// stdafx1.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__C1799EA0_62CC_44DE_A2DD_C9F0410FF7F1__INCLUDED_) #define AFX_STDAFX_H__C1799EA0_62CC_44DE_A2DD_C9F0410FF7F1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #define _ATL_STATIC_REGISTRY #define min(a, b) (((a) < (b)) ? (a) : (b)) #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__C1799EA0_62CC_44DE_A2DD_C9F0410FF7F1__INCLUDED)