/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: shadowprimitive3d.hxx,v $ * * $Revision: 1.6 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:18 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** ShadowPrimitive3D class This 3D grouping primitive is used to define a shadow for 3d geometry by embedding it. The shadow of 3D objects are 2D polygons, so the shadow transformation is a 2D transformation. If the Shadow3D flag is set, the shadow definition has to be combined with the scene and camera definition to create the correct projected shadow 2D-Polygons. */ class ShadowPrimitive3D : public GroupPrimitive3D { protected: /// 2D shadow definition basegfx::B2DHomMatrix maShadowTransform; basegfx::BColor maShadowColor; double mfShadowTransparence; /// bitfield unsigned mbShadow3D : 1; public: /// constructor ShadowPrimitive3D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, double fShadowTransparence, bool bShadow3D, const Primitive3DSequence& rChildren); /// data read access const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } const basegfx::BColor& getShadowColor() const { return maShadowColor; } double getShadowTransparence() const { return mfShadowTransparence; } bool getShadow3D() const { return mbShadow3D; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof