/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { /** SdrPrimitive3D class Base class for the more complicated geometric primitives, so derive from buffered primitive to allow overloading of create3DDecomposition there. */ namespace primitive3d { class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D { private: /// object surface attributes basegfx::B3DHomMatrix maTransform; basegfx::B2DVector maTextureSize; attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute; attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute; protected: /** Standard implementation for primitive3D which will use maTransform as range and expand by evtl. line width / 2 */ basegfx::B3DRange getStandard3DRange() const; /** implementation for primitive3D which will use given Slice3Ds and expand by evtl. line width / 2 */ basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const; public: /// constructor SdrPrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); /// data read access const basegfx::B3DHomMatrix& getTransform() const { return maTransform; } const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; } const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */