/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SVDGLUE_HXX #define INCLUDED_SVX_SVDGLUE_HXX namespace vcl { class Window; } class OutputDevice; class SvStream; class SdrObject; #include #include #include #define SDRESC_SMART 0x0000 #define SDRESC_LEFT 0x0001 #define SDRESC_RIGHT 0x0002 #define SDRESC_TOP 0x0004 #define SDRESC_BOTTOM 0x0008 #define SDRESC_LO 0x0010 /* ni */ #define SDRESC_LU 0x0020 /* ni */ #define SDRESC_RO 0x0040 /* ni */ #define SDRESC_RU 0x0080 /* ni */ #define SDRESC_HORZ (SDRESC_LEFT|SDRESC_RIGHT) #define SDRESC_VERT (SDRESC_TOP|SDRESC_BOTTOM) #define SDRESC_ALL 0x00FF #define SDRHORZALIGN_CENTER 0x0000 #define SDRHORZALIGN_LEFT 0x0001 #define SDRHORZALIGN_RIGHT 0x0002 #define SDRHORZALIGN_DONTCARE 0x0010 #define SDRVERTALIGN_CENTER 0x0000 #define SDRVERTALIGN_TOP 0x0100 #define SDRVERTALIGN_BOTTOM 0x0200 #define SDRVERTALIGN_DONTCARE 0x1000 class SVX_DLLPUBLIC SdrGluePoint { // Reference Point is SdrObject::GetSnapRect().Center() // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align) // bNoPercent=true : position is in log unit, relativ to the reference point Point aPos; sal_uInt16 nEscDir; sal_uInt16 nId; sal_uInt16 nAlign; bool bNoPercent:1; bool bReallyAbsolute:1; // temp for transformations on the reference object bool bUserDefined:1; // #i38892# public: SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {} SdrGluePoint(const Point& rNewPos, bool bNewPercent=true, sal_uInt16 nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign),bNoPercent(!bNewPercent),bReallyAbsolute(false),bUserDefined(true) {} bool operator==(const SdrGluePoint& rCmpGP) const { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute && bUserDefined==rCmpGP.bUserDefined; } bool operator!=(const SdrGluePoint& rCmpGP) const { return !operator==(rCmpGP); } const Point& GetPos() const { return aPos; } void SetPos(const Point& rNewPos) { aPos=rNewPos; } sal_uInt16 GetEscDir() const { return nEscDir; } void SetEscDir(sal_uInt16 nNewEsc) { nEscDir=nNewEsc; } sal_uInt16 GetId() const { return nId; } void SetId(sal_uInt16 nNewId) { nId=nNewId; } bool IsPercent() const { return !bNoPercent; } void SetPercent(bool bOn) { bNoPercent = !bOn; } // temp for transformations on the reference object bool IsReallyAbsolute() const { return bReallyAbsolute; } void SetReallyAbsolute(bool bOn, const SdrObject& rObj); // #i38892# bool IsUserDefined() const { return bUserDefined; } void SetUserDefined(bool bNew) { bUserDefined = bNew; } sal_uInt16 GetAlign() const { return nAlign; } void SetAlign(sal_uInt16 nAlg) { nAlign=nAlg; } sal_uInt16 GetHorzAlign() const { return nAlign&0x00FF; } void SetHorzAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); } sal_uInt16 GetVertAlign() const { return nAlign&0xFF00; } void SetVertAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); } bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; Point GetAbsolutePos(const SdrObject& rObj) const; void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj); long GetAlignAngle() const; void SetAlignAngle(long nAngle); long EscDirToAngle(sal_uInt16 nEsc) const; sal_uInt16 EscAngleToDir(long nAngle) const; void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj); void Shear (const Point& rRef, long nAngle, double tn, bool bVShear, const SdrObject* pObj); }; #define SDRGLUEPOINT_NOTFOUND 0xFFFF class SVX_DLLPUBLIC SdrGluePointList { std::vector aList; protected: SdrGluePoint* GetObject(sal_uInt16 i) const { return aList[i]; } public: SdrGluePointList(): aList() {} SdrGluePointList(const SdrGluePointList& rSrcList): aList() { *this=rSrcList; } ~SdrGluePointList() { Clear(); } void Clear(); void operator=(const SdrGluePointList& rSrcList); sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); } // At insert, the object (GluePoint) automatically gets an ID assigned. // Return value is the index of the new GluePoint in the list. sal_uInt16 Insert(const SdrGluePoint& rGP); void Delete(sal_uInt16 nPos) { SdrGluePoint* p = aList[nPos]; aList.erase(aList.begin()+nPos); delete p; } SdrGluePoint& operator[](sal_uInt16 nPos) { return *GetObject(nPos); } const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *GetObject(nPos); } sal_uInt16 FindGluePoint(sal_uInt16 nId) const; sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack = false, bool bNext = false, sal_uInt16 nId0=0) const; void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; // temp for transformations on the reference object void SetReallyAbsolute(bool bOn, const SdrObject& rObj); void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj); void Shear (const Point& rRef, long nAngle, double tn, bool bVShear, const SdrObject* pObj); }; #endif // INCLUDED_SVX_SVDGLUE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */