/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** TexturePrimitive3D class This 3D grouping primitive is used to define a texture for 3d geometry by embedding it. It is used as bae class for extended texture definitions */ class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D { private: /// texture geometry definition basegfx::B2DVector maTextureSize; /// bitfield /// flag if texture shall be modulated with white interpolated color unsigned mbModulate : 1; /// flag if texture shall be filtered unsigned mbFilter : 1; public: /// constructor TexturePrimitive3D( const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } bool getModulate() const { return mbModulate; } bool getFilter() const { return mbFilter; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** UnifiedTransparenceTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a unified transparence texture definition. All 3D primitives embedded here will be shown with the given transparency. */ class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D { private: /// transparency definition double mfTransparence; public: /// constructor UnifiedTransparenceTexturePrimitive3D( double fTransparence, const Primitive3DSequence& rChildren); /// data read access double getTransparence() const { return mfTransparence; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// own getB3DRange implementation to include transparent geometries to BoundRect calculations virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; /// local decomposition. virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** GradientTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a gradient texture definition. All 3D primitives embedded here will be shown with the defined gradient. */ class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D { private: /// the gradient definition attribute::FillGradientAttribute maGradient; public: /// constructor GradientTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillGradientAttribute& getGradient() const { return maGradient; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** BitmapTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a bitmap texture definition. All 3D primitives embedded here will be shown with the defined bitmap (maybe tiled if defined). */ class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D { private: /// bitmap fill attribute attribute::FillBitmapAttribute maFillBitmapAttribute; public: /// constructor BitmapTexturePrimitive3D( const attribute::FillBitmapAttribute& rFillBitmapAttribute, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** TransparenceTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a transparence texture definition. For transparence definition, a gradient is used. The values in that gradient will be interpreted as luminance Transparence-Values. All 3D primitives embedded here will be shown with the defined transparence. */ class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D { public: /// constructor TransparenceTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize); /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */