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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SC_OUTLINETAB_HXX #define SC_OUTLINETAB_HXX #include "collect.hxx" #include "compressedarray.hxx" #include "scdllapi.h" #define SC_OL_MAXDEPTH 7 class SvStream; class ScOutlineEntry : public ScDataObject { SCCOLROW nStart; SCSIZE nSize; BOOL bHidden; BOOL bVisible; public: ScOutlineEntry( SCCOLROW nNewStart, SCCOLROW nNewSize, BOOL bNewHidden = FALSE ); ScOutlineEntry( const ScOutlineEntry& rEntry ); virtual ScDataObject* Clone() const; SCCOLROW GetStart() const { return nStart; } SCSIZE GetSize() const { return nSize; } SCCOLROW GetEnd() const { return nStart+nSize-1; } BOOL IsHidden() const { return bHidden; } // Gruppe versteckt BOOL IsVisible() const { return bVisible; } // Control sichtbar? void Move( SCsCOLROW nDelta ); void SetSize( SCSIZE nNewSize ); void SetPosSize( SCCOLROW nNewPos, SCSIZE nNewSize ); void SetHidden( BOOL bNewHidden ); void SetVisible( BOOL bNewVisible ); }; class ScOutlineCollection : public ScSortedCollection { public: ScOutlineCollection(); virtual short Compare(ScDataObject* pKey1, ScDataObject* pKey2) const; USHORT FindStart( SCCOLROW nMinStart ); }; class SC_DLLPUBLIC ScOutlineArray { friend class ScSubOutlineIterator; private: USHORT nDepth; ScOutlineCollection aCollections[SC_OL_MAXDEPTH]; BOOL DecDepth(); void FindEntry( SCCOLROW nSearchPos, USHORT& rFindLevel, USHORT& rFindIndex, USHORT nMaxLevel = SC_OL_MAXDEPTH ); void RemoveSub( SCCOLROW nStartPos, SCCOLROW nEndPos, USHORT nLevel ); void PromoteSub( SCCOLROW nStartPos, SCCOLROW nEndPos, USHORT nStartLevel ); public: ScOutlineArray(); ScOutlineArray( const ScOutlineArray& rArray ); USHORT GetDepth() const { return nDepth; } BOOL FindTouchedLevel( SCCOLROW nBlockStart, SCCOLROW nBlockEnd, USHORT& rFindLevel ) const; BOOL Insert( SCCOLROW nStartPos, SCCOLROW nEndPos, BOOL& rSizeChanged, BOOL bHidden = FALSE, BOOL bVisible = TRUE ); BOOL Remove( SCCOLROW nBlockStart, SCCOLROW nBlockEnd, BOOL& rSizeChanged ); ScOutlineEntry* GetEntry( USHORT nLevel, USHORT nIndex ) const; USHORT GetCount( USHORT nLevel ) const; ScOutlineEntry* GetEntryByPos( USHORT nLevel, SCCOLROW nPos ) const; BOOL GetEntryIndex( USHORT nLevel, SCCOLROW nPos, USHORT& rnIndex ) const; BOOL GetEntryIndexInRange( USHORT nLevel, SCCOLROW nBlockStart, SCCOLROW nBlockEnd, USHORT& rnIndex ) const; void SetVisibleBelow( USHORT nLevel, USHORT nEntry, BOOL bValue, BOOL bSkipHidden = FALSE ); void GetRange( SCCOLROW& rStart, SCCOLROW& rEnd ) const; void ExtendBlock( USHORT nLevel, SCCOLROW& rBlkStart, SCCOLROW& rBlkEnd ); BOOL TestInsertSpace( SCSIZE nSize, SCCOLROW nMaxVal ) const; void InsertSpace( SCCOLROW nStartPos, SCSIZE nSize ); BOOL DeleteSpace( SCCOLROW nStartPos, SCSIZE nSize ); BOOL ManualAction( SCCOLROW nStartPos, SCCOLROW nEndPos, BOOL bShow, const ScBitMaskCompressedArray< SCCOLROW, BYTE>& rHiddenFlags ); void RemoveAll(); }; class ScOutlineTable { private: ScOutlineArray aColOutline; ScOutlineArray aRowOutline; public: ScOutlineTable(); ScOutlineTable( const ScOutlineTable& rOutline ); const ScOutlineArray* GetColArray() const { return &aColOutline; } ScOutlineArray* GetColArray() { return &aColOutline; } const ScOutlineArray* GetRowArray() const { return &aRowOutline; } ScOutlineArray* GetRowArray() { return &aRowOutline; } BOOL TestInsertCol( SCSIZE nSize ); void InsertCol( SCCOL nStartCol, SCSIZE nSize ); BOOL DeleteCol( SCCOL nStartCol, SCSIZE nSize ); // TRUE: Undo nur ueber Original BOOL TestInsertRow( SCSIZE nSize ); void InsertRow( SCROW nStartRow, SCSIZE nSize ); BOOL DeleteRow( SCROW nStartRow, SCSIZE nSize ); }; class ScSubOutlineIterator { private: ScOutlineArray* pArray; SCCOLROW nStart; SCCOLROW nEnd; USHORT nSubLevel; USHORT nSubEntry; USHORT nCount; USHORT nDepth; public: ScSubOutlineIterator( ScOutlineArray* pOutlineArray ); ScSubOutlineIterator( ScOutlineArray* pOutlineArray, USHORT nLevel, USHORT nEntry ); ScOutlineEntry* GetNext(); USHORT LastLevel() const; USHORT LastEntry() const; void DeleteLast(); }; #endif