/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2015 by Collabora, Ltd. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #version 120 uniform sampler2D leavingSlideTexture; uniform sampler2D enteringSlideTexture; uniform float time; varying vec2 v_texturePosition; void main() { vec4 black = vec4(0.0, 0.0, 0.0, 1.0); vec4 texel; float amount; if (time < 0.5) { texel = texture2D(leavingSlideTexture, v_texturePosition); amount = time * 2; } else { texel = texture2D(enteringSlideTexture, v_texturePosition); amount = (1.0 - time) * 2; } gl_FragColor = mix(texel, black, amount); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */