/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVL_UNDO_HXX #define INCLUDED_SVL_UNDO_HXX #include #include #include #include struct MarkedUndoAction; class SVL_DLLPUBLIC SfxRepeatTarget { public: virtual ~SfxRepeatTarget() = 0; }; class SVL_DLLPUBLIC SfxUndoContext { public: virtual ~SfxUndoContext() = 0; }; class SfxLinkUndoAction; class SVL_DLLPUBLIC SfxUndoAction { private: SfxLinkUndoAction* mpSfxLinkUndoAction; public: SfxUndoAction(); virtual ~SfxUndoAction(); virtual void SetLinkToSfxLinkUndoAction(SfxLinkUndoAction* pSfxLinkUndoAction); virtual void Undo(); virtual void UndoWithContext( SfxUndoContext& i_context ); virtual void Redo(); virtual void RedoWithContext( SfxUndoContext& i_context ); virtual void Repeat(SfxRepeatTarget&); virtual bool CanRepeat(SfxRepeatTarget&) const; virtual bool Merge( SfxUndoAction *pNextAction ); virtual OUString GetComment() const; virtual OUString GetRepeatComment(SfxRepeatTarget&) const; virtual sal_uInt16 GetId() const; virtual void dumpAsXml(struct _xmlTextWriter* pWriter) const; private: SfxUndoAction( const SfxUndoAction& ) = delete; SfxUndoAction& operator=( const SfxUndoAction& ) = delete; }; /// is a mark on the Undo stack typedef sal_Int32 UndoStackMark; #define MARK_INVALID ::std::numeric_limits< UndoStackMark >::max() class SVL_DLLPUBLIC SfxUndoActions { struct Impl; std::unique_ptr mpImpl; public: SfxUndoActions(); SfxUndoActions( const SfxUndoActions& r ); ~SfxUndoActions(); bool empty() const; size_t size() const; const MarkedUndoAction& operator[]( size_t i ) const; MarkedUndoAction& operator[]( size_t i ); const SfxUndoAction* GetUndoAction( size_t i ) const; SfxUndoAction* GetUndoAction( size_t i ); void Remove( size_t i_pos ); void Remove( size_t i_pos, size_t i_count ); void Insert( SfxUndoAction* i_action, size_t i_pos ); }; /** do not make use of these implementation details, unless you really really have to! */ struct SVL_DLLPUBLIC SfxUndoArray { SfxUndoActions aUndoActions; size_t nMaxUndoActions; size_t nCurUndoAction; SfxUndoArray *pFatherUndoArray; SfxUndoArray(size_t nMax=0): nMaxUndoActions(nMax), nCurUndoAction(0), pFatherUndoArray(nullptr) {} virtual ~SfxUndoArray(); }; /** do not make use of these implementation details, unless you really really have to! */ class SVL_DLLPUBLIC SfxListUndoAction : public SfxUndoAction, public SfxUndoArray /* [Explanation] UndoAction to composite multiple Undos in one UndoAction. These actions are used by SfxUndomanager. With < SfxUndoManager::EnterListAction > you can go one composite level down and with < SfxUndoManager::LeaveListAction > up again. Redo and Undo work element wise on SfxListUndoActions. */ { struct Impl; std::unique_ptr mpImpl; public: SfxListUndoAction( const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, SfxUndoArray *pFather ); virtual ~SfxListUndoAction(); virtual void Undo() override; virtual void UndoWithContext( SfxUndoContext& i_context ) override; virtual void Redo() override; virtual void RedoWithContext( SfxUndoContext& i_context ) override; virtual void Repeat(SfxRepeatTarget&) override; virtual bool CanRepeat(SfxRepeatTarget&) const override; virtual bool Merge( SfxUndoAction *pNextAction ) override; virtual OUString GetComment() const override; virtual OUString GetRepeatComment(SfxRepeatTarget&) const override; virtual sal_uInt16 GetId() const override; void SetComment(const OUString& rComment); void dumpAsXml(struct _xmlTextWriter* pWriter) const override; }; /** is a callback interface for notifications about state changes of an SfxUndoManager */ class SAL_NO_VTABLE SfxUndoListener { public: virtual void actionUndone( const OUString& i_actionComment ) = 0; virtual void actionRedone( const OUString& i_actionComment ) = 0; virtual void undoActionAdded( const OUString& i_actionComment ) = 0; virtual void cleared() = 0; virtual void clearedRedo() = 0; virtual void resetAll() = 0; virtual void listActionEntered( const OUString& i_comment ) = 0; virtual void listActionLeft( const OUString& i_comment ) = 0; virtual void listActionCancelled() = 0; virtual void undoManagerDying() = 0; protected: ~SfxUndoListener() {} }; namespace svl { class SAL_NO_VTABLE SAL_DLLPUBLIC_RTTI IUndoManager { public: static bool const CurrentLevel = true; static bool const TopLevel = false; virtual ~IUndoManager() { }; virtual void SetMaxUndoActionCount( size_t nMaxUndoActionCount ) = 0; virtual size_t GetMaxUndoActionCount() const = 0; virtual void AddUndoAction( SfxUndoAction *pAction, bool bTryMerg=false ) = 0; virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const = 0; virtual sal_uInt16 GetUndoActionId() const = 0; virtual OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const = 0; virtual SfxUndoAction* GetUndoAction( size_t nNo=0 ) const = 0; virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const = 0; virtual OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const = 0; virtual SfxUndoAction* GetRedoAction() const = 0; virtual bool Undo() = 0; virtual bool Redo() = 0; /** clears both the Redo and the Undo stack. Will assert and bail out when called while within a list action (IsInListAction). */ virtual void Clear() = 0; /** clears the Redo stack. Will assert and bail out when called while within a list action (IsInListAction). */ virtual void ClearRedo() = 0; /** leaves any possible open list action (IsInListAction), and clears both the Undo and the Redo stack. Effectively, calling this method is equivalent to while ( IsInListAction() ) LeaveListAction();, followed by Clear(). The only difference to this calling sequence is that Reset is an atomic operation, also resulting in only one notification. */ virtual void Reset() = 0; /** determines whether an Undo or Redo is currently running */ virtual bool IsDoing() const = 0; virtual size_t GetRepeatActionCount() const = 0; virtual OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const = 0; virtual bool Repeat( SfxRepeatTarget &rTarget ) = 0; virtual bool CanRepeat( SfxRepeatTarget &rTarget ) const = 0; virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId=0) = 0; /** leaves the list action entered with EnterListAction @return the number of the sub actions in the list which has just been left. Note that in case no such actions exist, the list action does not contribute to the Undo stack, but is silently removed. */ virtual size_t LeaveListAction() = 0; /** leaves the list action entered with EnterListAction, and forcefully merges the previous action on the stack into the newly created list action. Say you have an Undo action A on the stack, then call EnterListAction, followed by one or more calls to AddUndoAction, followed by a call to LeaveAndMergeListAction. In opposite to LeaveListAction, your Undo stack will now still contain one undo action: the newly created list action, whose first child is the original A, whose other children are those you added via AddUndoAction, and whose comment is the same as the comment of A. Effectively, this means that all actions added between EnterListAction and LeaveAndMergeListAction are hidden from the user. @return the number of the sub actions in the list which has just been left. Note that in case no such actions exist, the list action does not contribute to the Undo stack, but is silently removed. */ virtual size_t LeaveAndMergeListAction() = 0; /// determines whether we're within a ListAction context, i.e. a LeaveListAction/LeaveAndMergeListAction call is pending virtual bool IsInListAction() const = 0; /// determines how many nested list actions are currently open virtual size_t GetListActionDepth() const = 0; /** clears the redo stack and removes the top undo action */ virtual void RemoveLastUndoAction() = 0; /** enables (true) or disables (false) recording of undo actions If undo actions are added while undo is disabled, they are deleted. Disabling undo does not clear the current undo buffer! Multiple calls to EnableUndo are not cumulative. That is, calling EnableUndo( false ) twice, and then calling EnableUndo( true ) means that Undo is enable afterwards. */ virtual void EnableUndo( bool bEnable ) = 0; // returns true if undo is currently enabled // This returns false if undo was disabled using EnableUndo( false ) and // also during the runtime of the Undo() and Redo() methods. virtual bool IsUndoEnabled() const = 0; /// adds a new listener to be notified about changes in the UndoManager's state virtual void AddUndoListener( SfxUndoListener& i_listener ) = 0; virtual void RemoveUndoListener( SfxUndoListener& i_listener ) = 0; }; } namespace svl { namespace undo { namespace impl { class UndoManagerGuard; class LockGuard; } } } struct SfxUndoManager_Data; class SVL_DLLPUBLIC SfxUndoManager : public ::svl::IUndoManager { friend class SfxLinkUndoAction; std::unique_ptr< SfxUndoManager_Data > m_xData; public: SfxUndoManager( size_t nMaxUndoActionCount = 20 ); virtual ~SfxUndoManager(); // IUndoManager overridables virtual void SetMaxUndoActionCount( size_t nMaxUndoActionCount ) override; virtual size_t GetMaxUndoActionCount() const override; virtual void AddUndoAction( SfxUndoAction *pAction, bool bTryMerg=false ) override; virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const override; virtual sal_uInt16 GetUndoActionId() const override; virtual OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const override; virtual SfxUndoAction* GetUndoAction( size_t nNo=0 ) const override; virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const override; virtual OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const override; virtual SfxUndoAction* GetRedoAction() const override; virtual bool Undo() override; virtual bool Redo() override; virtual void Clear() override; virtual void ClearRedo() override; virtual void Reset() override; virtual bool IsDoing() const override; virtual size_t GetRepeatActionCount() const override; virtual OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const override; virtual bool Repeat( SfxRepeatTarget &rTarget ) override; virtual bool CanRepeat( SfxRepeatTarget &rTarget ) const override; virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId=0) override; virtual size_t LeaveListAction() override; virtual size_t LeaveAndMergeListAction() override; virtual bool IsInListAction() const override; virtual size_t GetListActionDepth() const override; virtual void RemoveLastUndoAction() override; virtual void EnableUndo( bool bEnable ) override; virtual bool IsUndoEnabled() const override; virtual void AddUndoListener( SfxUndoListener& i_listener ) override; virtual void RemoveUndoListener( SfxUndoListener& i_listener ) override; /** marks the current top-level element of the Undo stack, and returns a unique ID for it */ UndoStackMark MarkTopUndoAction(); /** removes a mark given by its ID. After the call, the mark ID is invalid. */ void RemoveMark( UndoStackMark const i_mark ); /** determines whether the top action on the Undo stack has a given mark */ bool HasTopUndoActionMark( UndoStackMark const i_mark ); /** removes the oldest Undo actions from the stack */ void RemoveOldestUndoAction(); void dumpAsXml(struct _xmlTextWriter* pWriter) const; protected: bool UndoWithContext( SfxUndoContext& i_context ); bool RedoWithContext( SfxUndoContext& i_context ); void ImplClearRedo_NoLock( bool const i_currentLevel ); /** clears all undo actions on the current level, plus all undo actions on superordinate levels, as soon as those levels are reached. If no list action is active currently, i.e. we're on the top level already, this method is equivalent to ->Clear. Otherwise, the Undo actions on the current level are removed. Upon leaving the current list action, all undo actions on the then-current level are removed, too. This is continued until the top level is reached. */ void ClearAllLevels(); private: size_t ImplLeaveListAction( const bool i_merge, ::svl::undo::impl::UndoManagerGuard& i_guard ); bool ImplAddUndoAction_NoNotify( SfxUndoAction* pAction, bool bTryMerge, bool bClearRedo, ::svl::undo::impl::UndoManagerGuard& i_guard ); void ImplClearRedo( ::svl::undo::impl::UndoManagerGuard& i_guard, bool const i_currentLevel ); void ImplClearUndo( ::svl::undo::impl::UndoManagerGuard& i_guard ); void ImplClearCurrentLevel_NoNotify( ::svl::undo::impl::UndoManagerGuard& i_guard ); size_t ImplGetRedoActionCount_Lock( bool const i_currentLevel = CurrentLevel ) const; bool ImplIsUndoEnabled_Lock() const; bool ImplIsInListAction_Lock() const; void ImplEnableUndo_Lock( bool const i_enable ); bool ImplUndo( SfxUndoContext* i_contextOrNull ); bool ImplRedo( SfxUndoContext* i_contextOrNull ); friend class ::svl::undo::impl::LockGuard; }; class SVL_DLLPUBLIC SfxLinkUndoAction : public SfxUndoAction /* [Explanation] SfxLinkUndoAction is used to link two SfxUndoManager. The Undo/Redos inserted in the first SfxUndoManager redirect their Undo/Redo to the second. With this it does not matter, if the undo/redo initially was on the first or the second. After inserting SfxLinkUndoAction on the first SfxUndoManager, you have to insert it on the second as well. While the second SfxUndoManager is steered from the first, you must not insert neither Actions nor issue a undo/redo command to the second, while it is steered by the first. */ { private: friend class SfxUndoAction; void LinkedSfxUndoActionDestructed(const SfxUndoAction& rCandidate); public: SfxLinkUndoAction(::svl::IUndoManager *pManager); virtual ~SfxLinkUndoAction(); virtual void Undo() override; virtual void Redo() override; virtual bool CanRepeat(SfxRepeatTarget& r) const override; virtual void Repeat(SfxRepeatTarget&r) override; virtual OUString GetComment() const override; virtual OUString GetRepeatComment(SfxRepeatTarget&r) const override; virtual sal_uInt16 GetId() const override; SfxUndoAction* GetAction() const { return pAction; } protected: ::svl::IUndoManager* pUndoManager; SfxUndoAction* pAction; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */