/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_TOOLS_GEN_HXX #define INCLUDED_TOOLS_GEN_HXX #include #include #include #include #include class SvStream; // Pair class SAL_WARN_UNUSED Pair { public: Pair(); Pair( long nA, long nB ); long A() const { return nA; } long B() const { return nB; } long& A() { return nA; } long& B() { return nB; } bool operator == ( const Pair& rPair ) const; bool operator != ( const Pair& rPair ) const; TOOLS_DLLPUBLIC friend SvStream& operator>>( SvStream& rIStream, Pair& rPair ); TOOLS_DLLPUBLIC friend SvStream& WritePair( SvStream& rOStream, const Pair& rPair ); protected: long nA; long nB; }; inline Pair::Pair() { nA = nB = 0; } inline Pair::Pair( long _nA, long _nB ) { Pair::nA = _nA; Pair::nB = _nB; } inline bool Pair::operator == ( const Pair& rPair ) const { return ((nA == rPair.nA) && (nB == rPair.nB)); } inline bool Pair::operator != ( const Pair& rPair ) const { return ((nA != rPair.nA) || (nB != rPair.nB)); } // Point class SAL_WARN_UNUSED Point : public Pair { public: Point(); Point( long nX, long nY ); long X() const { return nA; } long Y() const { return nB; } long& X() { return nA; } long& Y() { return nB; } void Move( long nHorzMove, long nVertMove ); bool IsAbove( const Point& rPoint ) const; bool IsBelow( const Point& rPoint ) const; bool IsLeft( const Point& rPoint ) const; bool IsRight( const Point& rPoint ) const; Point& operator += ( const Point& rPoint ); Point& operator -= ( const Point& rPoint ); Point& operator *= ( const long nVal ); Point& operator /= ( const long nVal ); friend inline Point operator+( const Point &rVal1, const Point &rVal2 ); friend inline Point operator-( const Point &rVal1, const Point &rVal2 ); friend inline Point operator*( const Point &rVal1, const long nVal2 ); friend inline Point operator/( const Point &rVal1, const long nVal2 ); long getX() const { return X(); } long getY() const { return Y(); } void setX(long nX) { X() = nX; } void setY(long nY) { Y() = nY; } }; inline Point::Point() { } inline Point::Point( long nX, long nY ) : Pair( nX, nY ) { } inline void Point::Move( long nHorzMove, long nVertMove ) { nA += nHorzMove; nB += nVertMove; } inline bool Point::IsAbove( const Point& rPoint ) const { return (nB > rPoint.nB); } inline bool Point::IsBelow( const Point& rPoint ) const { return (nB < rPoint.nB); } inline bool Point::IsLeft( const Point& rPoint ) const { return (nA < rPoint.nA); } inline bool Point::IsRight( const Point& rPoint ) const { return (nA > rPoint.nA); } inline Point& Point::operator += ( const Point& rPoint ) { nA += rPoint.nA; nB += rPoint.nB; return *this; } inline Point& Point::operator -= ( const Point& rPoint ) { nA -= rPoint.nA; nB -= rPoint.nB; return *this; } inline Point& Point::operator *= ( const long nVal ) { nA *= nVal; nB *= nVal; return *this; } inline Point& Point::operator /= ( const long nVal ) { nA /= nVal; nB /= nVal; return *this; } inline Point operator+( const Point &rVal1, const Point &rVal2 ) { return Point( rVal1.nA+rVal2.nA, rVal1.nB+rVal2.nB ); } inline Point operator-( const Point &rVal1, const Point &rVal2 ) { return Point( rVal1.nA-rVal2.nA, rVal1.nB-rVal2.nB ); } inline Point operator*( const Point &rVal1, const long nVal2 ) { return Point( rVal1.nA*nVal2, rVal1.nB*nVal2 ); } inline Point operator/( const Point &rVal1, const long nVal2 ) { return Point( rVal1.nA/nVal2, rVal1.nB/nVal2 ); } template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const Point& point ) { return stream << point.X() << ',' << point.Y(); } // Size class SAL_WARN_UNUSED Size : public Pair { public: Size(); Size( long nWidth, long nHeight ); long Width() const { return nA; } long Height() const { return nB; } long& Width() { return nA; } long& Height() { return nB; } long getWidth() const { return Width(); } long getHeight() const { return Height(); } void setWidth(long nWidth) { Width() = nWidth; } void setHeight(long nHeight) { Height() = nHeight; } }; inline Size::Size() { } inline Size::Size( long nWidth, long nHeight ) : Pair( nWidth, nHeight ) { } template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const Size& size ) { return stream << size.Width() << 'x' << size.Height(); } // Range #define RANGE_MAX LONG_MAX class SAL_WARN_UNUSED Range : public Pair { public: Range(); Range( long nMin, long nMax ); long Min() const { return nA; } long Max() const { return nB; } long Len() const { return nB - nA + 1; } long& Min() { return nA; } long& Max() { return nB; } bool IsInside( long nIs ) const; void Justify(); }; inline Range::Range() { } inline Range::Range( long nMin, long nMax ) : Pair( nMin, nMax ) { } inline bool Range::IsInside( long nIs ) const { return ((nA <= nIs) && (nIs <= nB )); } inline void Range::Justify() { if ( nA > nB ) { long nHelp = nA; nA = nB; nB = nHelp; } } template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const Range& range ) { return stream << range.Min() << '-' << range.Max(); } // Selection #define SELECTION_MIN LONG_MIN #define SELECTION_MAX LONG_MAX class SAL_WARN_UNUSED Selection : public Pair { public: Selection(); Selection( long nPos ); Selection( long nMin, long nMax ); long Min() const { return nA; } long Max() const { return nB; } long Len() const { return nB - nA; } long& Min() { return nA; } long& Max() { return nB; } bool IsInside( long nIs ) const; void Justify(); bool operator !() const { return !Len(); } long getMin() const { return Min(); } long getMax() const { return Max(); } void setMin(long nMin) { Min() = nMin; } void setMax(long nMax) { Max() = nMax; } }; inline Selection::Selection() { } inline Selection::Selection( long nPos ) : Pair( nPos, nPos ) { } inline Selection::Selection( long nMin, long nMax ) : Pair( nMin, nMax ) { } inline bool Selection::IsInside( long nIs ) const { return ((nA <= nIs) && (nIs < nB )); } inline void Selection::Justify() { if ( nA > nB ) { long nHelp = nA; nA = nB; nB = nHelp; } } template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const Selection& selection ) { return stream << selection.Min() << '-' << selection.Max(); } // Rectangle #define RECT_EMPTY ((short)-32767) class TOOLS_DLLPUBLIC SAL_WARN_UNUSED Rectangle { public: Rectangle(); Rectangle( const Point& rLT, const Point& rRB ); Rectangle( long nLeft, long nTop, long nRight, long nBottom ); Rectangle( const Point& rLT, const Size& rSize ); long Left() const { return nLeft; } long Right() const { return nRight; } long Top() const { return nTop; } long Bottom() const { return nBottom; } long& Left() { return nLeft; } long& Right() { return nRight; } long& Top() { return nTop; } long& Bottom() { return nBottom; } inline Point TopLeft() const; inline Point TopRight() const; inline Point TopCenter() const; inline Point BottomLeft() const; inline Point BottomRight() const; inline Point BottomCenter() const; inline Point LeftCenter() const; inline Point RightCenter() const; inline Point Center() const; inline void Move( long nHorzMove, long nVertMove ); inline void Transpose(); inline void SetPos( const Point& rPoint ); void SetSize( const Size& rSize ); inline Size GetSize() const; inline long GetWidth() const; inline long GetHeight() const; Rectangle& Union( const Rectangle& rRect ); Rectangle& Intersection( const Rectangle& rRect ); inline Rectangle GetUnion( const Rectangle& rRect ) const; inline Rectangle GetIntersection( const Rectangle& rRect ) const; void Justify(); bool IsInside( const Point& rPOINT ) const; bool IsInside( const Rectangle& rRect ) const; bool IsOver( const Rectangle& rRect ) const; void SetEmpty() { nRight = nBottom = RECT_EMPTY; } inline bool IsEmpty() const; inline bool operator == ( const Rectangle& rRect ) const; inline bool operator != ( const Rectangle& rRect ) const; inline Rectangle& operator += ( const Point& rPt ); inline Rectangle& operator -= ( const Point& rPt ); friend inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt ); friend inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt ); TOOLS_DLLPUBLIC friend SvStream& operator>>( SvStream& rIStream, Rectangle& rRect ); TOOLS_DLLPUBLIC friend SvStream& WriteRectangle( SvStream& rOStream, const Rectangle& rRect ); // ONE long getX() const { return nLeft; } long getY() const { return nTop; } long getWidth() const { return nRight - nLeft; } long getHeight() const { return nBottom - nTop; } void setX( long n ) { nRight += n-nLeft; nLeft = n; } void setY( long n ) { nBottom += n-nTop; nTop = n; } void setWidth( long n ) { nRight = nLeft + n; } void setHeight( long n ) { nBottom = nTop + n; } private: long nLeft; long nTop; long nRight; long nBottom; }; inline Rectangle::Rectangle() { nLeft = nTop = 0; nRight = nBottom = RECT_EMPTY; } inline Rectangle::Rectangle( const Point& rLT, const Point& rRB ) { nLeft = rLT.X(); nTop = rLT.Y(); nRight = rRB.X(); nBottom = rRB.Y(); } inline Rectangle::Rectangle( long _nLeft, long _nTop, long _nRight, long _nBottom ) { nLeft = _nLeft; nTop = _nTop; nRight = _nRight; nBottom = _nBottom; } inline Rectangle::Rectangle( const Point& rLT, const Size& rSize ) { nLeft = rLT.X(); nTop = rLT.Y(); nRight = rSize.Width() ? nLeft+rSize.Width()-1 : RECT_EMPTY; nBottom = rSize.Height() ? nTop+rSize.Height()-1 : RECT_EMPTY; } inline bool Rectangle::IsEmpty() const { return ((nRight == RECT_EMPTY) || (nBottom == RECT_EMPTY)); } inline Point Rectangle::TopLeft() const { return Point( nLeft, nTop ); } inline Point Rectangle::TopRight() const { return Point( (nRight == RECT_EMPTY) ? nLeft : nRight, nTop ); } inline Point Rectangle::BottomLeft() const { return Point( nLeft, (nBottom == RECT_EMPTY) ? nTop : nBottom ); } inline Point Rectangle::BottomRight() const { return Point( (nRight == RECT_EMPTY) ? nLeft : nRight, (nBottom == RECT_EMPTY) ? nTop : nBottom ); } inline Point Rectangle::TopCenter() const { if ( IsEmpty() ) return Point( nLeft, nTop ); else return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ), std::min( nTop, nBottom) ); } inline Point Rectangle::BottomCenter() const { if ( IsEmpty() ) return Point( nLeft, nTop ); else return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ), std::max( nTop, nBottom) ); } inline Point Rectangle::LeftCenter() const { if ( IsEmpty() ) return Point( nLeft, nTop ); else return Point( std::min( nLeft, nRight ), nTop + (nBottom - nTop)/2 ); } inline Point Rectangle::RightCenter() const { if ( IsEmpty() ) return Point( nLeft, nTop ); else return Point( std::max( nLeft, nRight ), nTop + (nBottom - nTop)/2 ); } inline Point Rectangle::Center() const { if ( IsEmpty() ) return Point( nLeft, nTop ); else return Point( nLeft+(nRight-nLeft)/2 , nTop+(nBottom-nTop)/2 ); } inline void Rectangle::Move( long nHorzMove, long nVertMove ) { nLeft += nHorzMove; nTop += nVertMove; if ( nRight != RECT_EMPTY ) nRight += nHorzMove; if ( nBottom != RECT_EMPTY ) nBottom += nVertMove; } void Rectangle::Transpose() { if ( !IsEmpty() ) { long swap( nLeft ); nLeft = nTop; nTop = swap; swap = nRight; nRight = nBottom; nBottom = swap; } } inline void Rectangle::SetPos( const Point& rPoint ) { if ( nRight != RECT_EMPTY ) nRight += rPoint.X() - nLeft; if ( nBottom != RECT_EMPTY ) nBottom += rPoint.Y() - nTop; nLeft = rPoint.X(); nTop = rPoint.Y(); } inline long Rectangle::GetWidth() const { long n; if ( nRight == RECT_EMPTY ) n = 0; else { n = nRight - nLeft; if( n < 0 ) n--; else n++; } return n; } inline long Rectangle::GetHeight() const { long n; if ( nBottom == RECT_EMPTY ) n = 0; else { n = nBottom - nTop; if ( n < 0 ) n--; else n++; } return n; } inline Size Rectangle::GetSize() const { return Size( GetWidth(), GetHeight() ); } inline Rectangle Rectangle::GetUnion( const Rectangle& rRect ) const { Rectangle aTmpRect( *this ); return aTmpRect.Union( rRect ); } inline Rectangle Rectangle::GetIntersection( const Rectangle& rRect ) const { Rectangle aTmpRect( *this ); return aTmpRect.Intersection( rRect ); } inline bool Rectangle::operator == ( const Rectangle& rRect ) const { return ((nLeft == rRect.nLeft ) && (nTop == rRect.nTop ) && (nRight == rRect.nRight ) && (nBottom == rRect.nBottom )); } inline bool Rectangle::operator != ( const Rectangle& rRect ) const { return ((nLeft != rRect.nLeft ) || (nTop != rRect.nTop ) || (nRight != rRect.nRight ) || (nBottom != rRect.nBottom )); } inline Rectangle& Rectangle::operator +=( const Point& rPt ) { nLeft += rPt.X(); nTop += rPt.Y(); if ( nRight != RECT_EMPTY ) nRight += rPt.X(); if ( nBottom != RECT_EMPTY ) nBottom += rPt.Y(); return *this; } inline Rectangle& Rectangle::operator -= ( const Point& rPt ) { nLeft -= rPt.X(); nTop -= rPt.Y(); if ( nRight != RECT_EMPTY ) nRight -= rPt.X(); if ( nBottom != RECT_EMPTY ) nBottom -= rPt.Y(); return *this; } inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt ) { Rectangle aRect( rRect.nLeft + rPt.X(), rRect.nTop + rPt.Y(), (rRect.nRight == RECT_EMPTY) ? RECT_EMPTY : rRect.nRight + rPt.X(), (rRect.nBottom == RECT_EMPTY) ? RECT_EMPTY : rRect.nBottom + rPt.Y() ); return aRect; } inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt ) { Rectangle aRect( rRect.nLeft - rPt.X(), rRect.nTop - rPt.Y(), (rRect.nRight == RECT_EMPTY) ? RECT_EMPTY : rRect.nRight - rPt.X(), (rRect.nBottom == RECT_EMPTY) ? RECT_EMPTY : rRect.nBottom - rPt.Y() ); return aRect; } template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const Rectangle& rectangle ) { if (rectangle.IsEmpty()) return stream << "EMPTY"; else return stream << rectangle.getWidth() << 'x' << rectangle.getHeight() << "@(" << rectangle.getX() << ',' << rectangle.getY() << ")"; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */