/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_CPPCANVAS_SPRITE_HXX #define INCLUDED_CPPCANVAS_SPRITE_HXX #include #include namespace basegfx { class B2DHomMatrix; class B2DPolyPolygon; class B2DPoint; } namespace com { namespace sun { namespace star { namespace rendering { class XSprite; } } } } /* Definition of Sprite class */ namespace cppcanvas { class Sprite { public: virtual ~Sprite() {} virtual void setAlpha( const double& rAlpha ) = 0; /** Set the sprite position on screen This method differs from the XSprite::move() insofar, as no viewstate/renderstate transformations are applied to the specified position. The given position is interpreted in device coordinates (i.e. screen pixel) */ virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0; /** Set the sprite position on screen This method sets the sprite position in the view coordinate system of the parent canvas */ virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0; virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0; /** Set output clipping This method differs from the XSprite::clip() insofar, as no viewstate/renderstate transformations are applied to the specified clip polygon. The given polygon is interpreted in device coordinates (i.e. screen pixel) */ virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0; /** Set output clipping This method applies the clip poly-polygon interpreted in the view coordinate system of the parent canvas. */ virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0; virtual void setClip() = 0; virtual void show() = 0; virtual void hide() = 0; /** Change the sprite priority @param fPriority New sprite priority. The higher the priority, the further towards the viewer the sprite appears. That is, sprites with higher priority appear before ones with lower priority. */ virtual void setPriority( double fPriority ) = 0; }; typedef std::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr; } #endif // INCLUDED_CPPCANVAS_SPRITE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */