/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_CANVAS_CANVASTOOLS_HXX #define INCLUDED_CANVAS_CANVASTOOLS_HXX #include #include #include #include #include #include #include #include #include // for strcmp #include #include #include #include namespace basegfx { class B2DHomMatrix; class B2DRange; class B2IRange; class B2IPoint; class B2DPolyPolygon; } namespace com { namespace sun { namespace star { namespace geometry { struct RealSize2D; struct IntegerSize2D; struct AffineMatrix2D; struct Matrix2D; } } } } namespace com { namespace sun { namespace star { namespace rendering { struct RenderState; struct ViewState; struct IntegerBitmapLayout; class XCanvas; struct Texture; class XIntegerBitmapColorSpace; class XPolyPolygon2D; bool operator==( const RenderState& rLHS, const RenderState& rRHS ); bool operator==( const ViewState& rLHS, const ViewState& rRHS ); } } } } namespace com { namespace sun { namespace star { namespace awt { struct Rectangle; class XWindow2; } } } } class Color; namespace canvas { namespace tools { /** Compute the next highest power of 2 of a 32-bit value Code devised by Sean Anderson, in good ole HAKMEM tradition. @return 1 << (lg(x - 1) + 1) */ inline sal_uInt32 nextPow2( sal_uInt32 x ) { --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } /** * * Count the number of 1-bits of an n-bit value * */ // mickey's math tricks... inline unsigned int pow2( unsigned int c ) { return 0x1 << c; } inline unsigned int mask( unsigned int c ) { return ((unsigned int)(-1)) / (pow2(pow2(c)) + 1); } inline unsigned int count( unsigned int x, unsigned int c ) { return ((x) & mask(c)) + (((x) >> (pow2(c))) & mask(c)); } template inline unsigned int bitcount( T c ) { unsigned int nByteIndex = 0; unsigned int nNumBytes = sizeof(T)<<2; do { c=count(c,nByteIndex++); nNumBytes >>= 1; } while(nNumBytes); return c; } inline sal_uInt32 bitcount32( sal_uInt32 c ) { c=count(c,0); c=count(c,1); c=count(c,2); c=count(c,3); c=count(c,4); return c; } /** Round given floating point value down to next integer */ inline sal_Int32 roundDown( const double& rVal ) { return static_cast< sal_Int32 >( floor( rVal ) ); } /** Round given floating point value up to next integer */ inline sal_Int32 roundUp( const double& rVal ) { return static_cast< sal_Int32 >( ceil( rVal ) ); } /** Create a RealSize2D with both coordinate values set to +infinity */ CANVASTOOLS_DLLPUBLIC ::com::sun::star::geometry::RealSize2D createInfiniteSize2D(); // View- and RenderState utilities // =================================================================== CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::RenderState& initRenderState( ::com::sun::star::rendering::RenderState& renderState ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::ViewState& initViewState( ::com::sun::star::rendering::ViewState& viewState ); CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix& getViewStateTransform( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::rendering::ViewState& viewState ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::ViewState& setViewStateTransform( ::com::sun::star::rendering::ViewState& viewState, const ::basegfx::B2DHomMatrix& transform ); CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix& getRenderStateTransform( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::rendering::RenderState& renderState ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::RenderState& setRenderStateTransform( ::com::sun::star::rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& transform ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::RenderState& appendToRenderState( ::com::sun::star::rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& transform ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::RenderState& prependToRenderState( ::com::sun::star::rendering::RenderState& renderState, const ::basegfx::B2DHomMatrix& transform ); CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix& mergeViewAndRenderTransform( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); // Matrix utilities // =================================================================== CANVASTOOLS_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D& setIdentityAffineMatrix2D( ::com::sun::star::geometry::AffineMatrix2D& matrix ); CANVASTOOLS_DLLPUBLIC ::com::sun::star::geometry::Matrix2D& setIdentityMatrix2D( ::com::sun::star::geometry::Matrix2D& matrix ); // Special utilities // =================================================================== /** Calc the bounding rectangle of a transformed rectangle. The method applies the given transformation to the specified input rectangle, and returns the bounding box of the resulting output area. @param o_Rect Output rectangle @param i_Rect Input rectangle @param i_Transformation Transformation to apply to the input rectangle @return a reference to the resulting rectangle */ CANVASTOOLS_DLLPUBLIC ::basegfx::B2DRange& calcTransformedRectBounds( ::basegfx::B2DRange& o_Rect, const ::basegfx::B2DRange& i_Rect, const ::basegfx::B2DHomMatrix& i_Transformation ); /** Calc a transform that maps the upper, left corner of a rectangle to the origin. The method is a specialized version of calcRectToRectTransform() (Removed now), mapping the input rectangle's the upper, left corner to the origin, and leaving the size untouched. @param o_transform Output parameter, to receive the resulting transformation matrix. @param i_srcRect Input parameter, specifies the original source rectangle. The resulting transformation will exactly map the source rectangle's upper, left corner to the origin. @param i_transformation The original transformation matrix. This is changed with translations (if necessary), to exactly map the source rectangle to the origin. @return a reference to the resulting transformation matrix @see calcRectToRectTransform() @see calcTransformedRectBounds() */ CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix& calcRectToOriginTransform( ::basegfx::B2DHomMatrix& o_transform, const ::basegfx::B2DRange& i_srcRect, const ::basegfx::B2DHomMatrix& i_transformation ); /** Check whether a given rectangle is within another transformed rectangle. This method checks for polygonal containedness, i.e. the transformed rectangle is not represented as an axis-alignd rectangle anymore (like calcTransformedRectBounds()), but polygonal. Thus, the insideness test is based on tight bounds. @param rContainedRect This rectangle is checked, whether it is fully within the transformed rTransformRect. @param rTransformRect This rectangle is transformed, and then checked whether it fully contains rContainedRect. @param rTransformation This transformation is applied to rTransformRect */ CANVASTOOLS_DLLPUBLIC bool isInside( const ::basegfx::B2DRange& rContainedRect, const ::basegfx::B2DRange& rTransformRect, const ::basegfx::B2DHomMatrix& rTransformation ); /** Clip a scroll to the given bound rect @param io_rSourceArea Source area to scroll. The resulting clipped source area is returned therein. @param io_rDestPoint Destination point of the scroll (upper, left corner of rSourceArea after the scroll). The new, resulting destination point is returned therein.q @param o_ClippedAreas Vector of rectangles in the destination area coordinate system, which are clipped away from the source area, and thus need extra updates (i.e. they are not correctly copy from the scroll operation, since there was no information about them in the source). @param rBounds Bounds to clip against. @return false, if the resulting scroll area is empty */ CANVASTOOLS_DLLPUBLIC bool clipScrollArea( ::basegfx::B2IRange& io_rSourceArea, ::basegfx::B2IPoint& io_rDestPoint, ::std::vector< ::basegfx::B2IRange >& o_ClippedAreas, const ::basegfx::B2IRange& rBounds ); /** Clip a blit between two differently surfaces. This method clips source and dest rect for a clip between two differently clipped surfaces, such that the resulting blit rects are fully within both clip areas. @param io_rSourceArea Source area of the blit. Returned therein is the computed clipped source area. @param io_rDestPoint Dest area of the blit. Returned therein is the computed clipped dest area. @param rSourceBounds Clip bounds of the source surface @param rDestBounds Clip bounds of the dest surface @return false, if the resulting blit is empty, i.e. fully clipped away. */ CANVASTOOLS_DLLPUBLIC ::basegfx::B2IRange spritePixelAreaFromB2DRange( const ::basegfx::B2DRange& rRange ); /** Retrieve various internal properties of the actual canvas implementation. This method retrieves a bunch of internal, implementation- and platform-dependent values from the canvas implementation. Among them are for example operating system window handles. The actual layout and content of the returned sequence is dependent on the component implementation, undocumented and subject to change. @param i_rxCanvas Input parameter, the canvas representation for which the device information is to be retrieveds @param o_rxParams Output parameter, the sequence of Anys that hold the device parameters. Layout is as described above @return A reference to the resulting sequence of parameters */ CANVASTOOLS_DLLPUBLIC ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >& getDeviceInfo( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas >& i_rxCanvas, ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >& o_rxParams ); /** Return a color space for a default RGBA integer format Use this method for dead-simple bitmap implementations, that map all their formats to 8888 RGBA color. */ CANVASTOOLS_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XIntegerBitmapColorSpace> getStdColorSpace(); /** Return a color space for a default RGB integer format Use this method for dead-simple bitmap implementations, that map all their formats to 8888 RGB color (the last byte is unused). */ CANVASTOOLS_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XIntegerBitmapColorSpace> getStdColorSpaceWithoutAlpha(); /** Return a memory layout for a default RGBA integer format Use this method for dead-simple bitmap implementations, that map all their formats to 8888 RGBA color. */ CANVASTOOLS_DLLPUBLIC ::com::sun::star::rendering::IntegerBitmapLayout getStdMemoryLayout( const ::com::sun::star::geometry::IntegerSize2D& rBitmapSize ); /// Convert standard 8888 RGBA color to vcl color CANVASTOOLS_DLLPUBLIC ::Color stdIntSequenceToColor( const ::com::sun::star::uno::Sequence& rColor ); /// Convert standard 8888 RGBA color to vcl color CANVASTOOLS_DLLPUBLIC ::com::sun::star::uno::Sequence colorToStdIntSequence( const ::Color& rColor ); // Modeled closely after boost::numeric_cast, only that we // issue some trace output here and throw a RuntimeException /** Cast numeric value into another (numeric) data type Apart from converting the numeric value, this template also checks if any overflow, underflow, or sign information is lost (if yes, it throws an uno::RuntimeException. */ template< typename Target, typename Source > inline Target numeric_cast( Source arg ) { // typedefs abbreviating respective trait classes typedef ::std::numeric_limits< Source > SourceLimits; typedef ::std::numeric_limits< Target > TargetLimits; #undef min #undef max if( ( arg<0 && !TargetLimits::is_signed) || // loosing the sign here ( SourceLimits::is_signed && argTargetLimits::max() ) ) // overflow will happen { # if OSL_DEBUG_LEVEL > 2 OSL_TRACE("numeric_cast detected data loss"); #endif throw ::com::sun::star::uno::RuntimeException( "numeric_cast detected data loss", NULL ); } return static_cast(arg); } CANVASTOOLS_DLLPUBLIC ::com::sun::star::awt::Rectangle getAbsoluteWindowRect( const ::com::sun::star::awt::Rectangle& rRect, const ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindow2 >& xWin ); /** Retrieve for small bound marks around each corner of the given rectangle */ CANVASTOOLS_DLLPUBLIC ::basegfx::B2DPolyPolygon getBoundMarksPolyPolygon( const ::basegfx::B2DRange& rRange ); /** Calculate number of gradient "strips" to generate (takes into account device resolution) @param nColorSteps Maximal integer difference between all color stops, needed for smooth gradient color differences */ CANVASTOOLS_DLLPUBLIC int calcGradientStepCount( ::basegfx::B2DHomMatrix& rTotalTransform, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::Texture& texture, int nColorSteps ); /** A very simplistic map for ASCII strings and arbitrary value types. This class internally references a constant, static array of sorted MapEntries, and performs a binary search to look up values for a given query string. Note that this map is static, i.e. not meant to be extented at runtime. @tpl ValueType The value type this map should store, associated with an ASCII string. */ template< typename ValueType > class ValueMap { public: struct MapEntry { const char* maKey; ValueType maValue; }; /** Create a ValueMap for the given array of MapEntries. @param pMap Pointer to a static array of MapEntries. Must live longer than this object! Make absolutely sure that the string entries passed via pMap are ASCII-only - everything else might not yield correct string comparisons, and thus will result in undefined behaviour. @param nEntries Number of entries for pMap @param bCaseSensitive Whether the map query should be performed case sensitive or not. When bCaseSensitive is false, all MapEntry strings must be lowercase! */ ValueMap( const MapEntry* pMap, ::std::size_t nEntries, bool bCaseSensitive ) : mpMap( pMap ), mnEntries( nEntries ), mbCaseSensitive( bCaseSensitive ) { #ifdef DBG_UTIL // Ensure that map entries are sorted (and all lowercase, if this // map is case insensitive) const OString aStr( pMap->maKey ); if( !mbCaseSensitive && aStr != aStr.toAsciiLowerCase() ) { OSL_TRACE("ValueMap::ValueMap(): Key %s is not lowercase", pMap->maKey); OSL_FAIL( "ValueMap::ValueMap(): Key is not lowercase" ); } if( mnEntries > 1 ) { for( ::std::size_t i=0; imaKey, aSearchKey.maKey ) == 0 ) { // yep, correct entry found o_rResult = pRes->maValue; return true; } } // not found return false; } private: static bool mapComparator( const MapEntry& rLHS, const MapEntry& rRHS ) { return strcmp( rLHS.maKey, rRHS.maKey ) < 0; } const MapEntry* mpMap; ::std::size_t mnEntries; bool mbCaseSensitive; }; } } #endif /* INCLUDED_CANVAS_CANVASTOOLS_HXX */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */