/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_LATHE3D_HXX #define INCLUDED_SVX_LATHE3D_HXX #include #include /************************************************************************* |* |* Create a 3D rotation object from a passed 2D polygon |* |* The aPolyPoly3D is rotated around its axis in nHSegments steps. |* nVSegments contains the number of lines of aPolyPoly3D and therefore |* is effectively a vertical segmentation. |* \************************************************************************/ class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject { private: // Part codes for Wireframe generation: standard oder cover surface enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 }; basegfx::B2DPolyPolygon maPolyPoly2D; protected: virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); void SetDefaultAttributes(E3dDefaultAttributes& rDefault); public: TYPEINFO(); E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D); E3dLatheObj(); // HorizontalSegments: sal_uInt32 GetHorizontalSegments() const { return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); } // VerticalSegments: sal_uInt32 GetVerticalSegments() const { return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); } // PercentDiagonal: 0..100, before 0.0..0.5 sal_uInt16 GetPercentDiagonal() const { return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); } // BackScale: 0..100, before 0.0..1.0 sal_uInt16 GetBackScale() const { return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); } // EndAngle: 0..10000 sal_uInt32 GetEndAngle() const { return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); } // #107245# GetSmoothNormals() for bLatheSmoothed sal_Bool GetSmoothNormals() const { return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); } // #107245# GetSmoothLids() for bLatheSmoothFrontBack sal_Bool GetSmoothLids() const { return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); } // #107245# GetCharacterMode() for bLatheCharacterMode sal_Bool GetCharacterMode() const { return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); } // #107245# GetCloseFront() for bLatheCloseFront sal_Bool GetCloseFront() const { return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); } // #107245# GetCloseBack() for bLatheCloseBack sal_Bool GetCloseBack() const { return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); } virtual sal_uInt16 GetObjIdentifier() const; virtual E3dLatheObj* Clone() const; virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const; // TakeObjName...() is for the display in the UI, for example "3 frames selected". virtual OUString TakeObjNameSingul() const; virtual OUString TakeObjNamePlural() const; // set/get local parameters with geometry recreation void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew); const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; } // break up virtual bool IsBreakObjPossible(); virtual SdrAttrObj* GetBreakObj(); }; #endif // INCLUDED_SVX_LATHE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */