/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_UNOTOOLS_FONTCVT_HXX #define INCLUDED_UNOTOOLS_FONTCVT_HXX #include #include #include // - FontToSubsFont - #define FONTTOSUBSFONT_IMPORT ((sal_uLong)0x00000001) #define FONTTOSUBSFONT_EXPORT ((sal_uLong)0x00000002) #define FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ((sal_uLong)0x00000004) typedef void* FontToSubsFontConverter; UNOTOOLS_DLLPUBLIC FontToSubsFontConverter CreateFontToSubsFontConverter( const OUString& rFontName, sal_uLong nFlags ); UNOTOOLS_DLLPUBLIC void DestroyFontToSubsFontConverter( FontToSubsFontConverter hConverter ); UNOTOOLS_DLLPUBLIC sal_Unicode ConvertFontToSubsFontChar( FontToSubsFontConverter hConverter, sal_Unicode c ); UNOTOOLS_DLLPUBLIC OUString GetFontToSubsFontName( FontToSubsFontConverter hConverter ); // - StarSymbolToMSMultiFont - class UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont { public: //Returns the name of the best windows symbol font which this char can be //mapped to. Sets rChar to the correct position for that font. If no //match found, then no name is returned, and rChar is unchanged. If you //want to convert a string, you don't want to use this. virtual OUString ConvertChar(sal_Unicode &rChar) = 0; //Starts converting the string at position rIndex. It converts as much of //the string that can be converted to the same symbol font and returns the //name of that font. rIndex is modified to the last index that was //converted. Typically you call if continuously until rIndex == //rString.Len() and handle each section as separate 8bit strings using //separate fonts. Will return an empty string for a continuous section //that has no possible mapping. virtual OUString ConvertString(OUString &rString, sal_Int32 &rIndex) = 0; virtual ~StarSymbolToMSMultiFont() {} }; //with bPerfect set the converter will only try and convert symbols which have //perfect mappings to the windows symbols fonts. With it not set, it will //allow somewhat more dubious transformations that are nevertheless //recognizably similar. Even in this mode there will be characters that fail. //The users of this might want to make a distinction between failed characters //which were inside and those outside the unicode private area. UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont *CreateStarSymbolToMSMultiFont(bool bPerfectOnly=false); #endif // INCLUDED_UNOTOOLS_FONTCVT_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */