/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_DLGCTRL_HXX #define INCLUDED_SVX_DLGCTRL_HXX #include #include #include #include #include #include class XOBitmap; class XOutdevItemPool; namespace com { namespace sun { namespace star { namespace awt { struct Point; } } } } /************************************************************************* |* Derived from SfxTabPage for being able to get notified through the |* virtual method from the control. \************************************************************************/ class SvxTabPage : public SfxTabPage { public: SvxTabPage(vcl::Window *pParent, const OString& rID, const OUString& rUIXMLDescription, const SfxItemSet &rAttrSet) : SfxTabPage(pParent, rID, rUIXMLDescription, &rAttrSet) { } virtual void PointChanged( vcl::Window* pWindow, RECT_POINT eRP ) = 0; }; /************************************************************************* |* Control for display and selection of the corner and center points of |* an object \************************************************************************/ typedef sal_uInt16 CTL_STATE; #define CS_NOHORZ 1 // no horizontal input information is used #define CS_NOVERT 2 // no vertikal input information is used class SvxRectCtlAccessibleContext; class SvxPixelCtlAccessible; class SVX_DLLPUBLIC SvxRectCtl : public Control { private: SVX_DLLPRIVATE void InitSettings( bool bForeground, bool bBackground ); SVX_DLLPRIVATE void InitRectBitmap( void ); SVX_DLLPRIVATE Bitmap& GetRectBitmap( void ); SVX_DLLPRIVATE void Resize_Impl(); protected: SvxRectCtlAccessibleContext* pAccContext; sal_uInt16 nBorderWidth; sal_uInt16 nRadius; Size aSize; Point aPtLT, aPtMT, aPtRT; Point aPtLM, aPtMM, aPtRM; Point aPtLB, aPtMB, aPtRB; Point aPtNew; RECT_POINT eRP, eDefRP; CTL_STYLE eCS; Bitmap* pBitmap; CTL_STATE m_nState; bool mbCompleteDisable; RECT_POINT GetRPFromPoint( Point, bool bRTL = false ) const; Point GetPointFromRP( RECT_POINT ) const; void SetFocusRect( const Rectangle* pRect = NULL ); // pRect == NULL -> calculate rectangle in method Point SetActualRPWithoutInvalidate( RECT_POINT eNewRP ); // returns the last point virtual void GetFocus() SAL_OVERRIDE; virtual void LoseFocus() SAL_OVERRIDE; Point GetApproxLogPtFromPixPt( const Point& rRoughPixelPoint ) const; public: SvxRectCtl( vcl::Window* pParent, RECT_POINT eRpt = RP_MM, sal_uInt16 nBorder = 200, sal_uInt16 nCircle = 80, CTL_STYLE eStyle = CS_RECT ); void SetControlSettings(RECT_POINT eRpt = RP_MM, sal_uInt16 nBorder = 200, sal_uInt16 nCircle = 80, CTL_STYLE eStyle = CS_RECT); virtual ~SvxRectCtl(); virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE; virtual void KeyInput( const KeyEvent& rKeyEvt ) SAL_OVERRIDE; virtual void StateChanged( StateChangedType nStateChange ) SAL_OVERRIDE; virtual void DataChanged( const DataChangedEvent& rDCEvt ) SAL_OVERRIDE; virtual void Resize() SAL_OVERRIDE; virtual Size GetOptimalSize() const SAL_OVERRIDE; void Reset(); RECT_POINT GetActualRP() const { return eRP;} void SetActualRP( RECT_POINT eNewRP ); void SetState( CTL_STATE nState ); sal_uInt8 GetNumOfChildren( void ) const; // returns number of usable radio buttons Rectangle CalculateFocusRectangle( void ) const; Rectangle CalculateFocusRectangle( RECT_POINT eRectPoint ) const; virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible() SAL_OVERRIDE; RECT_POINT GetApproxRPFromPixPt( const ::com::sun::star::awt::Point& rPixelPoint ) const; bool IsCompletelyDisabled() const { return mbCompleteDisable; } void DoCompletelyDisable(bool bNew); void SetCS(CTL_STYLE eNew); }; /************************************************************************* |* Preview control for the display of bitmaps \************************************************************************/ class SVX_DLLPUBLIC SvxBitmapCtl { protected: Size aSize; sal_uInt16 nLines; Color aPixelColor, aBackgroundColor; const sal_uInt16* pBmpArray; public: SvxBitmapCtl( vcl::Window* pParent, const Size& rSize ); ~SvxBitmapCtl(); BitmapEx GetBitmapEx(); void SetBmpArray( const sal_uInt16* pPixel ) { pBmpArray = pPixel; } void SetLines( sal_uInt16 nLns ) { nLines = nLns; } void SetPixelColor( Color aColor ) { aPixelColor = aColor; } void SetBackgroundColor( Color aColor ) { aBackgroundColor = aColor; } }; /************************************************************************* |* Control for editing bitmaps \************************************************************************/ class SVX_DLLPUBLIC SvxPixelCtl : public Control { private: using OutputDevice::SetLineColor; protected: sal_uInt16 nLines, nSquares; Color aPixelColor; Color aBackgroundColor; Color aLineColor; Size aRectSize; sal_uInt16* pPixel; bool bPaintable; //Add member identifying position Point aFocusPosition; Rectangle implCalFocusRect( const Point& aPosition ); void ChangePixel( sal_uInt16 nPixel ); public: SvxPixelCtl( vcl::Window* pParent, sal_uInt16 nNumber = 8 ); virtual ~SvxPixelCtl(); virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE; virtual void Resize() SAL_OVERRIDE; virtual Size GetOptimalSize() const SAL_OVERRIDE; void SetXBitmap( const BitmapEx& rBitmapEx ); void SetPixelColor( const Color& rCol ) { aPixelColor = rCol; } void SetBackgroundColor( const Color& rCol ) { aBackgroundColor = rCol; } void SetLineColor( const Color& rCol ) { aLineColor = rCol; } sal_uInt16 GetLineCount() const { return nLines; } Color GetPixelColor() const { return aPixelColor; } Color GetBackgroundColor() const { return aBackgroundColor; } sal_uInt16 GetBitmapPixel( const sal_uInt16 nPixelNumber ); sal_uInt16* GetBitmapPixelPtr() { return pPixel; } void SetPaintable( bool bTmp ) { bPaintable = bTmp; } void Reset(); SvxPixelCtlAccessible* m_pAccess; ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > m_xAccess; virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible() SAL_OVERRIDE; long GetSquares() const { return nSquares ; } long GetWidth() const { return aRectSize.getWidth() ; } long GetHeight() const { return aRectSize.getHeight() ; } //Device Pixel . long ShowPosition( const Point &pt); long PointToIndex(const Point &pt) const; Point IndexToPoint(long nIndex) const ; long GetFoucsPosIndex() const ; //Keyboard function for key input and focus handling function virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE; virtual void GetFocus() SAL_OVERRIDE; virtual void LoseFocus() SAL_OVERRIDE; }; /************************************************************************/ class SVX_DLLPUBLIC ColorLB : public ColorListBox { public: ColorLB( vcl::Window* pParent, ResId Id ) : ColorListBox( pParent, Id ) {} ColorLB( vcl::Window* pParent, WinBits aWB ) : ColorListBox( pParent, aWB ) {} virtual void Fill( const XColorListRef &pTab ); void Append( const XColorEntry& rEntry ); void Modify( const XColorEntry& rEntry, sal_Int32 nPos ); }; /************************************************************************/ class SVX_DLLPUBLIC HatchingLB : public ListBox { XHatchListRef mpList; public: explicit HatchingLB(vcl::Window* pParent, WinBits aWB); virtual void Fill( const XHatchListRef &pList ); void Append( const XHatchEntry& rEntry, const Bitmap& rBitmap ); void Modify( const XHatchEntry& rEntry, sal_Int32 nPos, const Bitmap& rBitmap ); }; /************************************************************************/ class SVX_DLLPUBLIC GradientLB : public ListBox { XGradientListRef mpList; public: explicit GradientLB(vcl::Window* pParent, WinBits aWB); virtual void Fill( const XGradientListRef &pList ); void Append( const XGradientEntry& rEntry, const Bitmap& rBitmap ); void Modify( const XGradientEntry& rEntry, sal_Int32 nPos, const Bitmap& rBitmap ); void SelectEntryByList( const XGradientListRef &pList, const OUString& rStr, const XGradient& rXGradient, sal_uInt16 nDist = 0 ); }; /************************************************************************/ class SVX_DLLPUBLIC BitmapLB : public ListBox { public: explicit BitmapLB(vcl::Window* pParent, WinBits aWB); virtual void Fill(const XBitmapListRef &pList); void Append(const Size& rSize, const XBitmapEntry& rEntry); void Modify(const Size& rSize, const XBitmapEntry& rEntry, sal_Int32 nPos); void SelectEntryByList(const XBitmapList* pList, const OUString& rStr); private: BitmapEx maBitmapEx; XBitmapListRef mpList; }; /************************************************************************/ class FillAttrLB : public ColorListBox { private: BitmapEx maBitmapEx; public: FillAttrLB( vcl::Window* pParent, WinBits aWB ); virtual void Fill( const XColorListRef &pList ); virtual void Fill( const XHatchListRef &pList ); virtual void Fill( const XGradientListRef &pList ); virtual void Fill( const XBitmapListRef &pList ); }; /************************************************************************/ class FillTypeLB : public ListBox { public: FillTypeLB( vcl::Window* pParent, ResId Id ) : ListBox( pParent, Id ) {} FillTypeLB( vcl::Window* pParent, WinBits aWB ) : ListBox( pParent, aWB ) {} virtual void Fill(); }; /************************************************************************/ class SVX_DLLPUBLIC LineLB : public ListBox { private: /// bitfield /// defines if standard fields (none, solid) are added, default is true bool mbAddStandardFields : 1; public: LineLB(vcl::Window* pParent, WinBits aWB); virtual ~LineLB(); virtual void Fill(const XDashListRef &pList); bool getAddStandardFields() const { return mbAddStandardFields; } void setAddStandardFields(bool bNew); void Append(const XDashEntry& rEntry, const Bitmap& rBitmap ); void Modify(const XDashEntry& rEntry, sal_Int32 nPos, const Bitmap& rBitmap ); void SelectEntryByList(const XDashList* pList, const OUString& rStr, const XDash& rDash, sal_uInt16 nDist = 0); }; /************************************************************************/ class SVX_DLLPUBLIC LineEndLB : public ListBox { public: LineEndLB( vcl::Window* pParent, WinBits aWB ); virtual ~LineEndLB (void); virtual void Fill( const XLineEndListRef &pList, bool bStart = true ); void Append( const XLineEndEntry& rEntry, const Bitmap& rBitmap, bool bStart = true ); void Modify( const XLineEndEntry& rEntry, sal_Int32 nPos, const Bitmap& rBitmap, bool bStart = true ); }; class SdrObject; class SdrPathObj; class SdrModel; class SvxPreviewBase : public Control { private: SdrModel* mpModel; VirtualDevice* mpBufferDevice; protected: void InitSettings(bool bForeground, bool bBackground); // prepare buffered paint void LocalPrePaint(); // end and output buffered paint void LocalPostPaint(); public: SvxPreviewBase(vcl::Window* pParent); virtual ~SvxPreviewBase(); // change support virtual void StateChanged(StateChangedType nStateChange) SAL_OVERRIDE; virtual void DataChanged(const DataChangedEvent& rDCEvt) SAL_OVERRIDE; // dada read access SdrModel& getModel() const { return *mpModel; } OutputDevice& getBufferDevice() const { return *mpBufferDevice; } }; /************************************************************************* |* |* SvxLinePreview |* \************************************************************************/ class SVX_DLLPUBLIC SvxXLinePreview : public SvxPreviewBase { private: SdrPathObj* mpLineObjA; SdrPathObj* mpLineObjB; SdrPathObj* mpLineObjC; Graphic* mpGraphic; bool mbWithSymbol; Size maSymbolSize; public: SvxXLinePreview( vcl::Window* pParent ); virtual ~SvxXLinePreview(); void SetLineAttributes(const SfxItemSet& rItemSet); void ShowSymbol( bool b ) { mbWithSymbol = b; }; void SetSymbol( Graphic* p, const Size& s ); void ResizeSymbol( const Size& s ); virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; virtual void Resize() SAL_OVERRIDE; virtual Size GetOptimalSize() const SAL_OVERRIDE; }; /************************************************************************* |* |* SvxXRectPreview |* \************************************************************************/ class SVX_DLLPUBLIC SvxXRectPreview : public SvxPreviewBase { private: SdrObject* mpRectangleObject; public: SvxXRectPreview(vcl::Window* pParent); virtual ~SvxXRectPreview(); void SetAttributes(const SfxItemSet& rItemSet); virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; virtual void Resize() SAL_OVERRIDE; }; /************************************************************************* |* |* SvxXShadowPreview |* \************************************************************************/ class SVX_DLLPUBLIC SvxXShadowPreview : public SvxPreviewBase { private: Point maShadowOffset; SdrObject* mpRectangleObject; SdrObject* mpRectangleShadow; public: SvxXShadowPreview(vcl::Window *pParent); virtual ~SvxXShadowPreview(); void SetRectangleAttributes(const SfxItemSet& rItemSet); void SetShadowAttributes(const SfxItemSet& rItemSet); void SetShadowPosition(const Point& rPos); virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; }; #endif // INCLUDED_SVX_DLGCTRL_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */