/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_VIEW3D_HXX #define INCLUDED_SVX_VIEW3D_HXX #include #include #include #include #include /* * Forward declarations */ class E3dObject; class E3dScene; class Impl3DMirrorConstructOverlay; /** * Derived class of SdrView to edit 3D objects. */ class SVX_DLLPUBLIC E3dView : public SdrView { protected: E3dDefaultAttributes a3DDefaultAttr; MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard) Color aDefaultLightColor; // The paramaters for the last colors Color aDefaultAmbientColor; double fDefaultScaleX; // Scaling double fDefaultScaleY; double fDefaultScaleZ; double fDefaultRotateX; // and Rotation double fDefaultRotateY; double fDefaultRotateZ; double fDefaultExtrusionDeepth; // Extrusion depth double fDefaultLightIntensity; // Intensity of the two (necessary) light sources. double fDefaultAmbientIntensity; long nHDefaultSegments; // Amount of HSegments required by the Lathe object long nVDefaultSegments; // Amount of VSegments required by the Lathe object E3dDragConstraint eDragConstraint; // Migrate selections Impl3DMirrorConstructOverlay* mpMirrorOverlay; bool bDoubleSided; void InitView(); void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); void ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D, bool& rGroupSelected) const; void BreakSingle3DObj(E3dObject* pObj); public: TYPEINFO_OVERRIDE(); E3dView(SdrModel* pModel, OutputDevice* pOut = 0L); virtual ~E3dView(); // Output all marked Objects on the given OutputDevice. virtual void DrawMarkedObj(OutputDevice& rOut) const SAL_OVERRIDE; // Access to the default attributes. E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL) SAL_OVERRIDE; virtual void CheckPossibilities() SAL_OVERRIDE; // Get/Set Event void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } const MouseEvent& GetMouseEvent() { return aMouseEvent; } // Override getting the model, as we need to supply a Scene together with individual 3D Objects. virtual SdrModel* GetMarkedObjModel() const SAL_OVERRIDE; // On Paste: We need to insert the objects of the Scene, but not the Scene itself using SdrView::Paste; virtual bool Paste( const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, sal_uInt32 nOptions, const OUString& rSrcShellID, const OUString& rDestShellID ) SAL_OVERRIDE; // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset); bool IsConvertTo3DObjPossible() const; void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); // Means to create all Extrudes in a certain depth order. void DoDepthArrange(E3dScene* pScene, double fDepth); void ConvertMarkedToPolyObj(bool bLineToArea); E3dScene* SetCurrent3DObj(E3dObject* p3DObj); void Start3DCreation(); // Migration of overlay bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); } virtual void MovAction(const Point& rPnt) SAL_OVERRIDE; void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); void ResetCreationActive(); double GetDefaultCamPosZ(); double &DefaultScaleX () { return fDefaultScaleX; } double DefaultScaleX () const { return fDefaultScaleX; } double &DefaultScaleY () { return fDefaultScaleY; } double DefaultScaleY () const { return fDefaultScaleY; } double &DefaultScaleZ () { return fDefaultScaleZ; } double DefaultScaleZ () const { return fDefaultScaleZ; } double &DefaultRotateX () { return fDefaultRotateX; } double DefaultRotateX () const { return fDefaultRotateX; } double &DefaultRotateY () { return fDefaultRotateY; } double DefaultRotateY () const { return fDefaultRotateY; } double &DefaultRotateZ () { return fDefaultRotateZ; } double DefaultRotateZ () const { return fDefaultRotateZ; } double &DefaultExtrusionDeepth () { return fDefaultExtrusionDeepth; } double DefaultExtrusionDeepth () const { return fDefaultExtrusionDeepth; } double GetDefaultCamFocal(); double &DefaultLightIntensity () { return fDefaultLightIntensity; } double DefaultLightIntensity () const { return fDefaultLightIntensity; } double &DefaultAmbientIntensity () { return fDefaultAmbientIntensity; } double DefaultAmbientIntensity () const { return fDefaultAmbientIntensity; } const Color &DefaultLightColor () const { return aDefaultLightColor; } Color DefaultLightColor () { return aDefaultLightColor; } const Color &DefaultAmbientColor () const { return aDefaultAmbientColor; } Color DefaultAmbientColor () { return aDefaultAmbientColor; } long GetHDefaultSegments() const { return nHDefaultSegments; } void SetHDefaultSegments(long nSegs) { nHDefaultSegments = nSegs; } long GetVDefaultSegments() const { return nVDefaultSegments; } void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; } bool IsBreak3DObjPossible() const; void Break3DObj(); bool DoubleSided () const { return bDoubleSided; } bool &DoubleSided () { return bDoubleSided; } SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, bool bOnly3DAttr=false) const; void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, bool bOnly3DAttr=false); }; #endif // INCLUDED_SVX_VIEW3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */