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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class BZPixelRaster; class B3DPolygon; class B3DPolyPolygon; } namespace drawinglayer { namespace attribute { class SdrSceneAttribute; class SdrLightingAttribute; class MaterialAttribute3D; }} namespace drawinglayer { namespace primitive3d { class PolygonHairlinePrimitive3D; class PolyPolygonMaterialPrimitive3D; class GradientTexturePrimitive3D; class HatchTexturePrimitive3D; class BitmapTexturePrimitive3D; class TransformPrimitive3D; class ModifiedColorPrimitive3D; }} namespace drawinglayer { namespace texture { class GeoTexSvx; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace processor3d { /** DefaultProcessor3D class This processor renders all feeded primitives to a 2D raster where for all primitives the two basic methods rasterconvertB3DPolygon for hairlines and rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to e.g. base a Z-Buffer supported renderer on the 3D primitive processing. */ class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D { protected: /// read-only scene infos (normal handling, etc...) const attribute::SdrSceneAttribute& mrSdrSceneAttribute; /// read-only light infos (lights, etc...) const attribute::SdrLightingAttribute& mrSdrLightingAttribute; /// renderer range. Need to be correctly set by the derived implementations /// normally the (0, 0, W, H) range from mpBZPixelRaster basegfx::B2DRange maRasterRange; /// the modifiedColorPrimitive stack basegfx::BColorModifierStack maBColorModifierStack; /// the current active texture boost::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx; /// the current active transparence texture boost::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx; /// SvtOptionsDrawinglayer incarnation to react on diverse settings const SvtOptionsDrawinglayer maDrawinglayerOpt; /// counter for entered transparence textures sal_uInt32 mnTransparenceCounter; /// bitfield unsigned mbModulate : 1; unsigned mbFilter : 1; unsigned mbSimpleTextureActive : 1; ////////////////////////////////////////////////////////////////////////////// // rendering support void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence); void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive); void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive); void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate); void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive); void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive); void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate); ////////////////////////////////////////////////////////////////////////////// // rasterconversions for filled and non-filled polygons. These NEED to be // implemented from derivations virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0; virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0; // the processing method for a single, known primitive virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive); public: DefaultProcessor3D( const geometry::ViewInformation3D& rViewInformation, const attribute::SdrSceneAttribute& rSdrSceneAttribute, const attribute::SdrLightingAttribute& rSdrLightingAttribute); virtual ~DefaultProcessor3D(); /// data read access const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; } const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; } /// data read access renderer stuff const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; } const boost::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; } const boost::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; } sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; } bool getModulate() const { return mbModulate; } bool getFilter() const { return mbFilter; } bool getSimpleTextureActive() const { return mbSimpleTextureActive; } /// access to Drawinglayer configuration options const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; } }; } // end of namespace processor3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */