/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_FRAMEWORK_PANE_HXX #define SD_FRAMEWORK_PANE_HXX #include "MutexOwner.hxx" #include #include #include #include #include #include #include #include class Window; namespace css = ::com::sun::star; namespace cssu = ::com::sun::star::uno; namespace { typedef ::cppu::WeakComponentImplHelper3 < ::com::sun::star::drawing::framework::XPane, ::com::sun::star::drawing::framework::XPane2, ::com::sun::star::lang::XUnoTunnel > PaneInterfaceBase; } // end of anonymous namespace. namespace sd { namespace framework { /** A pane is a wrapper for a window and possibly for a tab bar (for view switching). Panes are unique resources. This class has two responsibilities: 1. It implements the XPane interface. This is the most important interface of this class for API based views (of which there not that many yet) because it gives access to the XWindow. 2. It gives access to the underlying VCL Window by implementing the XUnoTunnel interface. This is necessary at the moment and in the foreseeable future because many parts of the Draw and Impress views rely on direct access on the Window class. */ class Pane : protected MutexOwner, public PaneInterfaceBase { public: /** Create a new Pane object that wrapps the given window. @param rsPaneURL The URL that is used by the configuration to identify the pane. The given URL has to be valid. @param pWindow The VCL Window (usually this really is an sd::Window) that is wrapped by the new Pane object. The given pointer must not be NULL. */ Pane ( const ::com::sun::star::uno::Reference< com::sun::star::drawing::framework::XResourceId>& rxPaneId, ::Window* pWindow) throw (); virtual ~Pane (void) throw(); virtual void SAL_CALL disposing (void); static const ::com::sun::star::uno::Sequence& getUnoTunnelId (void); /** This method is typically used together with the XUnoTunnel to obtain a Window pointer from an XPane object. */ virtual ::Window* GetWindow (void); //----- XPane ------------------------------------------------------------- /** For a UNO API based implementation of a view this may the most important method of this class because the view is only interested in the window of the pane. */ virtual cssu::Reference SAL_CALL getWindow (void) throw (cssu::RuntimeException); virtual cssu::Reference SAL_CALL getCanvas (void) throw (cssu::RuntimeException); //----- XPane2 ------------------------------------------------------------- virtual sal_Bool SAL_CALL isVisible (void) throw (cssu::RuntimeException); virtual void SAL_CALL setVisible (sal_Bool bIsVisible) throw (cssu::RuntimeException); virtual cssu::Reference SAL_CALL getAccessible (void) throw (cssu::RuntimeException); virtual void SAL_CALL setAccessible ( const cssu::Reference& rxAccessible) throw (cssu::RuntimeException); //----- XResource --------------------------------------------------------- virtual ::com::sun::star::uno::Reference SAL_CALL getResourceId (void) throw (::com::sun::star::uno::RuntimeException); /** For the typical pane it makes no sense to be dislayed without a view. Therefore this default implementation returns always . */ virtual sal_Bool SAL_CALL isAnchorOnly (void) throw (com::sun::star::uno::RuntimeException); //----- XUnoTunnel -------------------------------------------------------- virtual sal_Int64 SAL_CALL getSomething (const com::sun::star::uno::Sequence& rId) throw (com::sun::star::uno::RuntimeException); protected: ::com::sun::star::uno::Reference mxPaneId; ::Window* mpWindow; ::com::sun::star::uno::Reference mxWindow; ::com::sun::star::uno::Reference mxCanvas; /** Overload this method, not getCanvas(), when you want to provide a different canvas. */ virtual ::com::sun::star::uno::Reference CreateCanvas (void) throw (::com::sun::star::uno::RuntimeException); /** Throw DisposedException when the object has already been disposed or is currently being disposed. Otherwise this method returns normally. */ void ThrowIfDisposed (void) const throw (::com::sun::star::lang::DisposedException); }; } } // end of namespace sd::framework #endif