/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** SdrExtrudePrimitive3D class This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition. The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D and gets extruded in Z-Direction by Depth. Various possibilities e.g. for creating diagonals (edge roudings in 3D) and similar are given. The decomposition will create all necessary 3D planes for visualisation. */ class DRAWINGLAYER_DLLPUBLIC SdrExtrudePrimitive3D : public SdrPrimitive3D { private: /// geometry helper for slices basegfx::B2DPolyPolygon maCorrectedPolyPolygon; Slice3DVector maSlices; /// primitive geometry data basegfx::B2DPolyPolygon maPolyPolygon; double mfDepth; double mfDiagonal; double mfBackScale; /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition geometry::ViewInformation3D* mpLastRLGViewInformation; /// bitfield unsigned mbSmoothNormals : 1; // Plane self unsigned mbSmoothHorizontalNormals : 1; // always unsigned mbSmoothLids : 1; // Front/back unsigned mbCharacterMode : 1; unsigned mbCloseFront : 1; unsigned mbCloseBack : 1; /// create slices void impCreateSlices(); /// get (evtl. create) slices const Slice3DVector& getSlices() const; protected: /// local decomposition. virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: /// constructor SdrExtrudePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, const basegfx::B2DPolyPolygon& rPolyPolygon, double fDepth, double fDiagonal, double fBackScale, bool bSmoothNormals, bool bSmoothHorizontalNormals, bool bSmoothLids, bool bCharacterMode, bool bCloseFront, bool bCloseBack); virtual ~SdrExtrudePrimitive3D(); /// data read access const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } double getDepth() const { return mfDepth; } double getDiagonal() const { return mfDiagonal; } double getBackScale() const { return mfBackScale; } bool getSmoothNormals() const { return mbSmoothNormals; } bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } bool getSmoothLids() const { return mbSmoothLids; } bool getCharacterMode() const { return mbCharacterMode; } bool getCloseFront() const { return mbCloseFront; } bool getCloseBack() const { return mbCloseBack; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */