/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { // use getViewTransformation() and getObjectTransformation() from // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D // with the correct mapping Primitive2DSequence xRetval; if(!getBitmapEx().IsEmpty()) { // get discrete size const Size& rSizePixel = getBitmapEx().GetSizePixel(); const basegfx::B2DVector aDiscreteSize(rSizePixel.Width(), rSizePixel.Height()); // get inverse ViewTransformation basegfx::B2DHomMatrix aInverseViewTransformation(getViewTransformation()); aInverseViewTransformation.invert(); // get size and position in world coordinates const basegfx::B2DVector aWorldSize(aInverseViewTransformation * aDiscreteSize); const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); // build object matrix in world coordinates so that the top-left // position remains, but eventual transformations (e.g. rotations) // in the ObjectToView stack remain and get correctly applied basegfx::B2DHomMatrix aObjectTransform; aObjectTransform.set(0, 0, aWorldSize.getX()); aObjectTransform.set(1, 1, aWorldSize.getY()); aObjectTransform.set(0, 2, aWorldTopLeft.getX()); aObjectTransform.set(1, 2, aWorldTopLeft.getY()); // get inverse ObjectTransformation basegfx::B2DHomMatrix aInverseObjectTransformation(getObjectTransformation()); aInverseObjectTransformation.invert(); // transform to object coordinate system aObjectTransform = aInverseObjectTransformation * aObjectTransform; // create BitmapPrimitive2D with now object-local coordinate data const Primitive2DReference xRef(new BitmapPrimitive2D(getBitmapEx(), aObjectTransform)); xRetval = Primitive2DSequence(&xRef, 1); } return xRetval; } DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D( const BitmapEx& rBitmapEx, const basegfx::B2DPoint& rTopLeft) : ObjectAndViewTransformationDependentPrimitive2D(), maBitmapEx(rBitmapEx), maTopLeft(rTopLeft) { } bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive)) { const DiscreteBitmapPrimitive2D& rCompare = (DiscreteBitmapPrimitive2D&)rPrimitive; return (getBitmapEx() == rCompare.getBitmapEx() && getTopLeft() == rCompare.getTopLeft()); } return false; } // provide unique ID ImplPrimitrive2DIDBlock(DiscreteBitmapPrimitive2D, PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */