/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 150 in vec2 texturePosition; in float fuzz; in vec2 v_center; uniform sampler2D slideTexture; uniform float selectedTexture; uniform float time; uniform float hexagonSize; bool isBorder(vec2 point) { return point.x < 0.02 || point.x > 0.98 || point.y < 0.02 || point.y > 0.98; } void main() { gl_FragColor = texture2D(slideTexture, texturePosition); if (hexagonSize > 1.0) { // The space in-between hexagons. if (selectedTexture > 0.5) gl_FragColor.a = 1.0 - time * 8 + gl_FragCoord.x / 1024.; else gl_FragColor.a = time * 8 - 7.7 + gl_FragCoord.x / 1024.; } else { // The hexagons themselves. float startTime; float actualTime; if (selectedTexture > 0.5) { // Leaving slide. if (isBorder(v_center)) // If the center is “outside” of the canvas, clear it first. startTime = 0.15; else startTime = 0.15 + fuzz * 0.3; float endTime = startTime + 0.05; actualTime = 1.0 - clamp((time - startTime) / (endTime - startTime), 0, 1); } else { // Entering slide. if (isBorder(v_center)) // If the center is “outside” of the canvas, clear it first. startTime = 0.85; else startTime = 0.5 + fuzz * 0.3; float endTime = startTime + 0.05; actualTime = clamp((time - startTime) / (endTime - startTime), 0, 1); } gl_FragColor.a = actualTime; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */