/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: DragActionConversion.cxx,v $ * $Revision: 1.3 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include "DragActionConversion.hxx" #include using namespace com::sun::star::datatransfer::dnd; /* Convert office drag actions as defined in com::sun::star::datatransfer::dnd::DNDConstants into system conform drag actions. */ unsigned int OfficeToSystemDragActions(sal_Int8 dragActions) { unsigned int actions = NSDragOperationNone; if (dragActions & DNDConstants::ACTION_COPY) { actions |= NSDragOperationCopy; } if (dragActions & DNDConstants::ACTION_MOVE) { actions |= NSDragOperationMove; } if (dragActions & DNDConstants::ACTION_LINK) { actions |= NSDragOperationLink; } return actions; } /* Convert system conform drag actions into office conform drag actions as defined in com::sun::star::datatransfer::dnd::DNDConstants. */ sal_Int8 SystemToOfficeDragActions(unsigned int dragActions) { sal_Int8 actions = DNDConstants::ACTION_NONE; if (dragActions & NSDragOperationCopy) { actions |= DNDConstants::ACTION_COPY; } if (dragActions & NSDragOperationMove) { actions |= DNDConstants::ACTION_MOVE; } if (dragActions & NSDragOperationLink) { actions |= DNDConstants::ACTION_LINK; } // We map NSDragOperationGeneric to ACTION_DEFAULT to // signal that we have to decide for a drag action if (dragActions & NSDragOperationGeneric) { actions |= DNDConstants::ACTION_DEFAULT; } return actions; }