/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_XMLOFF_SHAPEIMPORT_HXX #define INCLUDED_XMLOFF_SHAPEIMPORT_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include #include class SvXMLImport; class SvXMLImportContext; class SvXMLTokenMap; class SvXMLStylesContext; class XMLSdPropHdlFactory; class XMLPropertySetMapper; class SvXMLImportPropertyMapper; enum SdXMLGroupShapeElemTokenMap { XML_TOK_GROUP_GROUP, XML_TOK_GROUP_RECT, XML_TOK_GROUP_LINE, XML_TOK_GROUP_CIRCLE, XML_TOK_GROUP_ELLIPSE, XML_TOK_GROUP_POLYGON, XML_TOK_GROUP_POLYLINE, XML_TOK_GROUP_PATH, XML_TOK_GROUP_CONTROL, XML_TOK_GROUP_CONNECTOR, XML_TOK_GROUP_MEASURE, XML_TOK_GROUP_PAGE, XML_TOK_GROUP_CAPTION, XML_TOK_GROUP_CHART, XML_TOK_GROUP_3DSCENE, XML_TOK_GROUP_FRAME, XML_TOK_GROUP_CUSTOM_SHAPE, XML_TOK_GROUP_ANNOTATION, XML_TOK_GROUP_A, XML_TOK_GROUP_LAST }; enum SdXMLFrameShapeElemTokenMap { XML_TOK_FRAME_TEXT_BOX, XML_TOK_FRAME_IMAGE, XML_TOK_FRAME_OBJECT, XML_TOK_FRAME_OBJECT_OLE, XML_TOK_FRAME_PLUGIN, XML_TOK_FRAME_FRAME, XML_TOK_FRAME_FLOATING_FRAME, XML_TOK_FRAME_APPLET, XML_TOK_FRAME_TABLE, XML_TOK_FRAME_LAST }; enum SdXML3DSceneShapeElemTokenMap { XML_TOK_3DSCENE_3DSCENE, XML_TOK_3DSCENE_3DCUBE, XML_TOK_3DSCENE_3DSPHERE, XML_TOK_3DSCENE_3DLATHE, XML_TOK_3DSCENE_3DEXTRUDE, XML_TOK_3DSCENE_LAST }; enum SdXMLShapeAttrTokenMap { XML_TOK_SHAPE_NAME, XML_TOK_SHAPE_DRAWSTYLE_NAME_GRAPHICS, XML_TOK_SHAPE_PRESENTATION_CLASS, XML_TOK_SHAPE_DRAWSTYLE_NAME_PRESENTATION, XML_TOK_SHAPE_TRANSFORM, XML_TOK_SHAPE_IS_PLACEHOLDER, XML_TOK_SHAPE_IS_USER_TRANSFORMED }; enum SdXML3DObjectAttrTokenMap { XML_TOK_3DOBJECT_DRAWSTYLE_NAME, XML_TOK_3DOBJECT_TRANSFORM }; enum SdXML3DPolygonBasedAttrTokenMap { XML_TOK_3DPOLYGONBASED_VIEWBOX, XML_TOK_3DPOLYGONBASED_D }; enum SdXML3DCubeObjectAttrTokenMap { XML_TOK_3DCUBEOBJ_MINEDGE, XML_TOK_3DCUBEOBJ_MAXEDGE }; enum SdXML3DSphereObjectAttrTokenMap { XML_TOK_3DSPHEREOBJ_CENTER, XML_TOK_3DSPHEREOBJ_SIZE }; enum SdXMLPolygonShapeAttrTokenMap { XML_TOK_POLYGONSHAPE_VIEWBOX, XML_TOK_POLYGONSHAPE_POINTS }; enum SdXMLPathShapeAttrTokenMap { XML_TOK_PATHSHAPE_VIEWBOX, XML_TOK_PATHSHAPE_D }; enum SdXML3DSceneShapeAttrTokenMap { XML_TOK_3DSCENESHAPE_TRANSFORM, XML_TOK_3DSCENESHAPE_VRP, XML_TOK_3DSCENESHAPE_VPN, XML_TOK_3DSCENESHAPE_VUP, XML_TOK_3DSCENESHAPE_PROJECTION, XML_TOK_3DSCENESHAPE_DISTANCE, XML_TOK_3DSCENESHAPE_FOCAL_LENGTH, XML_TOK_3DSCENESHAPE_SHADOW_SLANT, XML_TOK_3DSCENESHAPE_SHADE_MODE, XML_TOK_3DSCENESHAPE_AMBIENT_COLOR, XML_TOK_3DSCENESHAPE_LIGHTING_MODE }; enum SdXML3DLightAttrTokenMap { XML_TOK_3DLIGHT_DIFFUSE_COLOR, XML_TOK_3DLIGHT_DIRECTION, XML_TOK_3DLIGHT_ENABLED, XML_TOK_3DLIGHT_SPECULAR }; // dr3d:3dlight context class SdXML3DLightContext: public SvXMLImportContext { // local parameters which need to be read sal_Int32 maDiffuseColor; ::basegfx::B3DVector maDirection; bool mbEnabled; bool mbSpecular; public: SdXML3DLightContext( SvXMLImport& rImport, sal_uInt16 nPrfx, const OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList); virtual ~SdXML3DLightContext(); sal_Int32 GetDiffuseColor() { return maDiffuseColor; } const ::basegfx::B3DVector& GetDirection() { return maDirection; } bool GetEnabled() { return mbEnabled; } bool GetSpecular() { return mbSpecular; } }; typedef ::std::vector< SdXML3DLightContext* > Imp3DLightList; class SdXML3DSceneAttributesHelper { protected: SvXMLImport& mrImport; // list for local light contexts Imp3DLightList maList; // local parameters which need to be read com::sun::star::drawing::HomogenMatrix mxHomMat; bool mbSetTransform; com::sun::star::drawing::ProjectionMode mxPrjMode; sal_Int32 mnDistance; sal_Int32 mnFocalLength; sal_Int32 mnShadowSlant; com::sun::star::drawing::ShadeMode mxShadeMode; sal_Int32 maAmbientColor; bool mbLightingMode; ::basegfx::B3DVector maVRP; ::basegfx::B3DVector maVPN; ::basegfx::B3DVector maVUP; bool mbVRPUsed; bool mbVPNUsed; bool mbVUPUsed; public: SdXML3DSceneAttributesHelper( SvXMLImport& rImporter ); ~SdXML3DSceneAttributesHelper(); /** creates a 3d ligth context and adds it to the internal list for later processing */ SvXMLImportContext * create3DLightContext( sal_uInt16 nPrfx, const OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList); /** this should be called for each scene attribute */ void processSceneAttribute( sal_uInt16 nPrefix, const OUString& rLocalName, const OUString& rValue ); /** this sets the scene attributes at this propertyset */ void setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet ); }; class SvXMLShapeContext : public SvXMLImportContext { protected: com::sun::star::uno::Reference< com::sun::star::drawing::XShape > mxShape; bool mbTemporaryShape; OUString msHyperlink; public: SvXMLShapeContext( SvXMLImport& rImp, sal_uInt16 nPrfx, const OUString& rLName, bool bTemporaryShape ) : SvXMLImportContext( rImp, nPrfx, rLName ), mbTemporaryShape(bTemporaryShape) {} TYPEINFO_OVERRIDE(); const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getShape() const { return mxShape; } void setHyperlink( const OUString& rHyperlink ); }; class ShapeSortContext; struct XMLShapeImportHelperImpl; struct XMLShapeImportPageContextImpl; class XMLOFF_DLLPUBLIC XMLShapeImportHelper : public salhelper::SimpleReferenceObject { XMLShapeImportHelperImpl* mpImpl; XMLShapeImportPageContextImpl* mpPageContext; com::sun::star::uno::Reference< com::sun::star::frame::XModel > mxModel; // PropertySetMappers and factory XMLSdPropHdlFactory* mpSdPropHdlFactory; SvXMLImportPropertyMapper* mpPropertySetMapper; SvXMLImportPropertyMapper* mpPresPagePropsMapper; // contexts for Style and AutoStyle import SvXMLStylesContext* mpStylesContext; SvXMLStylesContext* mpAutoStylesContext; // contexts for xShape contents TokenMaps SvXMLTokenMap* mpGroupShapeElemTokenMap; SvXMLTokenMap* mpFrameShapeElemTokenMap; SvXMLTokenMap* mp3DSceneShapeElemTokenMap; SvXMLTokenMap* mp3DObjectAttrTokenMap; SvXMLTokenMap* mp3DPolygonBasedAttrTokenMap; SvXMLTokenMap* mp3DCubeObjectAttrTokenMap; SvXMLTokenMap* mp3DSphereObjectAttrTokenMap; SvXMLTokenMap* mp3DSceneShapeAttrTokenMap; SvXMLTokenMap* mp3DLightAttrTokenMap; SvXMLTokenMap* mpPathShapeAttrTokenMap; SvXMLTokenMap* mpPolygonShapeAttrTokenMap; const OUString msStartShape; const OUString msEndShape; const OUString msStartGluePointIndex; const OUString msEndGluePointIndex; rtl::Reference< XMLTableImport > mxShapeTableImport; protected: SvXMLImport& mrImporter; public: XMLShapeImportHelper( SvXMLImport& rImporter, const com::sun::star::uno::Reference< com::sun::star::frame::XModel>& rModel, SvXMLImportPropertyMapper *pExtMapper=0 ); virtual ~XMLShapeImportHelper(); SvXMLShapeContext* CreateGroupChildContext( SvXMLImport& rImport, sal_uInt16 nPrefix, const OUString& rLocalName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList, com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes, bool bTemporaryShape = false); SvXMLShapeContext* CreateFrameChildContext( SvXMLImport& rImport, sal_uInt16 nPrefix, const OUString& rLocalName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList, com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xFrameAttrList); static SvXMLImportContext* CreateFrameChildContext( SvXMLImportContext *pThisContext, sal_uInt16 nPrefix, const OUString& rLocalName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList ); SvXMLShapeContext* Create3DSceneChildContext( SvXMLImport& rImport, sal_uInt16 nPrefix, const OUString& rLocalName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList, com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes); const SvXMLTokenMap& GetGroupShapeElemTokenMap(); const SvXMLTokenMap& GetFrameShapeElemTokenMap(); const SvXMLTokenMap& Get3DSceneShapeElemTokenMap(); const SvXMLTokenMap& Get3DObjectAttrTokenMap(); const SvXMLTokenMap& Get3DPolygonBasedAttrTokenMap(); const SvXMLTokenMap& Get3DCubeObjectAttrTokenMap(); const SvXMLTokenMap& Get3DSphereObjectAttrTokenMap(); const SvXMLTokenMap& Get3DLightAttrTokenMap(); // Styles and AutoStyles contexts SvXMLStylesContext* GetStylesContext() const { return mpStylesContext; } void SetStylesContext(SvXMLStylesContext* pNew); SvXMLStylesContext* GetAutoStylesContext() const { return mpAutoStylesContext; } void SetAutoStylesContext(SvXMLStylesContext* pNew); // get factories and mappers SvXMLImportPropertyMapper* GetPropertySetMapper() const { return mpPropertySetMapper; } SvXMLImportPropertyMapper* GetPresPagePropsMapper() const { return mpPresPagePropsMapper; } // this function is called whenever the implementation classes like to add this new // shape to the given XShapes. virtual void addShape( com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rShape, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList, com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes); // this function is called whenever the implementation classes have finished importing // a shape to the given XShapes. The shape is already inserted into its XShapes and // all properties and styles are set. virtual void finishShape( com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rShape, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList, com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes); // helper functions for z-order sorting void pushGroupForSorting( com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes ); void popGroupAndSort(); void shapeWithZIndexAdded( com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rShape, sal_Int32 nZIndex ); void addShapeConnection( com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rConnectorShape, bool bStart, const OUString& rDestShapeId, sal_Int32 nDestGlueId ); /** adds a mapping for a glue point identifier from an xml file to the identifier created after inserting the new glue point into the core. The saved mappings can be retrieved by getGluePointId() */ void addGluePointMapping( com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape, sal_Int32 nSourceId, sal_Int32 nDestinnationId ); /** find mapping for given DestinationID. This allows to extract the original draw:id imported with a draw:glue-point */ sal_Int32 findGluePointMapping( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape, sal_Int32 nDestinnationId ) const; /** moves all current DestinationId's for rXShape by n */ void moveGluePointMapping( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape, const sal_Int32 n ); /** retrieves a mapping for a glue point identifier from the current xml file to the identifier created after inserting the new glue point into the core. The mapping must be initialized first with addGluePointMapping() */ sal_Int32 getGluePointId( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape, sal_Int32 nSourceId ); /** this method must be calling before the first shape is imported for the given page. Calls to this method can be nested */ void startPage( com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes ); /** this method must be calling after the last shape is imported for the given page Calls to this method can be nested */ void endPage( com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes ); void restoreConnections(); /** creates a property mapper for external chaining */ static SvXMLImportPropertyMapper* CreateShapePropMapper( const com::sun::star::uno::Reference< com::sun::star::frame::XModel>& rModel, SvXMLImport& rImport ); // #88546# /** defines if the import should increment the progress bar or not */ void enableHandleProgressBar( bool bEnable = true ); bool IsHandleProgressBarEnabled() const; /** queries the capability of the current model to create presentation shapes */ bool IsPresentationShapesSupported(); XMLSdPropHdlFactory* GetSdPropHdlFactory() const { return mpSdPropHdlFactory; } const rtl::Reference< XMLTableImport >& GetShapeTableImport(); }; #endif // INCLUDED_XMLOFF_SHAPEIMPORT_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */