/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** ShadowPrimitive3D class This 3D grouping primitive is used to define a shadow for 3d geometry by embedding it. The shadow of 3D objects are 2D polygons, so the shadow transformation is a 2D transformation. If the Shadow3D flag is set, the shadow definition has to be combined with the scene and camera definition to create the correct projected shadow 2D-Polygons. */ class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D { protected: /// 2D shadow definition basegfx::B2DHomMatrix maShadowTransform; basegfx::BColor maShadowColor; double mfShadowTransparence; /// bitfield unsigned mbShadow3D : 1; public: /// constructor ShadowPrimitive3D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, double fShadowTransparence, bool bShadow3D, const Primitive3DSequence& rChildren); /// data read access const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } const basegfx::BColor& getShadowColor() const { return maShadowColor; } double getShadowTransparence() const { return mfShadowTransparence; } bool getShadow3D() const { return mbShadow3D; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */