/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include "workwin.hxx" #include "splitwin.hxx" #include #include "sfx2/sfxhelp.hxx" #include #include #include #include #include #include #include #include #include #include #include #define MAX_TOGGLEAREA_WIDTH 20 #define MAX_TOGGLEAREA_HEIGHT 20 using namespace ::com::sun::star; // implemented in 'sfx2/source/appl/childwin.cxx' extern sal_Bool GetPosSizeFromString( const String& rStr, Point& rPos, Size& rSize ); extern sal_Bool GetSplitSizeFromString( const String& rStr, Size& rSize ); // If you want to change the number you also have to: // - Add new slot ids to sfxsids.hrc // - Add new slots to frmslots.sdi // - Add new slot definitions to sfx.sdi static const int NUM_OF_DOCKINGWINDOWS = 10; class SfxTitleDockingWindow : public SfxDockingWindow { Window* m_pWrappedWindow; public: SfxTitleDockingWindow( SfxBindings* pBindings , SfxChildWindow* pChildWin , Window* pParent , WinBits nBits); virtual ~SfxTitleDockingWindow(); Window* GetWrappedWindow() const { return m_pWrappedWindow; } void SetWrappedWindow(Window* const pWindow); virtual void StateChanged( StateChangedType nType ); virtual long Notify( NotifyEvent& rNEvt ); virtual void Resize(); virtual void Resizing( Size& rSize ); virtual sal_Bool Close(); }; namespace { struct WindowState { ::rtl::OUString sTitle; }; } static bool lcl_getWindowState( const uno::Reference< container::XNameAccess >& xWindowStateMgr, const ::rtl::OUString& rResourceURL, WindowState& rWindowState ) { bool bResult = false; try { uno::Any a; uno::Sequence< beans::PropertyValue > aWindowState; a = xWindowStateMgr->getByName( rResourceURL ); if ( a >>= aWindowState ) { for ( sal_Int32 n = 0; n < aWindowState.getLength(); n++ ) { if ( aWindowState[n].Name == "UIName" ) { aWindowState[n].Value >>= rWindowState.sTitle; } } } bResult = true; } catch ( container::NoSuchElementException& ) { bResult = false; } return bResult; } SfxDockingWrapper::SfxDockingWrapper( Window* pParentWnd , sal_uInt16 nId , SfxBindings* pBindings , SfxChildWinInfo* pInfo ) : SfxChildWindow( pParentWnd , nId ) { uno::Reference< uno::XComponentContext > xContext = ::comphelper::getProcessComponentContext(); const rtl::OUString aDockWindowResourceURL( RTL_CONSTASCII_USTRINGPARAM( "private:resource/dockingwindow/" )); SfxTitleDockingWindow* pTitleDockWindow = new SfxTitleDockingWindow( pBindings, this, pParentWnd, WB_STDDOCKWIN | WB_CLIPCHILDREN | WB_SIZEABLE | WB_3DLOOK | WB_ROLLABLE); pWindow = pTitleDockWindow; eChildAlignment = SFX_ALIGN_NOALIGNMENT; // Use factory manager to retrieve XWindow factory. That can be used to instantiate // the real window factory. uno::Reference< lang::XSingleComponentFactory > xFactoryMgr = ui::WindowContentFactoryManager::create(xContext); SfxDispatcher* pDispatcher = pBindings->GetDispatcher(); uno::Reference< frame::XFrame > xFrame( pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), uno::UNO_QUERY ); uno::Sequence< uno::Any > aArgs(2); beans::PropertyValue aPropValue; aPropValue.Name = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Frame" )); aPropValue.Value = uno::makeAny( xFrame ); aArgs[0] <<= aPropValue; aPropValue.Name = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "ResourceURL" )); // create a resource URL from the nId provided by the sfx2 ::rtl::OUString aResourceURL( aDockWindowResourceURL ); aResourceURL += ::rtl::OUString::valueOf(sal_Int32(nId)); aPropValue.Value = uno::makeAny( aResourceURL ); aArgs[1] <<= aPropValue; uno::Reference< awt::XWindow > xWindow; try { xWindow = uno::Reference< awt::XWindow>( xFactoryMgr->createInstanceWithArgumentsAndContext( aArgs, xContext ), uno::UNO_QUERY ); static uno::WeakReference< frame::XModuleManager2 > m_xModuleManager; uno::Reference< frame::XModuleManager2 > xModuleManager( m_xModuleManager ); if ( !xModuleManager.is() ) { xModuleManager = frame::ModuleManager::create(xContext); m_xModuleManager = xModuleManager; } static uno::WeakReference< container::XNameAccess > m_xWindowStateConfiguration; uno::Reference< container::XNameAccess > xWindowStateConfiguration( m_xWindowStateConfiguration ); if ( !xWindowStateConfiguration.is() ) { xWindowStateConfiguration = ui::WindowStateConfiguration::create( xContext ); m_xWindowStateConfiguration = xWindowStateConfiguration; } ::rtl::OUString sModuleIdentifier = xModuleManager->identify( xFrame ); uno::Reference< container::XNameAccess > xModuleWindowState( xWindowStateConfiguration->getByName( sModuleIdentifier ), uno::UNO_QUERY ); if ( xModuleWindowState.is() ) { WindowState aDockWinState; if ( lcl_getWindowState( xModuleWindowState, aResourceURL, aDockWinState )) pTitleDockWindow->SetText( aDockWinState.sTitle ); } } catch ( beans::UnknownPropertyException& ) { } catch ( uno::RuntimeException& ) { } catch ( uno::Exception& ) { } Window* pContentWindow = VCLUnoHelper::GetWindow(xWindow); if ( pContentWindow ) pContentWindow->SetStyle( pContentWindow->GetStyle() | WB_DIALOGCONTROL | WB_CHILDDLGCTRL ); pTitleDockWindow->SetWrappedWindow(pContentWindow); pWindow->SetOutputSizePixel( Size( 270, 240 ) ); ( ( SfxDockingWindow* ) pWindow )->Initialize( pInfo ); SetHideNotDelete( sal_True ); } SfxChildWindow* SfxDockingWrapper::CreateImpl( Window *pParent, sal_uInt16 nId, SfxBindings *pBindings, SfxChildWinInfo* pInfo ) { SfxChildWindow *pWin = new SfxDockingWrapper(pParent, nId, pBindings, pInfo); return pWin; } void SfxDockingWrapper::RegisterChildWindow (sal_Bool bVis, SfxModule *pMod, sal_uInt16 nFlags) { // pre-register a couple of docking windows for (int i=0; i < NUM_OF_DOCKINGWINDOWS; i++ ) { sal_uInt16 nID = sal_uInt16(SID_DOCKWIN_START+i); SfxChildWinFactory *pFact = new SfxChildWinFactory( SfxDockingWrapper::CreateImpl, nID, 0xffff ); pFact->aInfo.nFlags |= nFlags; pFact->aInfo.bVisible = bVis; SfxChildWindow::RegisterChildWindow(pMod, pFact); } } SfxChildWinInfo SfxDockingWrapper::GetInfo() const { SfxChildWinInfo aInfo = SfxChildWindow::GetInfo(); ((SfxDockingWindow*)GetWindow())->FillInfo( aInfo ); return aInfo; }; SfxTitleDockingWindow::SfxTitleDockingWindow( SfxBindings* pBind , SfxChildWindow* pChildWin , Window* pParent , WinBits nBits ) : SfxDockingWindow( pBind , pChildWin , pParent , nBits ), m_pWrappedWindow(0) { } SfxTitleDockingWindow::~SfxTitleDockingWindow() { delete m_pWrappedWindow; } void SfxTitleDockingWindow::SetWrappedWindow( Window* const pWindow ) { m_pWrappedWindow = pWindow; if (m_pWrappedWindow) { m_pWrappedWindow->SetParent(this); m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); m_pWrappedWindow->Show(); } } long SfxTitleDockingWindow::Notify( NotifyEvent& rNEvt ) { return SfxDockingWindow::Notify( rNEvt ); } void SfxTitleDockingWindow::StateChanged( StateChangedType nType ) { if ( nType == STATE_CHANGE_INITSHOW ) { Window* pWindow = GetWrappedWindow(); if ( pWindow ) { pWindow->SetSizePixel( GetOutputSizePixel() ); pWindow->Show(); } } SfxDockingWindow::StateChanged(nType); } void SfxTitleDockingWindow::Resize() { SfxDockingWindow::Resize(); if (m_pWrappedWindow) m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); } void SfxTitleDockingWindow::Resizing( Size &rSize ) { SfxDockingWindow::Resizing( rSize ); if (m_pWrappedWindow) m_pWrappedWindow->SetSizePixel( GetOutputSizePixel() ); } sal_Bool SfxTitleDockingWindow::Close() { return SfxDockingWindow::Close(); } namespace { struct ChildrenRegisteredMap : public rtl::Static< bool, ChildrenRegisteredMap > {}; } static bool lcl_checkDockingWindowID( sal_uInt16 nID ) { if (nID < SID_DOCKWIN_START || nID >= sal_uInt16(SID_DOCKWIN_START+NUM_OF_DOCKINGWINDOWS)) return false; else return true; } static SfxWorkWindow* lcl_getWorkWindowFromXFrame( const uno::Reference< frame::XFrame >& rFrame ) { // We need to find the corresponding SfxFrame of our XFrame SfxFrame* pFrame = SfxFrame::GetFirst(); SfxFrame* pXFrame = 0; while ( pFrame ) { uno::Reference< frame::XFrame > xViewShellFrame( pFrame->GetFrameInterface() ); if ( xViewShellFrame == rFrame ) { pXFrame = pFrame; break; } else pFrame = SfxFrame::GetNext( *pFrame ); } // If we have a SfxFrame we can retrieve the work window (Sfx layout manager for docking windows) if ( pXFrame ) return pXFrame->GetWorkWindow_Impl(); else return NULL; } /* Factory function used by the framework layout manager to "create" a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800). */ void SAL_CALL SfxDockingWindowFactory( const uno::Reference< frame::XFrame >& rFrame, const rtl::OUString& rDockingWindowName ) { SolarMutexGuard aGuard; sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32()); // Check the range of the provided ID otherwise nothing will happen if ( lcl_checkDockingWindowID( nID )) { SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow ) { SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( !pChildWindow ) { // Register window at the workwindow child window list pWorkWindow->SetChildWindow_Impl( nID, true, false ); } } } } /* Function used by the framework layout manager to determine the visibility state of a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800). */ bool SAL_CALL IsDockingWindowVisible( const uno::Reference< frame::XFrame >& rFrame, const rtl::OUString& rDockingWindowName ) { SolarMutexGuard aGuard; sal_uInt16 nID = sal_uInt16(rDockingWindowName.toInt32()); // Check the range of the provided ID otherwise nothing will happen if ( lcl_checkDockingWindowID( nID )) { SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow ) { SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( pChildWindow ) return true; } } return false; } class SfxDockingWindow_Impl { friend class SfxDockingWindow; SfxChildAlignment eLastAlignment; SfxChildAlignment eDockAlignment; sal_Bool bConstructed; Size aMinSize; SfxSplitWindow* pSplitWin; sal_Bool bSplitable; Timer aMoveTimer; // The following members are only valid in the time from startDocking to // EndDocking: sal_Bool bEndDocked; Size aSplitSize; long nHorizontalSize; long nVerticalSize; sal_uInt16 nLine; sal_uInt16 nPos; sal_uInt16 nDockLine; sal_uInt16 nDockPos; sal_Bool bNewLine; sal_Bool bDockingPrevented; rtl::OString aWinState; SfxChildAlignment GetLastAlignment() const { return eLastAlignment; } void SetLastAlignment(SfxChildAlignment eAlign) { eLastAlignment = eAlign; } SfxChildAlignment GetDockAlignment() const { return eDockAlignment; } void SetDockAlignment(SfxChildAlignment eAlign) { eDockAlignment = eAlign; } }; //------------------------------------------------------------------------- void SfxDockingWindow::Resize() /* [Description] This virtual method of the class FloatingWindow keeps track of changes in FloatingSize. If this method is overridden by a derived class, then the SfxFloatingWindow: Resize() must also be called. */ { DockingWindow::Resize(); Invalidate(); if ( pImp->bConstructed && pMgr ) { if ( IsFloatingMode() ) { // start timer for saving window status information pImp->aMoveTimer.Start(); } else { Size aSize( GetSizePixel() ); switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: pImp->nHorizontalSize = aSize.Width(); pImp->aSplitSize = aSize; break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: pImp->nVerticalSize = aSize.Height(); pImp->aSplitSize = aSize; break; default: break; } } } } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::PrepareToggleFloatingMode() /* [Description] This virtual method of the class DockingWindow makes it possible to intervene in the switching of the floating mode. If this method is overridden by a derived class, then the SfxDockingWindow::PrepareToggleFloatingMode() must be called afterwards, if not FALSE is returned. */ { if (!pImp->bConstructed) return sal_True; if ( (Application::IsInModalMode() && IsFloatingMode()) || !pMgr ) return sal_False; if ( pImp->bDockingPrevented ) return sal_False; if (!IsFloatingMode()) { // Test, if FloatingMode is permitted. if ( CheckAlignment(GetAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT ) return sal_False; if ( pImp->pSplitWin ) { // The DockingWindow is inside a SplitWindow and will be teared of. pImp->pSplitWin->RemoveWindow(this/*, sal_False*/); pImp->pSplitWin = 0; } } else if ( pMgr ) { pImp->aWinState = GetFloatingWindow()->GetWindowState(); // Test if it is allowed to dock, if (CheckAlignment(GetAlignment(),pImp->GetLastAlignment()) == SFX_ALIGN_NOALIGNMENT) return sal_False; // Test, if the Workwindow allows for docking at the moment. SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() ) return sal_False; } return sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::ToggleFloatingMode() /* [Description] This virtual method of the DockingWindow class sets the internal data of the SfxDockingWindow and ensures the correct alignment on the parent window. Through PrepareToggleFloatMode and Initialize it is ensured that pImp-> GetLastAlignment() always delivers an allowed alignment. If this method is overloaded from a derived class, then first the SfxDockingWindow:: ToggleFloatingMode() must be called. */ { if ( !pImp->bConstructed || !pMgr ) return; // No Handler call // Remember old alignment and then switch. // SV has already switched, but the alignment SfxDockingWindow is still // the old one. What I was before? SfxChildAlignment eLastAlign = GetAlignment(); SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; if (IsFloatingMode()) { SetAlignment(SFX_ALIGN_NOALIGNMENT); if ( !pImp->aWinState.isEmpty() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); } else { if (pImp->GetDockAlignment() == eLastAlign) { // If ToggleFloatingMode was called, but the DockAlignment still // is unchanged, then this means that it must have been a toggling // through DClick, so use last alignment SetAlignment (pImp->GetLastAlignment()); if ( !pImp->bSplitable ) SetSizePixel( CalcDockingSize(GetAlignment()) ); } else { // Toggling was triggered by dragging pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; SetAlignment (pImp->GetDockAlignment()); } if ( pImp->bSplitable ) { // The DockingWindow is now in a SplitWindow pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); // The LastAlignment is still the last docked SfxSplitWindow *pSplit = pWorkWin->GetSplitWindow_Impl(pImp->GetLastAlignment()); DBG_ASSERT( pSplit, "LastAlignment is not correct!" ); if ( pSplit && pSplit != pImp->pSplitWin ) pSplit->ReleaseWindow_Impl(this); if ( pImp->GetDockAlignment() == eLastAlign ) pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); else pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nLine, pImp->nPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } // Keep the old alignment for the next toggle; set it only now due to the // unregister SplitWindow! pImp->SetLastAlignment(eLastAlign); // Reset DockAlignment, if EndDocking is still called pImp->SetDockAlignment(GetAlignment()); // Dock or undock SfxChildWindow correctly. if ( pMgr ) pWorkWin->ConfigChild_Impl( eIdent, SFX_TOGGLEFLOATMODE, pMgr->GetType() ); } //------------------------------------------------------------------------- void SfxDockingWindow::StartDocking() /* [Description] This virtual method of the DockingWindow class takes the inner and outer docking rectangle from the parent window. If this method is overloaded by a a derived class, then SfxDockingWindow:StartDocking() has to be called at the end. */ { if ( !pImp->bConstructed || !pMgr ) return; SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_SETDOCKINGRECTS, pMgr->GetType() ); pImp->SetDockAlignment(GetAlignment()); if ( pImp->pSplitWin ) { // Get the current docking data pImp->pSplitWin->GetWindowPos(this, pImp->nLine, pImp->nPos); pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = sal_False; } } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::Docking( const Point& rPos, Rectangle& rRect ) /* [Description] This virtual method of the DockingWindow class calculates the current tracking rectangle. For this purpose the method CalcAlignment(RPOs, rRect) is used, the behavior can be influenced by the derived classes (see below). This method should if possible not be overwritten. */ { if ( Application::IsInModalMode() ) return sal_True; if ( !pImp->bConstructed || !pMgr ) { rRect.SetSize( Size() ); return IsFloatingMode(); } SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( pImp->bDockingPrevented || !pWorkWin->IsInternalDockingAllowed() ) return sal_False; sal_Bool bFloatMode = sal_False; if ( GetOuterRect().IsInside( rPos ) && !IsDockingPrevented() ) { // Mouse within OuterRect: calculate Alignment and Rectangle SfxChildAlignment eAlign = CalcAlignment(rPos, rRect); if (eAlign == SFX_ALIGN_NOALIGNMENT) bFloatMode = sal_True; pImp->SetDockAlignment(eAlign); } else { // Mouse is not within OuterRect: must be FloatingWindow // Is this allowed? if (CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT) return sal_False; bFloatMode = sal_True; if ( SFX_ALIGN_NOALIGNMENT != pImp->GetDockAlignment() ) { // Due to a bug the rRect may only be changed when the // alignment is changed! pImp->SetDockAlignment(SFX_ALIGN_NOALIGNMENT); rRect.SetSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); } } if ( !pImp->bSplitable ) { // For individually docked window the position is set through the // alignment and the docking rectangle. Size aSize = rRect.GetSize(); Point aPos; switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: aPos = aInnerRect.TopLeft(); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() -= aSize.Width(); break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: aPos = Point(aOuterRect.Left(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() -= aSize.Height(); break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aPos = Point(aInnerRect.Right() - rRect.GetSize().Width(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() += aSize.Width(); break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: aPos = Point(aOuterRect.Left(), aInnerRect.Bottom() - rRect.GetSize().Height()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() += aSize.Height(); break; default: break; } rRect.SetPos(aPos); } return bFloatMode; } //------------------------------------------------------------------------- void SfxDockingWindow::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode ) /* [Description] Virtual method of the DockingWindow class ensures the correct alignment on the parent window. If this method is overloaded by a derived class, then SfxDockingWindow::EndDocking() must be called first. */ { if ( !pImp->bConstructed || IsDockingCanceled() || !pMgr ) return; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); sal_Bool bReArrange = sal_False; if ( pImp->bSplitable ) { // If the alignment changes and the window is in a docked state in a // SplitWindow, then it must be re-registered. If it is docked again, // PrepareToggleFloatingMode() and ToggleFloatingMode() preform the // re-registered if ( !bFloatMode ) bReArrange = sal_True; } if ( bReArrange ) { if ( GetAlignment() != pImp->GetDockAlignment() ) { // before Show() is called must the reassignment have been made, // therefore the base class can not be called if ( IsFloatingMode() || !pImp->bSplitable ) Show( sal_False, SHOW_NOFOCUSCHANGE ); // Set the size for toggling. pImp->aSplitSize = rRect.GetSize(); if ( IsFloatingMode() ) { SetFloatingMode( bFloatMode ); if ( IsFloatingMode() || !pImp->bSplitable ) Show( sal_True, SHOW_NOFOCUSCHANGE ); } else { pImp->pSplitWin->RemoveWindow(this,sal_False); pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; pImp->pSplitWin->ReleaseWindow_Impl(this); pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(pImp->GetDockAlignment()); pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } else if ( pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || pImp->bNewLine ) { // Moved within Splitwindows if ( pImp->nLine != pImp->nDockLine ) pImp->aSplitSize = rRect.GetSize(); pImp->pSplitWin->MoveWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); } } else { pImp->bEndDocked = sal_True; DockingWindow::EndDocking(rRect, bFloatMode); pImp->bEndDocked = sal_False; } SetAlignment( IsFloatingMode() ? SFX_ALIGN_NOALIGNMENT : pImp->GetDockAlignment() ); } //------------------------------------------------------------------------- void SfxDockingWindow::Resizing( Size& /*rSize*/ ) /* [Description] Virtual method of the DockingWindow class. Here, the interactive resize in FloatingMode can be influenced, for example by only allowing for discrete values for width and / or height. The base implementation prevents that the output size is smaller than one set with SetMinOutputSizePixel(). */ { } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, WinBits nWinBits) : DockingWindow (pParent, nWinBits), pBindings(pBindinx), pMgr(pCW), pImp(NULL) /* [Description] Constructor for the SfxDockingWindow class. A SfxChildWindow will be required because the docking is implemented in Sfx through SfxChildWindows. */ { if ( !GetHelpId().isEmpty() ) { SetUniqueId( GetHelpId() ); SetHelpId(""); } else { SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame(); SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool(); const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() ); if ( pSlot ) { rtl::OString aCmd("SFXDOCKINGWINDOW_"); aCmd += pSlot->GetUnoName(); SetUniqueId( aCmd ); } } pImp = new SfxDockingWindow_Impl; pImp->bConstructed = sal_False; pImp->pSplitWin = 0; pImp->bEndDocked = sal_False; pImp->bDockingPrevented = sal_False; pImp->bSplitable = sal_True; // Initially set to default, the alignment is set in the subclass pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = sal_False; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); pImp->aMoveTimer.SetTimeout(50); pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl)); } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, const ResId& rResId) : DockingWindow(pParent, rResId), pBindings(pBindinx), pMgr(pCW), pImp(NULL) /* [Description] Constructor for the SfxDockingWindow class. A SfxChildWindow will be required because the docking is implemented in Sfx through SfxChildWindows. */ { if ( !GetHelpId().isEmpty() ) { SetUniqueId( GetHelpId() ); SetHelpId(""); } else { SfxViewFrame* pViewFrame = pBindings->GetDispatcher()->GetFrame(); SfxSlotPool* pSlotPool = pViewFrame->GetObjectShell()->GetModule()->GetSlotPool(); const SfxSlot* pSlot = pSlotPool->GetSlot( pCW->GetType() ); if ( pSlot ) { rtl::OString aCmd("SFXDOCKINGWINDOW_"); aCmd += pSlot->GetUnoName(); SetUniqueId( aCmd ); } } pImp = new SfxDockingWindow_Impl; pImp->bConstructed = sal_False; pImp->pSplitWin = 0; pImp->bEndDocked = sal_False; pImp->bDockingPrevented = sal_False; pImp->bSplitable = sal_True; // Initially set to default, the alignment is set in the subclass pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = sal_False; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); pImp->aMoveTimer.SetTimeout(50); pImp->aMoveTimer.SetTimeoutHdl(LINK(this,SfxDockingWindow,TimerHdl)); } //------------------------------------------------------------------------- void SfxDockingWindow::Initialize(SfxChildWinInfo *pInfo) /* [Description] Initialization of the SfxDockingDialog class via a SfxChildWinInfo. The initialization is done only in a 2nd step after the constructor, this constructor should be called from the derived class or from the SfxChildWindows. */ { if ( !pMgr ) { pImp->SetDockAlignment( SFX_ALIGN_NOALIGNMENT ); pImp->bConstructed = sal_True; return; } if ( pInfo->nFlags & SFX_CHILDWIN_FORCEDOCK ) pImp->bDockingPrevented = sal_True; pImp->aSplitSize = GetOutputSizePixel(); if ( !GetFloatingSize().Width() ) { Size aMinSize( GetMinOutputSizePixel() ); SetFloatingSize( pImp->aSplitSize ); if ( pImp->aSplitSize.Width() < aMinSize.Width() ) pImp->aSplitSize.Width() = aMinSize.Width(); if ( pImp->aSplitSize.Height() < aMinSize.Height() ) pImp->aSplitSize.Height() = aMinSize.Height(); } sal_Bool bVertHorzRead( sal_False ); if ( pInfo->aExtraString.Len() ) { // get information about alignment, split size and position in SplitWindow String aStr; sal_uInt16 nPos = pInfo->aExtraString.SearchAscii("AL:"); if ( nPos != STRING_NOTFOUND ) { // alignment information sal_uInt16 n1 = pInfo->aExtraString.Search('(', nPos); if ( n1 != STRING_NOTFOUND ) { sal_uInt16 n2 = pInfo->aExtraString.Search(')', n1); if ( n2 != STRING_NOTFOUND ) { // extract alignment information from extrastring aStr = pInfo->aExtraString.Copy(nPos, n2 - nPos + 1); pInfo->aExtraString.Erase(nPos, n2 - nPos + 1); aStr.Erase(nPos, n1-nPos+1); } } } if ( aStr.Len() ) { // accept window state only if alignment is also set pImp->aWinState = pInfo->aWinState; // check for valid alignment SfxChildAlignment eLocalAlignment = (SfxChildAlignment) (sal_uInt16) aStr.ToInt32(); if ( pImp->bDockingPrevented ) // docking prevented, ignore old configuration and take alignment from default aStr.Erase(); else SetAlignment( eLocalAlignment ); SfxChildAlignment eAlign = CheckAlignment(GetAlignment(),GetAlignment()); if ( eAlign != GetAlignment() ) { OSL_FAIL("Invalid Alignment!"); SetAlignment( eAlign ); aStr.Erase(); } // get last alignment (for toggeling) nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { aStr.Erase(0, nPos+1); pImp->SetLastAlignment( (SfxChildAlignment) (sal_uInt16) aStr.ToInt32() ); } nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { // get split size and position in SplitWindow Point aPos; aStr.Erase(0, nPos+1); if ( GetPosSizeFromString( aStr, aPos, pImp->aSplitSize ) ) { pImp->nLine = pImp->nDockLine = (sal_uInt16) aPos.X(); pImp->nPos = pImp->nDockPos = (sal_uInt16) aPos.Y(); pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); if ( GetSplitSizeFromString( aStr, pImp->aSplitSize )) bVertHorzRead = sal_True; } } } else { OSL_FAIL( "Information is missing!" ); } } if ( !bVertHorzRead ) { pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); } SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( GetAlignment() != SFX_ALIGN_NOALIGNMENT ) { // check if SfxWorkWindow is able to allow docking at its border if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() || ( (GetFloatStyle() & WB_STANDALONE) && Application::IsInModalMode()) ) { SetAlignment( SFX_ALIGN_NOALIGNMENT ); } } // detect floating mode // toggeling mode will not execute code in handlers, because pImp->bConstructed is not set yet sal_Bool bFloatMode = IsFloatingMode(); if ( bFloatMode != ((GetAlignment() == SFX_ALIGN_NOALIGNMENT)) ) { bFloatMode = !bFloatMode; SetFloatingMode( bFloatMode ); if ( bFloatMode ) { if ( !pImp->aWinState.isEmpty() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); } } if ( IsFloatingMode() ) { // validate last alignment SfxChildAlignment eLastAlign = pImp->GetLastAlignment(); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_LEFT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_RIGHT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_TOP); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_BOTTOM); pImp->SetLastAlignment(eLastAlign); } else { // docked window must have NOALIGNMENT as last alignment pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); if ( pImp->bSplitable ) { pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); pImp->pSplitWin->InsertWindow(this, pImp->aSplitSize); } else { //?????? Currently not supported // Window is docked individually; size is calculated. // It must therefore be initialized with the DloatingSize if // someone relies on it that a reasonable size is set SetSizePixel(GetFloatingSize()); SetSizePixel(CalcDockingSize(GetAlignment())); } } // save alignment pImp->SetDockAlignment( GetAlignment() ); } void SfxDockingWindow::Initialize_Impl() { if ( !pMgr ) { pImp->bConstructed = sal_True; return; } FloatingWindow* pFloatWin = GetFloatingWindow(); sal_Bool bSet = sal_False; if ( pFloatWin ) { bSet = !pFloatWin->IsDefaultPos(); } else { Point aPos = GetFloatingPos(); if ( aPos != Point() ) bSet = sal_True; } if ( !bSet) { SfxViewFrame *pFrame = pBindings->GetDispatcher_Impl()->GetFrame(); Window* pEditWin = pFrame->GetViewShell()->GetWindow(); Point aPos = pEditWin->OutputToScreenPixel( pEditWin->GetPosPixel() ); aPos = GetParent()->ScreenToOutputPixel( aPos ); SetFloatingPos( aPos ); } if ( pFloatWin ) { // initialize floating window if ( pImp->aWinState.isEmpty() ) // window state never set before, get if from defaults pImp->aWinState = pFloatWin->GetWindowState(); // trick: use VCL method SetWindowState to adjust position and size pFloatWin->SetWindowState( pImp->aWinState ); // remember floating size for calculating alignment and tracking rectangle SetFloatingSize( pFloatWin->GetSizePixel() ); } // allow calling of docking handlers pImp->bConstructed = sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::FillInfo(SfxChildWinInfo& rInfo) const /* [Description] Fills a SfxChildWinInfo with specific data from SfxDockingWindow, so that it can be written in the INI file. It is assumed that rinfo receives all other possible relevant data in the ChildWindow class. Insertions are marked with size and the ZoomIn flag. If this method is overridden, the base implementation must be called first. */ { if ( !pMgr ) return; if ( GetFloatingWindow() && pImp->bConstructed ) pImp->aWinState = GetFloatingWindow()->GetWindowState(); rInfo.aWinState = pImp->aWinState; rInfo.aExtraString = "AL:("; rInfo.aExtraString += OUString::number((sal_uInt16) GetAlignment()); rInfo.aExtraString += ','; rInfo.aExtraString += OUString::number ((sal_uInt16) pImp->GetLastAlignment()); if ( pImp->bSplitable ) { Point aPos(pImp->nLine, pImp->nPos); rInfo.aExtraString += ','; rInfo.aExtraString += OUString::number( aPos.X() ); rInfo.aExtraString += '/'; rInfo.aExtraString += OUString::number( aPos.Y() ); rInfo.aExtraString += '/'; rInfo.aExtraString += OUString::number( pImp->nHorizontalSize ); rInfo.aExtraString += '/'; rInfo.aExtraString += OUString::number( pImp->nVerticalSize ); rInfo.aExtraString += ','; rInfo.aExtraString += OUString::number( pImp->aSplitSize.Width() ); rInfo.aExtraString += ';'; rInfo.aExtraString += OUString::number( pImp->aSplitSize.Height() ); } rInfo.aExtraString += ')'; } //------------------------------------------------------------------------- SfxDockingWindow::~SfxDockingWindow() { ReleaseChildWindow_Impl(); delete pImp; } void SfxDockingWindow::ReleaseChildWindow_Impl() { if ( pMgr && pMgr->GetFrame() == pBindings->GetActiveFrame() ) pBindings->SetActiveFrame( NULL ); if ( pMgr && pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); pMgr=NULL; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CalcAlignment(const Point& rPos, Rectangle& rRect) /* [Description] This method calculates a resulting alignment for the given mouse position and tracking rectangle. When changing the alignment it can also be that the tracking rectangle is changed, so that an altered rectangle is returned. The user of this class can influence behaviour of this method, and thus the behavior of his DockinWindow class when docking where the called virtual method: SfxDockingWindow :: CalcDockingSize (SfxChildAlignment eAlign) is overridden (see below). */ { // calculate hypothetical sizes for different modes Size aFloatingSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); Size aVerticalSize(CalcDockingSize(SFX_ALIGN_LEFT)); Size aHorizontalSize(CalcDockingSize(SFX_ALIGN_TOP)); // check if docking is permitted SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() ) { rRect.SetSize( aFloatingSize ); return pImp->GetDockAlignment(); } // calculate borders to shrink inner area before checking for intersection with tracking rectangle long nLRBorder, nTBBorder; if ( pImp->bSplitable ) { // take the smaller size of docked and floating mode Size aSize = pImp->aSplitSize; if ( GetFloatingSize().Height() < aSize.Height() ) aSize.Height() = GetFloatingSize().Height(); if ( GetFloatingSize().Width() < aSize.Width() ) aSize.Width() = GetFloatingSize().Width(); nLRBorder = aSize.Width(); nTBBorder = aSize.Height(); } else { nLRBorder = aVerticalSize.Width(); nTBBorder = aHorizontalSize.Height(); } // limit border to predefined constant values if ( nLRBorder > MAX_TOGGLEAREA_WIDTH ) nLRBorder = MAX_TOGGLEAREA_WIDTH; if ( nTBBorder > MAX_TOGGLEAREA_WIDTH ) nTBBorder = MAX_TOGGLEAREA_WIDTH; // shrink area for floating mode if possible Rectangle aInRect = GetInnerRect(); if ( aInRect.GetWidth() > nLRBorder ) aInRect.Left() += nLRBorder/2; if ( aInRect.GetWidth() > nLRBorder ) aInRect.Right() -= nLRBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Top() += nTBBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Bottom() -= nTBBorder/2; // calculate alignment resulting from docking rectangle sal_Bool bBecomesFloating = sal_False; SfxChildAlignment eDockAlign = pImp->GetDockAlignment(); Rectangle aDockingRect( rRect ); if ( !IsFloatingMode() ) { // don't use tracking rectangle for alignment check, because it will be too large // to get a floating mode as result - switch to floating size // so the calculation only depends on the position of the rectangle, not the current // docking state of the window aDockingRect.SetSize( GetFloatingSize() ); // in this mode docking is never done by keyboard, so it's OK to use the mouse position aDockingRect.SetPos( pWorkWin->GetWindow()->OutputToScreenPixel( pWorkWin->GetWindow()->GetPointerPosPixel() ) ); } Point aPos = aDockingRect.TopLeft(); Rectangle aIntersect = GetOuterRect().GetIntersection( aDockingRect ); if ( aIntersect.IsEmpty() ) // docking rectangle completely outside docking area -> floating mode bBecomesFloating = sal_True; else { // create a small test rect around the mouse position and use this one // instead of the passed rRect to not dock too easily or by accident Rectangle aSmallDockingRect; aSmallDockingRect.SetSize( Size( MAX_TOGGLEAREA_WIDTH, MAX_TOGGLEAREA_HEIGHT ) ); Point aNewPos(rPos); aNewPos.X() -= aSmallDockingRect.GetWidth()/2; aNewPos.Y() -= aSmallDockingRect.GetHeight()/2; aSmallDockingRect.SetPos(rPos); Rectangle aIntersectRect = aInRect.GetIntersection( aSmallDockingRect ); if ( aIntersectRect == aSmallDockingRect ) // docking rectangle completely inside (shrinked) inner area -> floating mode bBecomesFloating = sal_True; } if ( bBecomesFloating ) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } else { // docking rectangle is in the "sensible area" Point aInPosTL( aPos.X()-aInRect.Left(), aPos.Y()-aInRect.Top() ); Point aInPosBR( aPos.X()-aInRect.Left() + aDockingRect.GetWidth(), aPos.Y()-aInRect.Top() + aDockingRect.GetHeight() ); Size aInSize = aInRect.GetSize(); sal_Bool bNoChange = sal_False; // check if alignment is still unchanged switch ( GetAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: if (aInPosTL.X() <= 0) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: if ( aInPosTL.Y() <= 0) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: if ( aInPosBR.X() >= aInSize.Width()) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: if ( aInPosBR.Y() >= aInSize.Height()) { eDockAlign = GetAlignment(); bNoChange = sal_True; } break; default: break; } if ( !bNoChange ) { // alignment will change, test alignment according to distance of the docking rectangles edges sal_Bool bForbidden = sal_True; if ( aInPosTL.X() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_LEFT); bForbidden = ( eDockAlign != SFX_ALIGN_LEFT && eDockAlign != SFX_ALIGN_FIRSTLEFT && eDockAlign != SFX_ALIGN_LASTLEFT ); } if ( bForbidden && aInPosTL.Y() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_TOP); bForbidden = ( eDockAlign != SFX_ALIGN_TOP && eDockAlign != SFX_ALIGN_HIGHESTTOP && eDockAlign != SFX_ALIGN_LOWESTTOP ); } if ( bForbidden && aInPosBR.X() >= aInSize.Width()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_RIGHT); bForbidden = ( eDockAlign != SFX_ALIGN_RIGHT && eDockAlign != SFX_ALIGN_FIRSTRIGHT && eDockAlign != SFX_ALIGN_LASTRIGHT ); } if ( bForbidden && aInPosBR.Y() >= aInSize.Height()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_BOTTOM); bForbidden = ( eDockAlign != SFX_ALIGN_BOTTOM && eDockAlign != SFX_ALIGN_HIGHESTBOTTOM && eDockAlign != SFX_ALIGN_LOWESTBOTTOM ); } // the calculated alignment was rejected by the window -> take floating mode if ( bForbidden ) eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } } if ( eDockAlign == SFX_ALIGN_NOALIGNMENT ) { // In the FloatingMode the tracking rectangle will get the floating // size. Due to a bug the rRect may only be changed when the // alignment is changed! if ( eDockAlign != pImp->GetDockAlignment() ) aDockingRect.SetSize( aFloatingSize ); } else if ( pImp->bSplitable ) { sal_uInt16 nLine, nPos; SfxSplitWindow *pSplitWin = pWorkWin->GetSplitWindow_Impl(eDockAlign); aPos = pSplitWin->ScreenToOutputPixel( aPos ); if ( pSplitWin->GetWindowPos( aPos, nLine, nPos ) ) { // mouse over splitwindow, get line and position pImp->nDockLine = nLine; pImp->nDockPos = nPos; pImp->bNewLine = sal_False; } else { // mouse touches inner border -> create new line if ( eDockAlign == GetAlignment() && pImp->pSplitWin && pImp->nLine == pImp->pSplitWin->GetLineCount()-1 && pImp->pSplitWin->GetWindowCount(pImp->nLine) == 1 ) { // if this window is the only one in the last line, it can't be docked as new line in the same splitwindow pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = sal_False; } else { // create new line pImp->nDockLine = pSplitWin->GetLineCount(); pImp->nDockPos = 0; pImp->bNewLine = sal_True; } } sal_Bool bChanged = pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || eDockAlign != GetAlignment(); if ( !bChanged && !IsFloatingMode() ) { // window only sightly moved, no change of any property rRect.SetSize( pImp->aSplitSize ); rRect.SetPos( aDockingRect.TopLeft() ); return eDockAlign; } // calculate new size and position Size aSize; Point aPoint = aDockingRect.TopLeft(); Size aInnerSize = GetInnerRect().GetSize(); if ( eDockAlign == SFX_ALIGN_LEFT || eDockAlign == SFX_ALIGN_RIGHT ) { if ( pImp->bNewLine ) { // set height to height of free area aSize.Height() = aInnerSize.Height(); aSize.Width() = pImp->nHorizontalSize; if ( eDockAlign == SFX_ALIGN_LEFT ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.TopRight(); aPoint.X() -= aSize.Width(); } } else { // get width from splitwindow aSize.Width() = pSplitWin->GetLineSize(nLine); aSize.Height() = pImp->aSplitSize.Height(); } } else { if ( pImp->bNewLine ) { // set width to width of free area aSize.Width() = aInnerSize.Width(); aSize.Height() = pImp->nVerticalSize; if ( eDockAlign == SFX_ALIGN_TOP ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.BottomLeft(); aPoint.Y() -= aSize.Height(); } } else { // get height from splitwindow aSize.Height() = pSplitWin->GetLineSize(nLine); aSize.Width() = pImp->aSplitSize.Width(); } } aDockingRect.SetSize( aSize ); aDockingRect.SetPos( aPoint ); } else { // window can be docked, but outside our splitwindows // tracking rectangle only needs to be modified if alignment was changed if ( eDockAlign != pImp->GetDockAlignment() ) { switch ( eDockAlign ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aVerticalSize ); break; case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: { Point aPt( aInnerRect.TopRight() ); aPt.X() -= aDockingRect.GetWidth(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aVerticalSize ); break; } case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aHorizontalSize ); break; case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: { Point aPt( aInnerRect.BottomLeft() ); aPt.Y() -= aDockingRect.GetHeight(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aHorizontalSize ); break; } default: break; } } } rRect = aDockingRect; return eDockAlign; } //------------------------------------------------------------------------- Size SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign) /* [Description] Virtual method of the SfxDockingWindow class. This method determines how the size of the DockingWindows changes depending on the alignment. The base implementation uses the floating mode, the size of the marked Floating Size. For horizontal alignment, the width will be the width of the outer DockingRectangle, with vertical alignment the height will be the height of the inner DockingRectangle (resulting from the order in which the SFX child windows are displayed). The other size is set to the current floating-size, this could changed by a to intervening derived class. The docking size must be the same for Left/Right and Top/Bottom. */ { // Note: if the resizing is also possible in the docked state, then the // Floating-size does also have to be adjusted? Size aSize = GetFloatingSize(); switch (eAlign) { case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: aSize.Width() = aOuterRect.Right() - aOuterRect.Left(); break; case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aSize.Height() = aInnerRect.Bottom() - aInnerRect.Top(); break; case SFX_ALIGN_NOALIGNMENT: break; default: break; } return aSize; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CheckAlignment(SfxChildAlignment, SfxChildAlignment eAlign) /* [Description] Virtual method of the SfxDockingWindow class. Here a derived class can disallow certain alignments. The base implementation does not prohibit alignment. */ { return eAlign; } //------------------------------------------------------------------------- sal_Bool SfxDockingWindow::Close() /* [Description] The window is closed when the ChildWindow is destroyed by running the ChildWindow-slots. If this is method is overridden by a derived class method, then the SfxDockingDialogWindow: Close() must be called afterwards if the Close() was not cancelled with "return sal_False". */ { // Execute with Parameters, since Toggle is ignored by some ChildWindows. if ( !pMgr ) return sal_True; SfxBoolItem aValue( pMgr->GetType(), sal_False); pBindings->GetDispatcher_Impl()->Execute( pMgr->GetType(), SFX_CALLMODE_RECORD | SFX_CALLMODE_ASYNCHRON, &aValue, 0L ); return sal_True; } //------------------------------------------------------------------------- void SfxDockingWindow::Paint(const Rectangle& /*rRect*/) /* [Description] Returns a boundary line to the docked edge and a frame when the Window is in a docked state. In this way SVLOOK is considered. */ { if ( pImp->bSplitable || IsFloatingMode() ) return; Rectangle aRect = Rectangle(Point(0, 0), GetOutputSizePixel()); switch (GetAlignment()) { case SFX_ALIGN_TOP: { DrawLine(aRect.BottomLeft(), aRect.BottomRight()); aRect.Bottom()--; break; } case SFX_ALIGN_BOTTOM: { DrawLine(aRect.TopLeft(), aRect.TopRight()); aRect.Top()++; break; } case SFX_ALIGN_LEFT: { DrawLine(aRect.TopRight(), aRect.BottomRight()); aRect.Right()--; break; } case SFX_ALIGN_RIGHT: { DrawLine(aRect.TopLeft(), aRect.BottomLeft()); aRect.Left()++; break; } default: break; } DecorationView aView( this ); aView.DrawFrame( aRect, FRAME_DRAW_OUT ); } //------------------------------------------------------------------------- void SfxDockingWindow::SetMinOutputSizePixel( const Size& rSize ) /* [Description] With this method, a minimal OutputSize be can set, that is queried in the Resizing()-Handler. */ { pImp->aMinSize = rSize; DockingWindow::SetMinOutputSizePixel( rSize ); } //------------------------------------------------------------------------- Size SfxDockingWindow::GetMinOutputSizePixel() const /* [Description] Set the minimum size which is returned. */ { return pImp->aMinSize; } //------------------------------------------------------------------------- long SfxDockingWindow::Notify( NotifyEvent& rEvt ) { if ( rEvt.GetType() == EVENT_GETFOCUS ) { pBindings->SetActiveFrame( pMgr->GetFrame() ); if ( pImp->pSplitWin ) pImp->pSplitWin->SetActiveWindow_Impl( this ); else pMgr->Activate_Impl(); Window* pWindow = rEvt.GetWindow(); rtl::OString sHelpId; while ( sHelpId.isEmpty() && pWindow ) { sHelpId = pWindow->GetHelpId(); pWindow = pWindow->GetParent(); } if ( !sHelpId.isEmpty() ) SfxHelp::OpenHelpAgent( &pBindings->GetDispatcher_Impl()->GetFrame()->GetFrame(), sHelpId ); // In VCL Notify goes first to the window itself, also call the // base class, otherwise the parent learns nothing // if ( rEvt.GetWindow() == this ) PB: #i74693# not necessary any longer DockingWindow::Notify( rEvt ); return sal_True; } else if( rEvt.GetType() == EVENT_KEYINPUT ) { // First, allow KeyInput for Dialog functions if ( !DockingWindow::Notify( rEvt ) && SfxViewShell::Current() ) // then also for valid global accelerators. return SfxViewShell::Current()->GlobalKeyInput_Impl( *rEvt.GetKeyEvent() ); return sal_True; } else if ( rEvt.GetType() == EVENT_LOSEFOCUS && !HasChildPathFocus() ) { pBindings->SetActiveFrame( NULL ); pMgr->Deactivate_Impl(); } return DockingWindow::Notify( rEvt ); } sal_uInt16 SfxDockingWindow::GetWinBits_Impl() const { sal_uInt16 nBits = 0; return nBits; } //------------------------------------------------------------------------- void SfxDockingWindow::SetItemSize_Impl( const Size& rSize ) { pImp->aSplitSize = rSize; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } void SfxDockingWindow::Disappear_Impl() { if ( pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); } void SfxDockingWindow::Reappear_Impl() { if ( pImp->pSplitWin && !pImp->pSplitWin->IsItemValid( GetType() ) ) { pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); } } sal_Bool SfxDockingWindow::IsAutoHide_Impl() const { if ( pImp->pSplitWin ) return !pImp->pSplitWin->IsFadeIn(); else return sal_False; } void SfxDockingWindow::AutoShow( sal_Bool bShow ) { AutoShow_Impl(bShow); } void SfxDockingWindow::AutoShow_Impl( sal_Bool bShow ) { if ( pImp->pSplitWin ) { if ( bShow ) pImp->pSplitWin->FadeIn(); else pImp->pSplitWin->FadeOut(); } } void SfxDockingWindow::FadeIn( sal_Bool /*bFadeIn*/ ) { } void SfxDockingWindow::StateChanged( StateChangedType nStateChange ) { if ( nStateChange == STATE_CHANGE_INITSHOW ) Initialize_Impl(); DockingWindow::StateChanged( nStateChange ); } void SfxDockingWindow::Move() { if ( pImp ) pImp->aMoveTimer.Start(); } IMPL_LINK_NOARG(SfxDockingWindow, TimerHdl) { pImp->aMoveTimer.Stop(); if ( IsReallyVisible() && IsFloatingMode() ) { if( !GetFloatingWindow()->IsRollUp() ) SetFloatingSize( GetOutputSizePixel() ); pImp->aWinState = GetFloatingWindow()->GetWindowState(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } return 0; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */