/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _DRAWINGLAYER_PROCESSOR_CANVASPROCESSOR_HXX #define _DRAWINGLAYER_PROCESSOR_CANVASPROCESSOR_HXX #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // forward declaration namespace basegfx { class BColor; class B2DPolygon; } namespace com { namespace sun { namespace star { namespace rendering { class XCanvas; class XPolyPolygon2D; }}}} namespace drawinglayer { namespace primitive2d { class MaskPrimitive2D; class MetafilePrimitive2D; class TextSimplePortionPrimitive2D; class BitmapPrimitive2D; class RenderGraphicPrimitive2D; class TransparencePrimitive2D; class PolygonStrokePrimitive2D; class FillBitmapPrimitive2D; class UnifiedTransparencePrimitive2D; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace processor2d { /** canvasProcessor2D class A basic implementation of a renderer for com::sun::star::rendering::XCanvas as a target */ class DRAWINGLAYER_DLLPUBLIC canvasProcessor2D : public BaseProcessor2D { private: // The Pixel renderer resets the original MapMode from the OutputDevice. // For some situations it is necessary to get it again, so it is rescued here MapMode maOriginalMapMode; // the (current) destination OutDev and canvas OutputDevice* mpOutputDevice; com::sun::star::uno::Reference< com::sun::star::rendering::XCanvas > mxCanvas; com::sun::star::rendering::ViewState maViewState; com::sun::star::rendering::RenderState maRenderState; // the modifiedColorPrimitive stack basegfx::BColorModifierStack maBColorModifierStack; // SvtOptionsDrawinglayer incarnation to react on diverse settings const SvtOptionsDrawinglayer maDrawinglayerOpt; // the current clipping PolyPolygon from MaskPrimitive2D, always in // object coordinates basegfx::B2DPolyPolygon maClipPolyPolygon; // determined LanguageType LanguageType meLang; // as tooling, the process() implementation takes over API handling and calls this // virtual render method when the primitive implementation is BasePrimitive2D-based. virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate); // direct primitive renderer support void impRenderMaskPrimitive2D(const primitive2d::MaskPrimitive2D& rMaskCandidate); void impRenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate); void impRenderTextSimplePortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate); void impRenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate); void impRenderRenderGraphicPrimitive2D(const primitive2d::RenderGraphicPrimitive2D& rRenderGraphicCandidate); void impRenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransparenceCandidate); void impRenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive); void impRenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapPrimitive2D); void impRenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate); public: canvasProcessor2D( const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev); virtual ~canvasProcessor2D(); // access to Drawinglayer configuration options const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; } }; } // end of namespace processor2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //_DRAWINGLAYER_PROCESSOR_CANVASPROCESSOR_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */