/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer { namespace primitive2d { ShadowPrimitive2D::ShadowPrimitive2D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, const Primitive2DContainer& rChildren) : GroupPrimitive2D(rChildren), maShadowTransform(rShadowTransform), maShadowColor(rShadowColor) { } bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BasePrimitive2D::operator==(rPrimitive)) { const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive); return (getShadowTransform() == rCompare.getShadowTransform() && getShadowColor() == rCompare.getShadowColor()); } return false; } basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const { basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); aRetval.transform(getShadowTransform()); return aRetval; } void ShadowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& /*rViewInformation*/) const { if(!getChildren().empty()) { // create a modifiedColorPrimitive containing the shadow color and the content const basegfx::BColorModifierSharedPtr aBColorModifier( new basegfx::BColorModifier_replace( getShadowColor())); const Primitive2DReference xRefA( new ModifiedColorPrimitive2D( getChildren(), aBColorModifier)); const Primitive2DContainer aSequenceB { xRefA }; // build transformed primitiveVector with shadow offset and add to target rVisitor.append(new TransformPrimitive2D(getShadowTransform(), aSequenceB)); } } // provide unique ID ImplPrimitive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */