/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifdef SOLARIS #include #endif #include #include #include #include #include "splitwin.hxx" #include "workwin.hxx" #include #include #include "dialog.hrc" #include #include #include "virtmenu.hxx" #include #include #include #include using namespace ::com::sun::star::uno; #define VERSION 1 #define nPixel 30L #define USERITEM_NAME OUString("UserItem") namespace { // helper class to deactivate UpdateMode, if needed, for the life time of an instance class DeactivateUpdateMode { public: explicit DeactivateUpdateMode( SfxSplitWindow& rSplitWindow ) : mrSplitWindow( rSplitWindow ) , mbUpdateMode( rSplitWindow.IsUpdateMode() ) { if ( mbUpdateMode ) { mrSplitWindow.SetUpdateMode( false ); } } ~DeactivateUpdateMode() { if ( mbUpdateMode ) { mrSplitWindow.SetUpdateMode( true ); } } private: SfxSplitWindow& mrSplitWindow; const bool mbUpdateMode; }; } class SfxEmptySplitWin_Impl : public SplitWindow { /* [Description] The SfxEmptySplitWin_Impldow is an empty SplitWindow, that replaces the SfxSplitWindow AutoHide mode. It only serves as a placeholder to receive mouse moves and if possible blend in the true SplitWindow display. */ friend class SfxSplitWindow; VclPtr pOwner; bool bFadeIn; bool bAutoHide; bool bSplit; bool bEndAutoHide; Timer aTimer; Point aLastPos; sal_uInt16 nState; public: SfxEmptySplitWin_Impl( SfxSplitWindow *pParent ) : SplitWindow( pParent->GetParent(), WinBits( WB_BORDER | WB_3DLOOK ) ) , pOwner( pParent ) , bFadeIn( false ) , bAutoHide( false ) , bSplit( false ) , bEndAutoHide( false ) , nState( 1 ) { aTimer.SetTimeoutHdl( LINK(pOwner, SfxSplitWindow, TimerHdl ) ); aTimer.SetTimeout( 200 ); SetAlign( pOwner->GetAlign() ); Actualize(); ShowAutoHideButton( pOwner->IsAutoHideButtonVisible() ); ShowFadeInHideButton( true ); } virtual ~SfxEmptySplitWin_Impl() { disposeOnce(); } virtual void dispose() SAL_OVERRIDE { aTimer.Stop(); pOwner.clear(); SplitWindow::dispose(); } virtual void MouseMove( const MouseEvent& ) SAL_OVERRIDE; virtual void AutoHide() SAL_OVERRIDE; virtual void FadeIn() SAL_OVERRIDE; void Actualize(); }; void SfxEmptySplitWin_Impl::Actualize() { Size aSize( pOwner->GetSizePixel() ); switch ( pOwner->GetAlign() ) { case WINDOWALIGN_LEFT: case WINDOWALIGN_RIGHT: aSize.Width() = GetFadeInSize(); break; case WINDOWALIGN_TOP: case WINDOWALIGN_BOTTOM: aSize.Height() = GetFadeInSize(); break; } SetSizePixel( aSize ); } void SfxEmptySplitWin_Impl::AutoHide() { pOwner->SetPinned_Impl( !pOwner->bPinned ); pOwner->SaveConfig_Impl(); bAutoHide = true; FadeIn(); } void SfxEmptySplitWin_Impl::FadeIn() { if (!bAutoHide ) bAutoHide = IsFadeNoButtonMode(); pOwner->SetFadeIn_Impl( true ); if ( bAutoHide ) { // Set Timer to close; the caller has to ensure themselves that the // Window is not closed instantly (eg by setting the focus or a modal // mode. aLastPos = GetPointerPosPixel(); aTimer.Start(); } else pOwner->SaveConfig_Impl(); } void SfxSplitWindow::MouseButtonDown( const MouseEvent& rMEvt ) { if ( rMEvt.GetClicks() != 2 ) SplitWindow::MouseButtonDown( rMEvt ); } void SfxEmptySplitWin_Impl::MouseMove( const MouseEvent& rMEvt ) { SplitWindow::MouseMove( rMEvt ); } SfxSplitWindow::SfxSplitWindow( vcl::Window* pParent, SfxChildAlignment eAl, SfxWorkWindow *pW, bool bWithButtons, WinBits nBits ) /* [Description] A SfxSplitWindow brings the recursive structure of the SV-SplitWindows to the outside by simulating a table-like structure with rows and columns (maximum recursion depth 2). Furthermore, it ensures the persistence of the arrangement of the SfxDockingWindows. */ : SplitWindow ( pParent, nBits | WB_HIDE ), eAlign(eAl), pWorkWin(pW), pDockArr( new SfxDockArr_Impl ), bLocked(false), bPinned(true), pEmptyWin(NULL), pActive(NULL) { if ( bWithButtons ) { ShowAutoHideButton( false ); // no autohide button (pin) anymore ShowFadeOutButton( true ); } // Set SV-Alignment WindowAlign eTbxAlign; switch ( eAlign ) { case SfxChildAlignment::LEFT: eTbxAlign = WINDOWALIGN_LEFT; break; case SfxChildAlignment::RIGHT: eTbxAlign = WINDOWALIGN_RIGHT; break; case SfxChildAlignment::TOP: eTbxAlign = WINDOWALIGN_TOP; break; case SfxChildAlignment::BOTTOM: eTbxAlign = WINDOWALIGN_BOTTOM; bPinned = true; break; default: eTbxAlign = WINDOWALIGN_TOP; // some sort of default... break; // -Wall lots not handled.. } SetAlign (eTbxAlign); pEmptyWin = VclPtr::Create( this ); if ( bPinned ) { pEmptyWin->bFadeIn = true; pEmptyWin->nState = 2; } if ( bWithButtons ) { // Read Configuration OUString aWindowId("SplitWindow"); aWindowId += OUString::number( (sal_Int32) eTbxAlign ); SvtViewOptions aWinOpt( E_WINDOW, aWindowId ); OUString aWinData; Any aUserItem = aWinOpt.GetUserItem( USERITEM_NAME ); OUString aTemp; if ( aUserItem >>= aTemp ) aWinData = aTemp; if ( aWinData.startsWith("V") ) { pEmptyWin->nState = (sal_uInt16) aWinData.getToken( 1, ',' ).toInt32(); if ( pEmptyWin->nState & 2 ) pEmptyWin->bFadeIn = true; bPinned = true; // always assume pinned - floating mode not used anymore sal_uInt16 i=2; sal_uInt16 nCount = (sal_uInt16) aWinData.getToken(i++, ',').toInt32(); for ( sal_uInt16 n=0; npWin = 0; pDock->bNewLine = false; pDock->bHide = true; pDock->nType = (sal_uInt16) aWinData.getToken(i++, ',').toInt32(); if ( !pDock->nType ) { // could mean NewLine pDock->nType = (sal_uInt16) aWinData.getToken(i++, ',').toInt32(); if ( !pDock->nType ) { // Read error delete pDock; break; } else pDock->bNewLine = true; } pDockArr->insert(pDockArr->begin() + n, pDock); } } } else { bPinned = true; pEmptyWin->bFadeIn = true; pEmptyWin->nState = 2; } SetAutoHideState( !bPinned ); pEmptyWin->SetAutoHideState( !bPinned ); } SfxSplitWindow::~SfxSplitWindow() { disposeOnce(); } void SfxSplitWindow::dispose() { if ( !pWorkWin->GetParent_Impl() ) SaveConfig_Impl(); if ( pEmptyWin ) { // Set pOwner to NULL, otherwise try to delete pEmptyWin once more. The // window that is just being docked is always deleted from the outside. pEmptyWin->pOwner = NULL; } pEmptyWin.disposeAndClear(); delete pDockArr; pActive.clear(); SplitWindow::dispose(); } void SfxSplitWindow::SaveConfig_Impl() { // Save configuration OUStringBuffer aWinData; aWinData.append('V'); aWinData.append(static_cast(VERSION)); aWinData.append(','); aWinData.append(static_cast(pEmptyWin->nState)); aWinData.append(','); sal_uInt16 nCount = 0; sal_uInt16 n; for ( n=0; nsize(); n++ ) { const SfxDock_Impl& rDock = (*pDockArr)[n]; if ( rDock.bHide || rDock.pWin ) nCount++; } aWinData.append(static_cast(nCount)); for ( n=0; nsize(); n++ ) { const SfxDock_Impl& rDock = (*pDockArr)[n]; if ( !rDock.bHide && !rDock.pWin ) continue; if ( rDock.bNewLine ) aWinData.append(",0"); aWinData.append(','); aWinData.append(static_cast(rDock.nType)); } OUString aWindowId("SplitWindow"); aWindowId += OUString::number( (sal_Int32) GetAlign() ); SvtViewOptions aWinOpt( E_WINDOW, aWindowId ); aWinOpt.SetUserItem( USERITEM_NAME, makeAny( aWinData.makeStringAndClear() ) ); } void SfxSplitWindow::StartSplit() { long nSize = 0; Size aSize = GetSizePixel(); if ( pEmptyWin ) { pEmptyWin->bFadeIn = true; pEmptyWin->bSplit = true; } Rectangle aRect = pWorkWin->GetFreeArea( !bPinned ); switch ( GetAlign() ) { case WINDOWALIGN_LEFT: case WINDOWALIGN_RIGHT: nSize = aSize.Width() + aRect.GetWidth(); break; case WINDOWALIGN_TOP: case WINDOWALIGN_BOTTOM: nSize = aSize.Height() + aRect.GetHeight(); break; } SetMaxSizePixel( nSize ); } void SfxSplitWindow::SplitResize() { if ( bPinned ) { pWorkWin->ArrangeChildren_Impl(); pWorkWin->ShowChildren_Impl(); } else pWorkWin->ArrangeAutoHideWindows( this ); } void SfxSplitWindow::Split() { if ( pEmptyWin ) pEmptyWin->bSplit = false; SplitWindow::Split(); std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes; sal_uInt16 nCount = pDockArr->size(); for ( sal_uInt16 n=0; nSetItemSize_Impl( aSize ); aNewOrgSizes.push_back( std::pair< sal_uInt16, long >( nId, nSize ) ); } } // workaround insuffiency of regarding dock layouting: // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window { DeactivateUpdateMode aDeactivateUpdateMode( *this ); for ( size_t i = 0; i < aNewOrgSizes.size(); ++i ) { SetItemSize( aNewOrgSizes[i].first, aNewOrgSizes[i].second ); } } SaveConfig_Impl(); } void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize) /* To insert SfxDockingWindows just pass no position. The SfxSplitWindow searches the last marked one to the passed SfxDockingWindow or appends a new one at the end. */ { short nLine = -1; // so that the first window cab set nline to 0 sal_uInt16 nL; sal_uInt16 nPos = 0; bool bNewLine = true; bool bSaveConfig = false; SfxDock_Impl *pFoundDock=0; sal_uInt16 nCount = pDockArr->size(); for ( sal_uInt16 n=0; nGetType() ) { DBG_ASSERT( !pFoundDock && !rDock.pWin, "Window already exists!"); pFoundDock = &rDock; if ( !bNewLine ) break; else { // A new line has been created but no window was found there; // continue searching for a window in this line in-order to set // bNewLine correctly. While doing so nline or nPos are not // to be changed! nLine++; } } } if ( !pFoundDock ) { // Not found, insert at end pFoundDock = new SfxDock_Impl; pFoundDock->bHide = true; pDockArr->push_back( pFoundDock ); pFoundDock->nType = pDockWin->GetType(); nLine++; nPos = 0; bNewLine = true; pFoundDock->bNewLine = bNewLine; bSaveConfig = true; } pFoundDock->pWin = pDockWin; pFoundDock->bHide = false; InsertWindow_Impl( pFoundDock, rSize, nLine, nPos, bNewLine ); if ( bSaveConfig ) SaveConfig_Impl(); } void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow *pDockWin, bool bSave) { // The docking window is no longer stored in the internal data. sal_uInt16 nCount = pDockArr->size(); for ( sal_uInt16 n=0; nGetType() ) { if ( rDock.bNewLine && nerase(pDockArr->begin() + n); break; } } if ( bSave ) SaveConfig_Impl(); } void SfxSplitWindow::MoveWindow( SfxDockingWindow* pDockWin, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine) /* [Description] The docking window is moved within the SplitWindows. */ { sal_uInt16 nL, nP; GetWindowPos( pDockWin, nL, nP ); if ( nLine > nL && GetItemCount( GetItemId( nL, 0 ) ) == 1 ) { // If the last window is removed from its line, then everything slips // one line to the front! nLine--; } RemoveWindow( pDockWin ); InsertWindow( pDockWin, rSize, nLine, nPos, bNewLine ); } void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine) /* [Description] The DockingWindow that is pushed on this SplitWindow and shall hold the given position and size. */ { ReleaseWindow_Impl( pDockWin, false ); SfxDock_Impl *pDock = new SfxDock_Impl; pDock->bHide = false; pDock->nType = pDockWin->GetType(); pDock->bNewLine = bNewLine; pDock->pWin = pDockWin; DBG_ASSERT( nPos==0 || !bNewLine, "Wrong Paramenter!"); if ( bNewLine ) nPos = 0; // The window must be inserted before the first window so that it has the // same or a greater position than pDockWin. sal_uInt16 nCount = pDockArr->size(); sal_uInt16 nLastWindowIdx(0); // If no window is found, a first window is inserted sal_uInt16 nInsertPos = 0; for ( sal_uInt16 n=0; n nLine ) { DBG_ASSERT( nL == nLine || bNewLine || nPos > 0, "Wrong Parameter!" ); if ( nL == nLine && nPos == 0 && !bNewLine ) { DBG_ASSERT(rD.bNewLine, "No new line?"); // The posption is pushed to nPos==0 rD.bNewLine = false; pDock->bNewLine = true; } nInsertPos = n != 0 ? nLastWindowIdx + 1 : 0; // ignore all non-windows after the last window break; } } } if (nCount != 0 && nInsertPos == nCount && nLastWindowIdx != nCount - 1) { nInsertPos = nLastWindowIdx + 1; // ignore all non-windows after the last window } pDockArr->insert(pDockArr->begin() + nInsertPos, pDock); InsertWindow_Impl( pDock, rSize, nLine, nPos, bNewLine ); SaveConfig_Impl(); } void SfxSplitWindow::InsertWindow_Impl( SfxDock_Impl* pDock, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine) /* [Description] Adds a DockingWindow, and causes the recalculation of the size of the SplitWindows. */ { SfxDockingWindow* pDockWin = pDock->pWin; SplitWindowItemFlags nItemBits = pDockWin->GetWinBits_Impl(); long nWinSize, nSetSize; if ( IsHorizontal() ) { nWinSize = rSize.Width(); nSetSize = rSize.Height(); } else { nSetSize = rSize.Width(); nWinSize = rSize.Height(); } pDock->nSize = nWinSize; DeactivateUpdateMode* pDeactivateUpdateMode = new DeactivateUpdateMode( *this ); if ( bNewLine || nLine == GetItemCount( 0 ) ) { // An existing row should not be inserted, instead a new one // will be created sal_uInt16 nId = 1; for ( sal_uInt16 n=0; n= nId ) nId = GetItemId(n)+1; } // Create a new nLine:th line SplitWindowItemFlags nBits = nItemBits; if ( GetAlign() == WINDOWALIGN_TOP || GetAlign() == WINDOWALIGN_BOTTOM ) nBits |= SplitWindowItemFlags::ColSet; InsertItem( nId, nSetSize, nLine, 0, nBits ); } // Insert the window at line with the position nline. ItemWindowSize set to // "percentage" share since the SV then does the re-sizing as expected, // "pixel" actually only makes sense if also items with percentage or // relative sizes are present. nItemBits |= SplitWindowItemFlags::PercentSize; bLocked = true; sal_uInt16 nSet = GetItemId( nLine ); InsertItem( pDockWin->GetType(), pDockWin, nWinSize, nPos, nSet, nItemBits ); // SplitWindows are once created in SFX and when inserting the first // DockingWindows is made visible. if ( GetItemCount( 0 ) == 1 && GetItemCount( 1 ) == 1 ) { // The Rearranging in WorkWindow and a Show() on the SplitWindow is // caues by SfxDockingwindow (->SfxWorkWindow::ConfigChild_Impl) if ( !bPinned && !IsFloatingMode() ) { bPinned = true; bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0; pEmptyWin->bFadeIn = false; SetPinned_Impl( false ); pEmptyWin->Actualize(); OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" ); pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; pWorkWin->ArrangeChildren_Impl(); if ( bFadeIn ) FadeIn(); } else { bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0; pEmptyWin->bFadeIn = false; pEmptyWin->Actualize(); #ifdef DBG_UTIL if ( !bPinned || !pEmptyWin->bFadeIn ) { OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" ); } else { OSL_TRACE( "SfxSplitWindow::InsertWindow_Impl - registering real Splitwindow" ); } #endif pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; pWorkWin->ArrangeChildren_Impl(); if ( bFadeIn ) FadeIn(); } pWorkWin->ShowChildren_Impl(); } delete pDeactivateUpdateMode; bLocked = false; // workaround insuffiency of regarding dock layouting: // apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window { std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes; // get FIXED item sizes sal_uInt16 nCount = pDockArr->size(); for ( sal_uInt16 n=0; n( nId, nSize ) ); } } // apply new item sizes DeactivateUpdateMode aDeactivateUpdateMode( *this ); for ( size_t i = 0; i < aNewOrgSizes.size(); ++i ) { SetItemSize( aNewOrgSizes[i].first, aNewOrgSizes[i].second ); } } } void SfxSplitWindow::RemoveWindow( SfxDockingWindow* pDockWin, bool bHide ) /* [Description] Removes a DockingWindow. If it was the last one, then the SplitWindow is being hidden. */ { sal_uInt16 nSet = GetSet( pDockWin->GetType() ); // SplitWindows are once created in SFX and is made invisible after // removing the last DockingWindows. if ( GetItemCount( nSet ) == 1 && GetItemCount( 0 ) == 1 ) { // The Rearranging in WorkWindow is caues by SfxDockingwindow Hide(); pEmptyWin->aTimer.Stop(); sal_uInt16 nRealState = pEmptyWin->nState; FadeOut_Impl(); pEmptyWin->Hide(); #ifdef DBG_UTIL if ( !bPinned || !pEmptyWin->bFadeIn ) { OSL_TRACE( "SfxSplitWindow::RemoveWindow - releasing empty Splitwindow" ); } else { OSL_TRACE( "SfxSplitWindow::RemoveWindow - releasing real Splitwindow" ); } #endif pWorkWin->ReleaseChild_Impl( *GetSplitWindow() ); pEmptyWin->nState = nRealState; pWorkWin->ArrangeAutoHideWindows( this ); } sal_uInt16 nCount = pDockArr->size(); for ( sal_uInt16 n=0; nGetType() ) { rDock.pWin = 0; rDock.bHide = bHide; break; } } // Remove Windows, and if it was the last of the line, then also remove // the line (line = itemset) DeactivateUpdateMode* pDeactivateUpdateMode = new DeactivateUpdateMode( *this ); bLocked = true; RemoveItem( pDockWin->GetType() ); if ( nSet && !GetItemCount( nSet ) ) RemoveItem( nSet ); delete pDeactivateUpdateMode; bLocked = false; }; bool SfxSplitWindow::GetWindowPos( const SfxDockingWindow* pWindow, sal_uInt16& rLine, sal_uInt16& rPos ) const /* [Description] Returns the ID of the item sets and items for the DockingWindow in the position passed on the old row / column-name. */ { sal_uInt16 nSet = GetSet ( pWindow->GetType() ); if ( nSet == SPLITWINDOW_ITEM_NOTFOUND ) return false; rPos = GetItemPos( pWindow->GetType(), nSet ); rLine = GetItemPos( nSet ); return true; } bool SfxSplitWindow::GetWindowPos( const Point& rTestPos, sal_uInt16& rLine, sal_uInt16& rPos ) const /* [Description] Returns the ID of the item sets and items for the DockingWindow in the position passed on the old row / column-name. */ { sal_uInt16 nId = GetItemId( rTestPos ); if ( nId == 0 ) return false; sal_uInt16 nSet = GetSet ( nId ); rPos = GetItemPos( nId, nSet ); rLine = GetItemPos( nSet ); return true; } sal_uInt16 SfxSplitWindow::GetLineCount() const /* [Description] Returns the number of rows = number of sub-itemsets in the root set. */ { return GetItemCount( 0 ); } long SfxSplitWindow::GetLineSize( sal_uInt16 nLine ) const /* [Description] Returns the Row Height of nline itemset. */ { sal_uInt16 nId = GetItemId( nLine ); return GetItemSize( nId ); } sal_uInt16 SfxSplitWindow::GetWindowCount( sal_uInt16 nLine ) const /* [Description] Returns the total number of windows */ { sal_uInt16 nId = GetItemId( nLine ); return GetItemCount( nId ); } sal_uInt16 SfxSplitWindow::GetWindowCount() const /* [Description] Returns the total number of windows */ { return GetItemCount( 0 ); } void SfxSplitWindow::Command( const CommandEvent& rCEvt ) { SplitWindow::Command( rCEvt ); } IMPL_LINK_TYPED( SfxSplitWindow, TimerHdl, Timer*, pTimer, void) { if ( pTimer ) pTimer->Stop(); if ( CursorIsOverRect( false ) || !pTimer ) { // If the cursor is within the window, display the SplitWindow and set // up the timer for close pEmptyWin->bAutoHide = true; if ( !IsVisible() ) pEmptyWin->FadeIn(); pEmptyWin->aLastPos = GetPointerPosPixel(); pEmptyWin->aTimer.Start(); } else if ( pEmptyWin->bAutoHide ) { if ( GetPointerPosPixel() != pEmptyWin->aLastPos ) { // The mouse has moved within the running time of the timer, thus // do nothing pEmptyWin->aLastPos = GetPointerPosPixel(); pEmptyWin->aTimer.Start(); return; } // Especially for TF_AUTOSHOW_ON_MOUSEMOVE : // If the window is not visible, there is nothing to do // (user has simply moved the mouse over pEmptyWin) if ( IsVisible() ) { pEmptyWin->bEndAutoHide = false; if ( !Application::IsInModalMode() && !PopupMenu::IsInExecute() && !pEmptyWin->bSplit && !HasChildPathFocus( true ) ) { // While a modal dialog or a popup menu is open or while the // Splitting is done, in any case, do not close. Even as long // as one of the Children has the focus, the window remains // open. pEmptyWin->bEndAutoHide = true; } if ( pEmptyWin->bEndAutoHide ) { // As far as I am concerned this can be the end of AutoShow // But maybe some other SfxSplitWindow will remain open, // then all others remain open too. if ( !pWorkWin->IsAutoHideMode( this ) ) { FadeOut_Impl(); pWorkWin->ArrangeAutoHideWindows( this ); } else { pEmptyWin->aLastPos = GetPointerPosPixel(); pEmptyWin->aTimer.Start(); } } else { pEmptyWin->aLastPos = GetPointerPosPixel(); pEmptyWin->aTimer.Start(); } } } } bool SfxSplitWindow::CursorIsOverRect( bool bForceAdding ) const { bool bVisible = IsVisible(); // Also, take the collapsed SplitWindow into account Point aPos = pEmptyWin->GetParent()->OutputToScreenPixel( pEmptyWin->GetPosPixel() ); Size aSize = pEmptyWin->GetSizePixel(); if ( bForceAdding ) { // Extend with +/- a few pixels, otherwise it is too nervous aPos.X() -= nPixel; aPos.Y() -= nPixel; aSize.Width() += 2 * nPixel; aSize.Height() += 2 * nPixel; } Rectangle aRect( aPos, aSize ); if ( bVisible ) { Point aVisPos = GetPosPixel(); Size aVisSize = GetSizePixel(); // Extend with +/- a few pixels, otherwise it is too nervous aVisPos.X() -= nPixel; aVisPos.Y() -= nPixel; aVisSize.Width() += 2 * nPixel; aVisSize.Height() += 2 * nPixel; Rectangle aVisRect( aVisPos, aVisSize ); aRect = aRect.GetUnion( aVisRect ); } if ( aRect.IsInside( OutputToScreenPixel( static_cast(const_cast(this))->GetPointerPosPixel() ) ) ) return true; return false; } SplitWindow* SfxSplitWindow::GetSplitWindow() { if ( !bPinned || !pEmptyWin->bFadeIn ) return pEmptyWin; return this; } bool SfxSplitWindow::IsFadeIn() const { return pEmptyWin->bFadeIn; } bool SfxSplitWindow::IsAutoHide( bool bSelf ) const { return bSelf ? pEmptyWin->bAutoHide && !pEmptyWin->bEndAutoHide : pEmptyWin->bAutoHide; } void SfxSplitWindow::SetPinned_Impl( bool bOn ) { if ( bPinned == bOn ) return; bPinned = bOn; if ( GetItemCount( 0 ) == 0 ) return; if ( !bOn ) { pEmptyWin->nState |= 1; if ( pEmptyWin->bFadeIn ) { // Unregister replacement windows OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - releasing real Splitwindow" ); pWorkWin->ReleaseChild_Impl( *this ); Hide(); pEmptyWin->Actualize(); OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - registering empty Splitwindow" ); pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; } Point aPos( GetPosPixel() ); aPos = GetParent()->OutputToScreenPixel( aPos ); SetFloatingPos( aPos ); SetFloatingMode( true ); GetFloatingWindow()->SetOutputSizePixel( GetOutputSizePixel() ); if ( pEmptyWin->bFadeIn ) Show(); } else { pEmptyWin->nState &= ~1; SetOutputSizePixel( GetFloatingWindow()->GetOutputSizePixel() ); SetFloatingMode( false ); if ( pEmptyWin->bFadeIn ) { // Unregister replacement windows OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - releasing empty Splitwindow" ); pWorkWin->ReleaseChild_Impl( *pEmptyWin ); pEmptyWin->Hide(); OSL_TRACE( "SfxSplitWindow::SetPinned_Impl - registering real Splitwindow" ); pWorkWin->RegisterChild_Impl( *this, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; } } SetAutoHideState( !bPinned ); pEmptyWin->SetAutoHideState( !bPinned ); } void SfxSplitWindow::SetFadeIn_Impl( bool bOn ) { if ( bOn == pEmptyWin->bFadeIn ) return; if ( GetItemCount( 0 ) == 0 ) return; pEmptyWin->bFadeIn = bOn; if ( bOn ) { pEmptyWin->nState |= 2; if ( IsFloatingMode() ) { // FloatingWindow is not visible, thus display it pWorkWin->ArrangeAutoHideWindows( this ); Show(); } else { OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - releasing empty Splitwindow" ); pWorkWin->ReleaseChild_Impl( *pEmptyWin ); pEmptyWin->Hide(); OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - registering real Splitwindow" ); pWorkWin->RegisterChild_Impl( *this, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; pWorkWin->ArrangeChildren_Impl(); pWorkWin->ShowChildren_Impl(); } } else { pEmptyWin->bAutoHide = false; pEmptyWin->nState &= ~2; if ( !IsFloatingMode() ) { // The window is not "floating", should be hidden OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - releasing real Splitwindow" ); pWorkWin->ReleaseChild_Impl( *this ); Hide(); pEmptyWin->Actualize(); OSL_TRACE( "SfxSplitWindow::SetFadeIn_Impl - registering empty Splitwindow" ); pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign, true )->nVisible = SfxChildVisibility::VISIBLE; pWorkWin->ArrangeChildren_Impl(); pWorkWin->ShowChildren_Impl(); pWorkWin->ArrangeAutoHideWindows( this ); } else { Hide(); pWorkWin->ArrangeAutoHideWindows( this ); } } } void SfxSplitWindow::AutoHide() { // If this handler is called in the "real" SplitWindow, it is // either docked and should be displayed as floating, or vice versa if ( !bPinned ) { // It "floats", thus dock it again SetPinned_Impl( true ); pWorkWin->ArrangeChildren_Impl(); } else { // In "limbo" SetPinned_Impl( false ); pWorkWin->ArrangeChildren_Impl(); pWorkWin->ArrangeAutoHideWindows( this ); } pWorkWin->ShowChildren_Impl(); SaveConfig_Impl(); } void SfxSplitWindow::FadeOut_Impl() { if ( pEmptyWin->aTimer.IsActive() ) { pEmptyWin->bAutoHide = false; pEmptyWin->aTimer.Stop(); } SetFadeIn_Impl( false ); } void SfxSplitWindow::FadeOut() { FadeOut_Impl(); SaveConfig_Impl(); } void SfxSplitWindow::FadeIn() { SetFadeIn_Impl( true ); } void SfxSplitWindow::SetActiveWindow_Impl( SfxDockingWindow* pWin ) { pActive = pWin; pWorkWin->SetActiveChild_Impl( this ); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */