodes color-coded with their state # at the point when the tree was dumped (see colors.sh for the color # codes) # # When looking for the mechanics that generate the relevant output, # grep for the DEBUG_NODES_SHOWTREE macros in the slideshow source: # Each such place dumps the current node tree to the trace output. Thus, # if you need to check the tree state at other places or times, just add # a DEBUG_NODES_SHOWTREE # ################################################### # # Generate node tree # ################################################### egrep "Node connection|Node state" $1 | \ sed -e '/Node state/ s/.*Node state.*: \(.*\)/\1/' \ -e '/Node connection/ s/.*Node connection.*: \(n.*\)/\1/' | \ \ awk 'BEGIN { print "digraph Event_network {" }; { print } END { print "}" }' | \ \ \ # fill a complete A1 page with graph output dot -Gratio=fill -Gsize=23,33 -Tps #dot -Gratio=fill -Gorientation=land -Tps