/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_E3DUNDO_HXX #define INCLUDED_SVX_E3DUNDO_HXX #include #include #include /************************************************************************\ |* |* Base class for all 3D undo actions. |* \************************************************************************/ class E3dUndoAction : public SdrUndoAction { protected : E3dObject *pMy3DObj; public: TYPEINFO(); E3dUndoAction (SdrModel *pModel, E3dObject *p3DObj) : SdrUndoAction (*pModel), pMy3DObj (p3DObj) { } virtual ~E3dUndoAction (); virtual bool CanRepeat(SfxRepeatTarget&) const; }; /************************************************************************\ |* |* Undo for 3D rotation through the rotation matrices |* \************************************************************************/ class E3dRotateUndoAction : public E3dUndoAction { basegfx::B3DHomMatrix aMyOldRotation; basegfx::B3DHomMatrix aMyNewRotation; public: TYPEINFO(); E3dRotateUndoAction (SdrModel *pModel, E3dObject *p3DObj, const basegfx::B3DHomMatrix &aOldRotation, const basegfx::B3DHomMatrix &aNewRotation) : E3dUndoAction (pModel, p3DObj), aMyOldRotation (aOldRotation), aMyNewRotation (aNewRotation) { } virtual ~E3dRotateUndoAction (); virtual void Undo(); virtual void Redo(); }; /************************************************************************\ |* |* Undo for 3D attributes (implemented using Set3DAttributes()) |* \************************************************************************/ class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction { using SdrUndoAction::Repeat; SdrObject* pObject; const SfxItemSet aNewSet; const SfxItemSet aOldSet; public: TYPEINFO(); E3dAttributesUndoAction( SdrModel &rModel, E3dObject* pInObject, const SfxItemSet& rNewSet, const SfxItemSet& rOldSet); virtual ~E3dAttributesUndoAction(); virtual bool CanRepeat(SfxRepeatTarget& rView) const; virtual void Undo(); virtual void Redo(); virtual void Repeat(); }; #endif // INCLUDED_SVX_E3DUNDO_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */