/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_drawing_TextureMode_idl__ #define __com_sun_star_drawing_TextureMode_idl__ //============================================================================= module com { module sun { module star { module drawing { //============================================================================= // DocMerge from xml: enum com::sun::star::drawing::TextureMode /** The TextureMode defines in which way the texture color data replaces the object color data. */ published enum TextureMode { //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::REPLACE /** This is the standard mode. */ REPLACE, //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::MODULATE /** This mixes up colors in a way defined by the texture bitmap. */ MODULATE, //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::BLEND /** This mixes both data sources in a fixed ratio. */ BLEND }; //============================================================================= }; }; }; }; #endif