/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __FRAMEWORK_LAYOUTMANAGER_UIELEMENT_HXX_ #define __FRAMEWORK_LAYOUTMANAGER_UIELEMENT_HXX_ //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #include #include #include #include //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ #include #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework { struct DockedData { DockedData() : m_aPos( SAL_MAX_INT32, SAL_MAX_INT32 ), m_nDockedArea( ::com::sun::star::ui::DockingArea_DOCKINGAREA_TOP ), m_bLocked( false ) {} com::sun::star::awt::Point m_aPos; com::sun::star::awt::Size m_aSize; sal_Int16 m_nDockedArea; bool m_bLocked; }; struct FloatingData { FloatingData() : m_aPos( SAL_MAX_INT32, SAL_MAX_INT32 ), m_nLines( 1 ), m_bIsHorizontal( true ) {} com::sun::star::awt::Point m_aPos; com::sun::star::awt::Size m_aSize; sal_Int16 m_nLines; bool m_bIsHorizontal; }; struct UIElement { UIElement() : m_bFloating( false ), m_bVisible( true ), m_bUserActive( false ), m_bCreateNewRowCol0( false ), m_bDeactiveHide( false ), m_bMasterHide( false ), m_bContextSensitive( false ), m_bContextActive( true ), m_bNoClose( false ), m_bSoftClose( false ), m_bStateRead( false ), m_nStyle( BUTTON_SYMBOL ) {} UIElement( const rtl::OUString& rName, const rtl::OUString& rType, const com::sun::star::uno::Reference< ::com::sun::star::ui::XUIElement >& rUIElement, bool bFloating = false ) : m_aType( rType ), m_aName( rName ), m_xUIElement( rUIElement ), m_bFloating( bFloating ), m_bVisible( true ), m_bUserActive( false ), m_bCreateNewRowCol0( false ), m_bDeactiveHide( false ), m_bMasterHide( false ), m_bContextSensitive( false ), m_bContextActive( true ), m_bNoClose( false ), m_bSoftClose( false ), m_bStateRead( false ), m_nStyle( BUTTON_SYMBOL ) {} bool operator< ( const UIElement& aUIElement ) const; UIElement& operator=( const UIElement& rUIElement ); rtl::OUString m_aType; rtl::OUString m_aName; rtl::OUString m_aUIName; com::sun::star::uno::Reference< ::com::sun::star::ui::XUIElement > m_xUIElement; bool m_bFloating, m_bVisible, m_bUserActive, m_bCreateNewRowCol0, m_bDeactiveHide, m_bMasterHide, m_bContextSensitive, m_bContextActive; bool m_bNoClose, m_bSoftClose, m_bStateRead; sal_Int16 m_nStyle; DockedData m_aDockedData; FloatingData m_aFloatingData; }; typedef std::vector< UIElement > UIElementVector; } // namespace framework #endif // __FRAMEWORK_LAYOUTMANAGER_UIELEMENT_HXX_ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */