/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "vclpixelprocessor2d.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer { namespace processor2d { struct VclPixelProcessor2D::Impl { AntialiasingFlags m_nOrigAntiAliasing; explicit Impl(OutputDevice const& rOutDev) : m_nOrigAntiAliasing(rOutDev.GetAntialiasing()) { } }; VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev) : VclProcessor2D(rViewInformation, rOutDev) , m_pImpl(new Impl(rOutDev)) { // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels maCurrentTransformation = rViewInformation.getObjectToViewTransformation(); // prepare output directly to pixels mpOutputDevice->Push(PushFlags::MAPMODE); mpOutputDevice->SetMapMode(); // react on AntiAliasing settings if(getOptionsDrawinglayer().IsAntiAliasing()) { mpOutputDevice->SetAntialiasing( m_pImpl->m_nOrigAntiAliasing | AntialiasingFlags::EnableB2dDraw); } else { mpOutputDevice->SetAntialiasing( m_pImpl->m_nOrigAntiAliasing & ~AntialiasingFlags::EnableB2dDraw); } } VclPixelProcessor2D::~VclPixelProcessor2D() { // restore MapMode mpOutputDevice->Pop(); // restore AntiAliasing mpOutputDevice->SetAntialiasing(m_pImpl->m_nOrigAntiAliasing); } bool VclPixelProcessor2D::tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency) { basegfx::B2DPolyPolygon aLocalPolyPolygon(rSource.getB2DPolyPolygon()); if(!aLocalPolyPolygon.count()) { // no geometry, done return true; } const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rSource.getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); aLocalPolyPolygon.transform(maCurrentTransformation); mpOutputDevice->DrawTransparent( aLocalPolyPolygon, fTransparency); return true; } bool VclPixelProcessor2D::tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency) { basegfx::B2DPolygon aLocalPolygon(rSource.getB2DPolygon()); if(!aLocalPolygon.count()) { // no geometry, done return true; } //Resolves: tdf#105998 if we are a hairline along the very right/bottom edge //of the canvas then distory the polygon inwards one pixel right/bottom so that //the hairline falls inside the paintable area and becomes visible Size aSize = mpOutputDevice->GetOutputSize(); basegfx::B2DRange aRange = aLocalPolygon.getB2DRange(); basegfx::B2DRange aOutputRange = aRange; aOutputRange.transform(maCurrentTransformation); if (std::round(aOutputRange.getMaxX()) == aSize.Width() || std::round(aOutputRange.getMaxY()) == aSize.Height()) { basegfx::B2DRange aOnePixel(0, 0, 1, 1); aOnePixel.transform(maCurrentTransformation); double fXOnePixel = 1.0 / aOnePixel.getMaxX(); double fYOnePixel = 1.0 / aOnePixel.getMaxY(); basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); basegfx::B2DPoint aTopRight(aRange.getMaxX() - fXOnePixel, aRange.getMinY()); basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaxY() - fYOnePixel); basegfx::B2DPoint aBottomRight(aRange.getMaxX() - fXOnePixel, aRange.getMaxY() - fYOnePixel); aLocalPolygon = basegfx::tools::distort(aLocalPolygon, aRange, aTopLeft, aTopRight, aBottomLeft, aBottomRight); } const basegfx::BColor aLineColor(maBColorModifierStack.getModifiedColor(rSource.getBColor())); mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aLineColor)); aLocalPolygon.transform(maCurrentTransformation); // try drawing; if it did not work, use standard fallback return mpOutputDevice->DrawPolyLineDirect( aLocalPolygon, 0.0, fTransparency); } bool VclPixelProcessor2D::tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency) { if(!rSource.getB2DPolygon().count()) { // no geometry, done return true; } // get geometry data, prepare hairline data basegfx::B2DPolygon aLocalPolygon(rSource.getB2DPolygon()); basegfx::B2DPolyPolygon aHairLinePolyPolygon; // simplify curve segments aLocalPolygon = basegfx::tools::simplifyCurveSegments(aLocalPolygon); if(rSource.getStrokeAttribute().isDefault() || 0.0 == rSource.getStrokeAttribute().getFullDotDashLen()) { // no line dashing, just copy aHairLinePolyPolygon.append(aLocalPolygon); } else { // apply LineStyle basegfx::tools::applyLineDashing( aLocalPolygon, rSource.getStrokeAttribute().getDotDashArray(), &aHairLinePolyPolygon, nullptr, rSource.getStrokeAttribute().getFullDotDashLen()); } if(!aHairLinePolyPolygon.count()) { // no geometry, done return true; } const basegfx::BColor aLineColor( maBColorModifierStack.getModifiedColor( rSource.getLineAttribute().getColor())); mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aLineColor)); aHairLinePolyPolygon.transform(maCurrentTransformation); double fLineWidth(rSource.getLineAttribute().getWidth()); if(basegfx::fTools::more(fLineWidth, 0.0)) { basegfx::B2DVector aLineWidth(fLineWidth, 0.0); aLineWidth = maCurrentTransformation * aLineWidth; fLineWidth = aLineWidth.getLength(); } // draw simple hairline for small line widths // see also RenderPolygonStrokePrimitive2D which is used if this try fails bool bIsAntiAliasing = getOptionsDrawinglayer().IsAntiAliasing(); if ( (basegfx::fTools::lessOrEqual(fLineWidth, 1.0) && bIsAntiAliasing) || (basegfx::fTools::lessOrEqual(fLineWidth, 1.5) && !bIsAntiAliasing)) { // draw simple hairline fLineWidth = 0.0; } bool bHasPoints(false); bool bTryWorked(false); for(sal_uInt32 a(0); a < aHairLinePolyPolygon.count(); a++) { const basegfx::B2DPolygon aSingle(aHairLinePolyPolygon.getB2DPolygon(a)); if(aSingle.count()) { bHasPoints = true; if(mpOutputDevice->DrawPolyLineDirect( aSingle, fLineWidth, fTransparency, rSource.getLineAttribute().getLineJoin(), rSource.getLineAttribute().getLineCap(), rSource.getLineAttribute().getMiterMinimumAngle() /* false bBypassAACheck, default*/)) { bTryWorked = true; } } } if(!bTryWorked && !bHasPoints) { // no geometry despite try bTryWorked = true; } return bTryWorked; } void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) { switch(rCandidate.getPrimitive2DID()) { case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D : { // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose static bool bHandleWrongSpellDirectly(true); if(bHandleWrongSpellDirectly) { const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate); if(!renderWrongSpellPrimitive2D( rWrongSpellPrimitive, *mpOutputDevice, maCurrentTransformation, maBColorModifierStack)) { // fallback to decomposition (MetaFile) process(rWrongSpellPrimitive); } } else { process(rCandidate); } break; } case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D : { // directdraw of text simple portion; added test possibility to check text decompose static bool bForceSimpleTextDecomposition(false); // Adapt evtl. used special DrawMode const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptTextToFillDrawMode(); if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect()) { RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate)); } else { process(rCandidate); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D : { // directdraw of decorated text portion; added test possibility to check text decompose static bool bForceComplexTextDecomposition(false); // Adapt evtl. used special DrawMode const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptTextToFillDrawMode(); if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect()) { RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate)); } else { process(rCandidate); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D : { // try to use directly const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D = static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate); static bool bAllowed(true); if(bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(rPolygonHairlinePrimitive2D, 0.0)) { break; } // direct draw of hairline RenderPolygonHairlinePrimitive2D(rPolygonHairlinePrimitive2D, true); break; } case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D : { // direct draw of transformed BitmapEx primitive const primitive2d::BitmapPrimitive2D& rBitmapCandidate = static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate); // check if graphic content is inside discrete local ViewPort const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport()); const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); if(!rDiscreteViewPort.isEmpty()) { basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0); aUnitRange.transform(aLocalTransform); if(!aUnitRange.overlaps(rDiscreteViewPort)) { // content is outside discrete local ViewPort break; } } RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D : { // direct draw of fillBitmapPrimitive RenderFillGraphicPrimitive2D(static_cast< const primitive2d::FillGraphicPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D : { // direct draw of gradient const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate); const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient()); basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor())); basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor())); basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); if(aLocalPolyPolygon.count()) { aLocalPolyPolygon.transform(maCurrentTransformation); if(aStartColor == aEndColor) { // no gradient at all, draw as polygon in AA and non-AA case mpOutputDevice->SetLineColor(); mpOutputDevice->SetFillColor(Color(aStartColor)); mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); } else { // use the primitive decomposition of the metafile process(rPolygonCandidate); } } break; } case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D : { // direct draw of bitmap RenderPolyPolygonGraphicPrimitive2D(static_cast< const primitive2d::PolyPolygonGraphicPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D : { // try to use directly const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D = static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate); basegfx::B2DPolyPolygon aLocalPolyPolygon; static bool bAllowed(true); if(bAllowed && tryDrawPolyPolygonColorPrimitive2DDirect(rPolyPolygonColorPrimitive2D, 0.0)) { // okay, done. In this case no gaps should have to be repaired, too } else { // direct draw of tools::PolyPolygon with color const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon(); aLocalPolyPolygon.transform(maCurrentTransformation); mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); } // when AA is on and this filled polygons are the result of stroked line geometry, // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons // Caution: This is needed in both cases (!) if(mnPolygonStrokePrimitive2D && getOptionsDrawinglayer().IsAntiAliasing() && (mpOutputDevice->GetAntialiasing() & AntialiasingFlags::EnableB2dDraw)) { const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor())); sal_uInt32 nCount(aLocalPolyPolygon.count()); if(!nCount) { aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon(); aLocalPolyPolygon.transform(maCurrentTransformation); nCount = aLocalPolyPolygon.count(); } mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aPolygonColor)); for(sal_uInt32 a(0); a < nCount; a++) { mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); } } break; } case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D : { // #i98289# const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()); const AntialiasingFlags nOldAntiAliase(mpOutputDevice->GetAntialiasing()); if(bForceLineSnap) { mpOutputDevice->SetAntialiasing(nOldAntiAliase | AntialiasingFlags::PixelSnapHairline); } const primitive2d::MetafilePrimitive2D& rMetafilePrimitive( static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate) ); if( !rMetafilePrimitive.getMetaFile().GetUseCanvas() ) { // use new Metafile decomposition process(rCandidate); } else { #ifdef DBG_UTIL // switch to test EMFPlus-enhanced MetafileDecomposition, don't do // this by default in debug mode static bool bTestEMFPDecomposition(false); // switch to show the new visualization color changed behind // the original output vor visual testing, also not by default in debug mode static bool bUseChangedColorObject(false); if (bTestEMFPDecomposition) { if (bUseChangedColorObject) { primitive2d::Primitive2DContainer aDecomposition; rMetafilePrimitive.get2DDecomposition(aDecomposition, getViewInformation2D()); primitive2d::BasePrimitive2D* pBasePrimitive = nullptr; const primitive2d::Primitive2DReference aPrimitiveR( pBasePrimitive = new primitive2d::ModifiedColorPrimitive2D( aDecomposition, basegfx::BColorModifierSharedPtr( new basegfx::BColorModifier_RGBLuminanceContrast( 0.5, // red -0.5, // green -0.5, // blue 0.0, // luminance 0.0)))); // contrast processBasePrimitive2D(*pBasePrimitive); RenderMetafilePrimitive2D(rMetafilePrimitive); } else { process(rCandidate); } } else { // direct draw of MetaFile RenderMetafilePrimitive2D(rMetafilePrimitive); } #else // DBG_UTIL // direct draw of MetaFile RenderMetafilePrimitive2D(rMetafilePrimitive); #endif // DBG_UTIL } if(bForceLineSnap) { mpOutputDevice->SetAntialiasing(nOldAntiAliase); } break; } case PRIMITIVE2D_ID_MASKPRIMITIVE2D : { // mask group. RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D : { // modified color group. Force output to unified color. RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D : { // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case, // use the faster OutputDevice::DrawTransparent method const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate); const primitive2d::Primitive2DContainer& rContent = rUniTransparenceCandidate.getChildren(); if(!rContent.empty()) { if(0.0 == rUniTransparenceCandidate.getTransparence()) { // not transparent at all, use content process(rUniTransparenceCandidate.getChildren()); } else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0) { bool bDrawTransparentUsed(false); // since DEV300 m33 DrawTransparent is supported in VCL (for some targets // natively), so i am now enabling this shortcut static bool bAllowUsingDrawTransparent(true); if(bAllowUsingDrawTransparent && 1 == rContent.size()) { const primitive2d::Primitive2DReference xReference(rContent[0]); const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get()); if(pBasePrimitive) { switch(pBasePrimitive->getPrimitive2DID()) { case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D: { // single transparent tools::PolyPolygon identified, use directly const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive); OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)"); bDrawTransparentUsed = tryDrawPolyPolygonColorPrimitive2DDirect(*pPoPoColor, rUniTransparenceCandidate.getTransparence()); break; } case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D: { // single transparent PolygonHairlinePrimitive2D identified, use directly const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive); OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)"); // do no tallow by default - problem is that self-overlapping parts of this geometry will // not be in a all-same transparency but will already alpha-cover themselves with blending. // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its // content to be uniformely transparent. // For hairline the effect is pretty minimal, but still not correct. static bool bAllowed(false); bDrawTransparentUsed = bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(*pPoHair, rUniTransparenceCandidate.getTransparence()); break; } case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D: { // single transparent PolygonStrokePrimitive2D identified, use directly const primitive2d::PolygonStrokePrimitive2D* pPoStroke = static_cast< const primitive2d::PolygonStrokePrimitive2D* >(pBasePrimitive); OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)"); // do no tallow by default - problem is that self-overlapping parts of this geometry will // not be in a all-same transparency but will already alpha-cover themselves with blending. // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its // content to be uniformely transparent. // To check, activate and draw a wide transparent self-crossing line/curve static bool bAllowed(false); bDrawTransparentUsed = bAllowed && tryDrawPolygonStrokePrimitive2DDirect(*pPoStroke, rUniTransparenceCandidate.getTransparence()); break; } default: SAL_INFO("drawinglayer", "default case for " << drawinglayer::primitive2d::idToString(rCandidate.getPrimitive2DID())); break; } } } if(!bDrawTransparentUsed) { // unified sub-transparence. Draw to VDev first. RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate); } } } break; } case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D : { // sub-transparence group. Draw to VDev first. RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D : { // transform group. RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D : { // new XDrawPage for ViewInformation2D RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D : { // marker array RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D : { // point array RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D : { // control primitive const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate); const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl()); try { // remember old graphics and create new uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW); const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics()); const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics()); if(xNewGraphics.is()) { // link graphics and view xControlView->setGraphics(xNewGraphics); // get position const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform()); const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0)); // find out if the control is already visualized as a VCL-ChildWindow. If yes, // it does not need to be painted at all. uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW); const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible()); if(!bControlIsVisibleAsChildWindow) { // draw it. Do not forget to use the evtl. offsetted origin of the target device, // e.g. when used with mask/transparence buffer device const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); xControlView->draw( aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()), aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY())); } // restore original graphics xControlView->setGraphics(xOriginalGraphics); } } catch(const uno::Exception&) { // #i116763# removing since there is a good alternative when the xControlView // is not found and it is allowed to happen // DBG_UNHANDLED_EXCEPTION(); // process recursively and use the decomposition as Bitmap process(rCandidate); } break; } case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D: { // try to use directly const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate); if(tryDrawPolygonStrokePrimitive2DDirect(rPolygonStrokePrimitive2D, 0.0)) { break; } // the stroke primitive may be decomposed to filled polygons. To keep // evtl. set DrawModes aka DrawModeFlags::BlackLine, DrawModeFlags::GrayLine, // DrawModeFlags::GhostedLine, DrawModeFlags::WhiteLine or DrawModeFlags::SettingsLine // working, these need to be copied to the corresponding fill modes const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptLineToFillDrawMode(); // polygon stroke primitive static bool bSuppressFatToHairlineCorrection(false); if(bSuppressFatToHairlineCorrection) { // remember that we enter a PolygonStrokePrimitive2D decomposition, // used for AA thick line drawing mnPolygonStrokePrimitive2D++; // with AA there is no need to handle thin lines special process(rCandidate); // leave PolygonStrokePrimitive2D mnPolygonStrokePrimitive2D--; } else { // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation // as filled polygons is geometrically correct but looks wrong since polygon filling avoids // the right and bottom pixels. The used method evaluates that and takes the correct action, // including calling recursively with decomposition if line is wide enough RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D : { static bool bForceIgnoreHatchSmoothing(false); if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing()) { // if AA is used (or ignore smoothing is on), there is no need to smooth // hatch painting, use decomposition process(rCandidate); } else { // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother. // This is wrong in principle, but looks nicer. This could also be done here directly // without VCL usage if needed const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate); const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch(); // create hatch polygon in range size and discrete coordinates basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getOutputRange()); aHatchRange.transform(maCurrentTransformation); const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange)); if(rFillHatchAttributes.isFillBackground()) { // #i111846# background fill is active; draw fill polygon const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); mpOutputDevice->DrawPolygon(aHatchPolygon); } // set hatch line color const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aHatchColor)); // get hatch style HatchStyle eHatchStyle(HatchStyle::Single); switch(rFillHatchAttributes.getStyle()) { default : // HatchStyle::Single { break; } case attribute::HatchStyle::Double : { eHatchStyle = HatchStyle::Double; break; } case attribute::HatchStyle::Triple : { eHatchStyle = HatchStyle::Triple; break; } } // create hatch const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0)); const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength())); const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800)); ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10); // draw hatch using VCL mpOutputDevice->DrawHatch(::tools::PolyPolygon(::tools::Polygon(aHatchPolygon)), aVCLHatch); } break; } case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D : { // #i98404# Handle directly, especially when AA is active const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate); const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing()); // switch AA off in all cases mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); // create color for fill const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); Color aFillColor(aPolygonColor); aFillColor.SetTransparency(sal_uInt8((rPrimitive.getTransparency() * 255.0) + 0.5)); mpOutputDevice->SetFillColor(aFillColor); mpOutputDevice->SetLineColor(); // create rectangle for fill const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport()); const tools::Rectangle aRectangle( (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()), (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY())); mpOutputDevice->DrawRect(aRectangle); // restore AA setting mpOutputDevice->SetAntialiasing(nOriginalAA); break; } case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D : { // #i97628# // This primitive means that the content is derived from an active text edit, // not from model data itself. Some renderers need to suppress this content, e.g. // the pixel renderer used for displaying the edit view (like this one). It's // not to be suppressed by the MetaFile renderers, so that the edited text is // part of the MetaFile, e.g. needed for presentation previews. // Action: Ignore here, do nothing. break; } case PRIMITIVE2D_ID_INVERTPRIMITIVE2D : { // invert primitive (currently only used for HighContrast fallback for selection in SW and SC). // (Not true, also used at least for the drawing of dragged column and row boundaries in SC.) // Set OutDev to XOR and switch AA off (XOR does not work with AA) mpOutputDevice->Push(); mpOutputDevice->SetRasterOp( RasterOp::Xor ); const AntialiasingFlags nAntiAliasing(mpOutputDevice->GetAntialiasing()); mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw); // process content recursively process(rCandidate); // restore OutDev mpOutputDevice->Pop(); mpOutputDevice->SetAntialiasing(nAntiAliasing); break; } case PRIMITIVE2D_ID_EPSPRIMITIVE2D : { RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D: { RenderSvgLinearAtomPrimitive2D(static_cast< const primitive2d::SvgLinearAtomPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D: { RenderSvgRadialAtomPrimitive2D(static_cast< const primitive2d::SvgRadialAtomPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_BORDERLINEPRIMITIVE2D: { // process recursively, but switch off AntiAliasing for // horizontal/vertical lines (*not* diagonal lines). // Checked using AntialiasingFlags::PixelSnapHairline instead, // but with AntiAliasing on the display really is too 'ghosty' when // using fine stroking. Correct, but 'ghosty'. const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder = static_cast(rCandidate); if (rBorder.isHorizontalOrVertical(getViewInformation2D())) { AntialiasingFlags nAntiAliasing = mpOutputDevice->GetAntialiasing(); mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw); process(rCandidate); mpOutputDevice->SetAntialiasing(nAntiAliasing); } else { process(rCandidate); } break; } default : { SAL_INFO("drawinglayer", "default case for " << drawinglayer::primitive2d::idToString(rCandidate.getPrimitive2DID())); // process recursively process(rCandidate); break; } } } } // end of namespace processor2d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */