/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SVX3DITEMS_HXX #define INCLUDED_SVX_SVX3DITEMS_HXX #include #include #include #include #include #include #include // Svx3D _3DOBJ_ Items class SVX_DLLPUBLIC Svx3DPercentDiagonalItem : public SfxUInt16Item { public: Svx3DPercentDiagonalItem(sal_uInt16 nVal = 10); }; class Svx3DBackscaleItem : public SfxUInt16Item { public: SVX_DLLPUBLIC Svx3DBackscaleItem(sal_uInt16 nVal = 100); }; class Svx3DDepthItem : public SfxUInt32Item { public: SVX_DLLPUBLIC Svx3DDepthItem(sal_uInt32 nVal = 1000); }; class SVX_DLLPUBLIC Svx3DHorizontalSegmentsItem : public SfxUInt32Item { public: Svx3DHorizontalSegmentsItem(sal_uInt32 nVal = 24); }; class Svx3DVerticalSegmentsItem : public SfxUInt32Item { public: SVX_DLLPUBLIC Svx3DVerticalSegmentsItem(sal_uInt32 nVal = 24); }; class Svx3DEndAngleItem : public SfxUInt32Item { public: SVX_DLLPUBLIC Svx3DEndAngleItem(sal_uInt32 nVal = 3600); }; class SVX_DLLPUBLIC Svx3DDoubleSidedItem : public SfxBoolItem { public: Svx3DDoubleSidedItem(sal_Bool bVal = 0); }; // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry class Svx3DReducedLineGeometryItem : public SfxBoolItem { public: Svx3DReducedLineGeometryItem(sal_Bool bVal = 0); virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; class SVX_DLLPUBLIC Svx3DNormalsKindItem : public SfxUInt16Item { public: Svx3DNormalsKindItem(sal_uInt16 nVal = 0); // use drawing::NormalsKind SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class Svx3DNormalsInvertItem : public SfxBoolItem { public: SVX_DLLPUBLIC Svx3DNormalsInvertItem(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DTextureProjectionXItem : public SfxUInt16Item { public: Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0); // use drawing::TextureProjectionMode SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class SVX_DLLPUBLIC Svx3DTextureProjectionYItem : public SfxUInt16Item { public: Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0); // use drawing::TextureProjectionMode virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class Svx3DShadow3DItem : public SfxBoolItem { public: SVX_DLLPUBLIC Svx3DShadow3DItem(sal_Bool bVal = 0); }; class Svx3DMaterialColorItem : public SvxColorItem { public: Svx3DMaterialColorItem(const Color& rCol = Color(0x0000b8ff)); }; class Svx3DMaterialEmissionItem : public SvxColorItem { public: SVX_DLLPUBLIC Svx3DMaterialEmissionItem(const Color& rCol = Color(0x00000000)); }; class Svx3DMaterialSpecularItem : public SvxColorItem { public: SVX_DLLPUBLIC Svx3DMaterialSpecularItem(const Color& rCol = Color(0x00ffffff)); }; class Svx3DMaterialSpecularIntensityItem : public SfxUInt16Item { public: SVX_DLLPUBLIC Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal = 15); }; class SVX_DLLPUBLIC Svx3DTextureKindItem : public SfxUInt16Item { public: Svx3DTextureKindItem(sal_uInt16 nVal = 3); // use drawing::TextureKind SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class SVX_DLLPUBLIC Svx3DTextureModeItem : public SfxUInt16Item { public: Svx3DTextureModeItem(sal_uInt16 nVal = 2); // use drawing:TextureMode SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class Svx3DTextureFilterItem : public SfxBoolItem { public: SVX_DLLPUBLIC Svx3DTextureFilterItem(sal_Bool bVal = 0); }; // Svx3D _3DSCENE_ Items class SVX_DLLPUBLIC Svx3DPerspectiveItem : public SfxUInt16Item { public: Svx3DPerspectiveItem(sal_uInt16 nVal = (sal_uInt16)PR_PERSPECTIVE); // use drawing::ProjectionMode SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; class Svx3DDistanceItem : public SfxUInt32Item { public: SVX_DLLPUBLIC Svx3DDistanceItem(sal_uInt32 nVal = 100); }; class Svx3DFocalLengthItem : public SfxUInt32Item { public: SVX_DLLPUBLIC Svx3DFocalLengthItem(sal_uInt32 nVal = 100); }; class Svx3DTwoSidedLightingItem : public SfxBoolItem { public: SVX_DLLPUBLIC Svx3DTwoSidedLightingItem(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightcolor1Item : public SvxColorItem { public: Svx3DLightcolor1Item(const Color& rCol = Color(0xffcccccc)); }; class SVX_DLLPUBLIC Svx3DLightcolor2Item : public SvxColorItem { public: Svx3DLightcolor2Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor3Item : public SvxColorItem { public: Svx3DLightcolor3Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor4Item : public SvxColorItem { public: Svx3DLightcolor4Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor5Item : public SvxColorItem { public: Svx3DLightcolor5Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor6Item : public SvxColorItem { public: Svx3DLightcolor6Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor7Item : public SvxColorItem { public: Svx3DLightcolor7Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DLightcolor8Item : public SvxColorItem { public: Svx3DLightcolor8Item(const Color& rCol = Color(0x00000000)); }; class SVX_DLLPUBLIC Svx3DAmbientcolorItem : public SvxColorItem { public: Svx3DAmbientcolorItem(const Color& rCol = Color(0x00666666)); }; class SVX_DLLPUBLIC Svx3DLightOnOff1Item : public SfxBoolItem { public: Svx3DLightOnOff1Item(sal_Bool bVal = 1); }; class SVX_DLLPUBLIC Svx3DLightOnOff2Item : public SfxBoolItem { public: Svx3DLightOnOff2Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff3Item : public SfxBoolItem { public: Svx3DLightOnOff3Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff4Item : public SfxBoolItem { public: Svx3DLightOnOff4Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff5Item : public SfxBoolItem { public: Svx3DLightOnOff5Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff6Item : public SfxBoolItem { public: Svx3DLightOnOff6Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff7Item : public SfxBoolItem { public: Svx3DLightOnOff7Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightOnOff8Item : public SfxBoolItem { public: Svx3DLightOnOff8Item(sal_Bool bVal = 0); }; class SVX_DLLPUBLIC Svx3DLightDirection1Item : public SvxB3DVectorItem { public: Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.57735026918963, 0.57735026918963)); }; class SVX_DLLPUBLIC Svx3DLightDirection2Item : public SvxB3DVectorItem { public: Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection3Item : public SvxB3DVectorItem { public: Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection4Item : public SvxB3DVectorItem { public: Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection5Item : public SvxB3DVectorItem { public: Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection6Item : public SvxB3DVectorItem { public: Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection7Item : public SvxB3DVectorItem { public: Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class SVX_DLLPUBLIC Svx3DLightDirection8Item : public SvxB3DVectorItem { public: Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); }; class Svx3DShadowSlantItem : public SfxUInt16Item { public: SVX_DLLPUBLIC Svx3DShadowSlantItem(sal_uInt16 nVal = 0); }; class SVX_DLLPUBLIC Svx3DShadeModeItem : public SfxUInt16Item { public: Svx3DShadeModeItem(sal_uInt16 nVal = 2); // use drawing::ShadeMode SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const; SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ); SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const; }; ////////////////////////////////////////////////////////////////////////////// // #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed class Svx3DSmoothNormalsItem : public SfxBoolItem { public: Svx3DSmoothNormalsItem(sal_Bool bVal = 1); virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; // #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack class Svx3DSmoothLidsItem : public SfxBoolItem { public: Svx3DSmoothLidsItem(sal_Bool bVal = 0); virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; // #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode class Svx3DCharacterModeItem : public SfxBoolItem { public: Svx3DCharacterModeItem(sal_Bool bVal = 0); virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; // #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront class SVX_DLLPUBLIC Svx3DCloseFrontItem : public SfxBoolItem { public: Svx3DCloseFrontItem(sal_Bool bVal = 1); SVX_DLLPRIVATE virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; SVX_DLLPRIVATE virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; // #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack class SVX_DLLPUBLIC Svx3DCloseBackItem : public SfxBoolItem { public: Svx3DCloseBackItem(sal_Bool bVal = 1); SVX_DLLPRIVATE virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const; SVX_DLLPRIVATE virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const; }; #endif // INCLUDED_SVX_SVX3DITEMS_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */